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* Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmergeMelanie2011-10-252-22/+54
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| * Fix resume scripts.Justin Clark-Casey (justincc)2011-10-192-9/+33
* | Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmergeMelanie2011-10-252-4/+52
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| * Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-192-3/+53
* | Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmergeMelanie2011-10-251-2/+2
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| * on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)2011-10-191-4/+4
* | Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmergeMelanie2011-10-253-7/+31
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| * add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-193-7/+31
* | Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmergeMelanie2011-10-252-2/+28
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| * Add "show scripts" command to show all scripts currently known to the script ...Justin Clark-Casey (justincc)2011-10-192-2/+28
* | Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmergeMelanie2011-10-251-0/+6
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| * Temporarily put in log lines to record time taken to set terrain in OdeScene.Justin Clark-Casey (justincc)2011-10-181-0/+6
* | Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmergeMelanie2011-10-252-2/+10
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| * Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2011-10-182-2/+10
* | Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmergeMelanie2011-10-251-16/+13
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| * Don't bother taking OdeLock during OdeScene construction, since there can be ...Justin Clark-Casey (justincc)2011-10-181-16/+13
* | Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmergeMelanie2011-10-251-18/+13
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| * Remove unnecessary lock of OdeLock in OdePrim.changeadd()Justin Clark-Casey (justincc)2011-10-181-18/+13
* | Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmergeMelanie2011-10-252-1/+3
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| * minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)2011-10-182-1/+3
* | Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmergeMelanie2011-10-254-97/+81
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| * Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-184-97/+81
* | Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmergeMelanie2011-10-252-6/+11
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| * Allow an avatar to be explicitly named to the "debug packet" commandJustin Clark-Casey (justincc)2011-10-172-6/+11
* | Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmergeMelanie2011-10-254-23/+13
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| * refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2011-10-174-23/+13
* | Merge commit '96ff2c63ed47e29a92cc79b6e8753d21e54da061' into bigmergeMelanie2011-10-251-3/+17
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| * Add avatar names to debug packet outputJustin Clark-Casey (justincc)2011-10-171-2/+2
* | Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmergeMelanie2011-10-253-13/+14
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| * refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-173-11/+10
* | Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmergeMelanie2011-10-251-1/+1
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| * rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...Justin Clark-Casey (justincc)2011-10-171-1/+1
* | Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmergeMelanie2011-10-256-2/+48
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| * Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-176-2/+48
* | Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmergeMelanie2011-10-2511-15/+74
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| * Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-1710-5/+75
* | Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmergeMelanie2011-10-251-4/+4
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| * improve method doc on Scene.OtherRegionUp()Justin Clark-Casey (justincc)2011-10-151-4/+4
* | Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmergeMelanie2011-10-253-7/+3
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| * move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)2011-10-153-7/+3
* | MergeMelanie2011-10-252-3/+1
* | Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmergeMelanie2011-10-254-37/+19
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| * fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)2011-10-154-40/+18
* | Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmergeMelanie2011-10-253-7/+7
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| * remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-153-7/+7
* | Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmergeMelanie2011-10-251-1/+6
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| * Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)2011-10-151-1/+6
* | Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmergeMelanie2011-10-251-4/+0
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| * remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)2011-10-151-4/+0
* | Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmergeMelanie2011-10-251-27/+21
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