| Commit message (Expand) | Author | Age | Files | Lines |
* | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 2015-10-22 | 1 | -0/+40 |
* | Make physics engines finish internal representation of loaded prims before st... | UbitUmarov | 2015-10-22 | 4 | -6/+13 |
* | rename terrain for opensim and respective configuration flag that a future c... | UbitUmarov | 2015-10-22 | 3 | -34/+37 |
* | recover scripts execution time stat i lost on previus changes. Behing async,... | UbitUmarov | 2015-10-21 | 2 | -5/+10 |
* | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 |
* | we do not have prims with size 2^128, missing file | UbitUmarov | 2015-10-21 | 1 | -11/+6 |
* | fix or remove some wrong ODE configuration settings | UbitUmarov | 2015-10-21 | 1 | -34/+7 |
* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 7 | -26/+13 |
* | the inertia matrix inversions and body inertia changes to implement axis loc... | UbitUmarov | 2015-10-21 | 1 | -288/+59 |
* | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2015-10-20 | 2 | -56/+47 |
* | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 |
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P... | UbitUmarov | 2015-10-20 | 2 | -21/+16 |
* | add axis locks to sop serializer. Now they are also saved to inventory | UbitUmarov | 2015-10-20 | 1 | -0/+8 |
* | also apply axis locks, when creating a prim physics actor | UbitUmarov | 2015-10-20 | 1 | -0/+14 |
* | stop using a Vector3 to store 3bits | UbitUmarov | 2015-10-20 | 2 | -22/+57 |
* | STATUS_ROTATE are linkset flags and not prim | UbitUmarov | 2015-10-20 | 2 | -18/+20 |
* | On to 0.8.3! | Diva Canto | 2015-10-18 | 13 | -13/+13 |
* | Added warning in RegionCombinerModule about it being considered obsolete and ... | Diva Canto | 2015-10-18 | 1 | -0/+2 |
* | Fixed merge conflicts | Diva Canto | 2015-10-18 | 2 | -60/+9 |
* | stop a object when making it not physical | UbitUmarov | 2015-10-18 | 1 | -2/+9 |
* | Fix wrong active angularlock detection (it was only burning cpu), stop tryin... | UbitUmarov | 2015-10-17 | 2 | -16/+11 |
* | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 2015-10-17 | 1 | -386/+30 |
* | bug fix. Some rare meshs reported as having +-infinity dimensions | UbitUmarov | 2015-10-15 | 1 | -6/+28 |
* | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 2015-10-14 | 1 | -1/+10 |
* | Also restoring proper function for Simian external GetTexture functionality. | Diva Canto | 2015-10-14 | 1 | -6/+5 |
* | Fixed exception upon shutting down in plain ODE. | Diva Canto | 2015-10-14 | 1 | -2/+5 |
* | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 |
* | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 |
* | reduce jitter due to viewer interpolators on objects that are really almost ... | UbitUmarov | 2015-10-13 | 1 | -37/+87 |
* | change fps and dilation (still something not that usefull). make collisions ... | UbitUmarov | 2015-10-13 | 1 | -86/+77 |
* | rename UbitMeshmerizer class as ubMeshmerizer | UbitUmarov | 2015-10-13 | 1 | -1/+1 |
* | in stats use real integration time, not the wanted one. Dont let stats calls... | UbitUmarov | 2015-10-12 | 1 | -20/+29 |
* | detect a fully degenerated mesh and avoid using it and so crashing ubOde | UbitUmarov | 2015-10-12 | 2 | -1/+18 |
* | use System.IO.Compression.DeflateStream for mesh decompression like master, s... | UbitUmarov | 2015-10-11 | 1 | -9/+9 |
* | display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer... | UbitUmarov | 2015-10-11 | 1 | -1/+1 |
* | fix the casting to Boolean of lsl types vector,quaternion,list and rotation,... | UbitUmarov | 2015-10-08 | 1 | -0/+28 |
* | change NPC restriction options default from restricted to all allowed, as ma... | UbitUmarov | 2015-10-08 | 1 | -10/+4 |
* | in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, lik... | UbitUmarov | 2015-10-04 | 1 | -1/+1 |
* | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 2 | -2/+103 |
* | reduce some diferences with master | UbitUmarov | 2015-10-02 | 1 | -256/+260 |
* | put back ip check on llSetContentType | UbitUmarov | 2015-10-02 | 1 | -3/+1 |
* | also on another location, plus a bit clean | UbitUmarov | 2015-10-02 | 1 | -7/+10 |
* | do group SetPos sync as master, script thread does need to wait for it to be... | UbitUmarov | 2015-10-02 | 1 | -3/+1 |
* | change llSetContentType to master version, but removing IP check | UbitUmarov | 2015-10-02 | 1 | -15/+16 |
* | remove unused method parameter master also removed | UbitUmarov | 2015-10-02 | 3 | -5/+8 |
* | do not send DisableSimulator on teleport if agent is already returning | UbitUmarov | 2015-10-02 | 1 | -2/+2 |
* | send DisableSimulator messages on closing childagents. Possible still not on... | UbitUmarov | 2015-10-01 | 2 | -3/+18 |
* | make bakes reception handle empty BakedTexture elements. But at same time st... | UbitUmarov | 2015-10-01 | 1 | -36/+36 |
* | change GetNewRezLocation physics ray results processing | UbitUmarov | 2015-10-01 | 1 | -21/+38 |
* | remove a forgotten if that is actually only a statement | UbitUmarov | 2015-10-01 | 1 | -1/+1 |