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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
remove the region where we are root from the list of Neighbours and
UbitUmarov
2014-08-13
1
-0
/
+12
*
reverted last change since it did nothing usefull
UbitUmarov
2014-08-13
1
-3
/
+0
*
TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
2014-08-13
1
-1
/
+5
*
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2014-08-13
2
-11
/
+17
*
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
2014-08-13
1
-2
/
+4
*
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2014-08-12
2
-43
/
+35
*
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
2014-08-12
1
-4
/
+3
*
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
2014-08-12
1
-5
/
+7
*
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
2014-08-12
1
-5
/
+9
*
use Vector3.normalize in place of util.GetNormalize
UbitUmarov
2014-08-12
1
-6
/
+3
*
try no send current LookAt, remove redundant incomplete position height
UbitUmarov
2014-08-12
1
-9
/
+13
*
fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
/
+136
*
change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
2
-158
/
+180
*
remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
/
+2
*
dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
/
+3
*
remove confusing defonly control
UbitUmarov
2014-08-11
1
-14
/
+4
*
... one day..
UbitUmarov
2014-08-11
1
-1
/
+2
*
will get there..
UbitUmarov
2014-08-11
1
-4
/
+3
*
validatebaked still not ok
UbitUmarov
2014-08-11
1
-5
/
+4
*
make sensors detect sitting avatars also by the distance to the root prim
UbitUmarov
2014-08-10
1
-1
/
+10
*
TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
2
-8
/
+14
*
actually let delay match throttles as original design
UbitUmarov
2014-08-10
1
-11
/
+9
*
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
2014-08-10
1
-4
/
+8
*
also on other case
UbitUmarov
2014-08-09
1
-0
/
+11
*
return even zero costs ( prims on other regions )
UbitUmarov
2014-08-09
1
-1
/
+1
*
move from RegisterInventoryServiceHandlers to
UbitUmarov
2014-08-09
1
-9
/
+14
*
dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
2014-08-09
1
-47
/
+39
*
of course.. bug..
UbitUmarov
2014-08-08
1
-1
/
+2
*
lock set appearence during ValidateBakedTextureCache there seems to be a
UbitUmarov
2014-08-08
1
-93
/
+97
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-08
1
-1
/
+1
|
\
|
*
Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
2014-08-07
1
-1
/
+1
*
|
bug
UbitUmarov
2014-08-07
1
-1
/
+2
*
|
remove annoying debug msg . still a lot of spam, but to remove later
UbitUmarov
2014-08-07
1
-1
/
+1
*
|
make grid baked textures override the ones on appearance. Due to bug
UbitUmarov
2014-08-07
1
-35
/
+60
*
|
bug on upload new bakes decision
UbitUmarov
2014-08-07
1
-2
/
+3
|
/
*
minor clean, dont check for cache if we aren't using it..
UbitUmarov
2014-08-07
2
-105
/
+27
*
reply to cached checks with same serial number
UbitUmarov
2014-08-07
1
-3
/
+4
*
bug
UbitUmarov
2014-08-07
1
-1
/
+1
*
only send to bakedmodule the baked textures :)
UbitUmarov
2014-08-07
1
-10
/
+13
*
bugg
UbitUmarov
2014-08-07
2
-29
/
+27
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
4
-217
/
+298
*
bakemodule didnt like last changes
UbitUmarov
2014-08-06
2
-13
/
+8
*
some debug to remove later
UbitUmarov
2014-08-06
2
-1
/
+9
*
try to make the baked textures cache work
UbitUmarov
2014-08-06
1
-33
/
+40
*
apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2014-08-05
2
-8
/
+8
*
dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2014-08-05
2
-2
/
+7
*
revert to old avn-current code, not using ApplyPermissionsOnRez() till its
UbitUmarov
2014-08-05
1
-1
/
+43
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-05
1
-13
/
+17
|
\
|
*
Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
Melanie Thielker
2014-08-03
1
-13
/
+17
*
|
dont change agentItem.BasePermissions where avination-current didn't
UbitUmarov
2014-08-05
1
-2
/
+3
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