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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
change avatars sending point
UbitUmarov
2019-04-02
1
-8
/
+10
*
another test....
UbitUmarov
2019-04-02
1
-7
/
+34
*
another test....
UbitUmarov
2019-04-02
1
-0
/
+9
*
make tests happy again; try to speedup crossings
UbitUmarov
2019-04-02
2
-10
/
+37
*
change the point where child regions are closed/opened
UbitUmarov
2019-04-02
1
-77
/
+83
*
add extra delay before sending initial data
UbitUmarov
2019-04-02
1
-6
/
+12
*
minor cleanup on mesh decompress code
UbitUmarov
2019-04-02
3
-42
/
+19
*
mantis 8509: replace mesh gzip decompress
UbitUmarov
2019-04-01
1
-15
/
+15
*
Yengine: try fix changing scripts running state if the have long events
UbitUmarov
2019-04-01
4
-23
/
+96
*
still issues on fast hg tps
UbitUmarov
2019-04-01
1
-2
/
+6
*
change avatar arrival at hg destination handling
UbitUmarov
2019-04-01
1
-2
/
+5
*
fix tp set callback log message
UbitUmarov
2019-04-01
1
-1
/
+1
*
Yengine: clear events queue on reset. Also keep clearing all on state change....
UbitUmarov
2019-04-01
1
-2
/
+7
*
rez npcs attachments async again
UbitUmarov
2019-03-31
1
-1
/
+11
*
Yengine attachment drop, do set attachment ready event
UbitUmarov
2019-03-31
1
-0
/
+1
*
oops RegionHandShakeReply is not reentrant
UbitUmarov
2019-03-31
1
-0
/
+1
*
remove a potencially dang. lock
UbitUmarov
2019-03-31
1
-1
/
+1
*
a few more changes on initial data sending
UbitUmarov
2019-03-31
1
-98
/
+40
*
do clear MOAP on remove
UbitUmarov
2019-03-31
1
-6
/
+35
*
fix osSet/GetPrimitiveParams threat level
UbitUmarov
2019-03-31
1
-2
/
+2
*
make 2 tests happy again
UbitUmarov
2019-03-30
1
-4
/
+4
*
a few more changes on initial objects send
UbitUmarov
2019-03-30
6
-188
/
+111
*
Yengine: fix scripts resume on attachments drop
UbitUmarov
2019-03-28
1
-1
/
+2
*
mantis 8508: ignore llAttachToAvatar if already attached
UbitUmarov
2019-03-28
1
-0
/
+4
*
changes on teleports v7
UbitUmarov
2019-03-28
2
-86
/
+75
*
try another way
UbitUmarov
2019-03-27
3
-2
/
+6
*
timming issues on fast tp back to same region on new code
UbitUmarov
2019-03-27
1
-0
/
+9
*
timming issues on fast tp back to same region on new code
UbitUmarov
2019-03-27
2
-4
/
+6
*
we should be able to zeroencode compressedupdates
UbitUmarov
2019-03-25
1
-31
/
+425
*
some more changes on objects sending
UbitUmarov
2019-03-24
2
-78
/
+28
*
mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes nu...
UbitUmarov
2019-03-24
2
-22
/
+24
*
compact the trivial te case, a more complete one may be needed even beening h...
UbitUmarov
2019-03-24
2
-7
/
+21
*
mantis 8506: parse highlod mesh and compare its number of prim faces to the n...
UbitUmarov
2019-03-23
1
-6
/
+29
*
fix particles encoding on compressedupdate
UbitUmarov
2019-03-23
1
-4
/
+22
*
a bit more suicidal...
UbitUmarov
2019-03-23
2
-17
/
+21
*
pesty warning
UbitUmarov
2019-03-23
1
-1
/
+0
*
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
2019-03-23
10
-310
/
+483
*
oops send flag PrimFlags.InventoryEmpty but do not override others
UbitUmarov
2019-03-21
1
-1
/
+1
*
add some code for compressed updates, but disabled, since more changes are ne...
UbitUmarov
2019-03-21
2
-54
/
+363
*
do send flag PrimFlags.InventoryEmpty
UbitUmarov
2019-03-21
1
-1
/
+4
*
missing file
UbitUmarov
2019-03-20
1
-59
/
+27
*
RegionHandshake IS critical llupd protocol not to be done by odd modules
UbitUmarov
2019-03-20
4
-10
/
+9
*
lludp direct encode RegionHandshake
UbitUmarov
2019-03-20
1
-113
/
+167
*
LSL update texture entry is heavy, set all parameters on same update
UbitUmarov
2019-03-19
2
-11
/
+59
*
prevent spurius acceleration values
UbitUmarov
2019-03-19
1
-1
/
+1
*
recover the UnAckedBytes are in KB fix
UbitUmarov
2019-03-19
1
-1
/
+2
*
try to avoid some useless full object updates
UbitUmarov
2019-03-19
1
-5
/
+13
*
lludp ObjectAnimation encoding
UbitUmarov
2019-03-19
1
-9
/
+29
*
lludp SimStats encoding
UbitUmarov
2019-03-19
1
-13
/
+38
*
UnAckedBytes are in KB
UbitUmarov
2019-03-19
1
-0
/
+1
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