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* assume direct string.replace is good enought to avoid a stringbuild useUbitUmarov2015-12-251-5/+1
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* try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read ↵UbitUmarov2015-12-251-16/+33
| | | | entire relevant input buffer before UTF-8 parsing, or it may fail.
* a few code cosmetic changesUbitUmarov2015-12-251-21/+30
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* enable the upload region map texture asset for large regions for large ↵UbitUmarov2015-12-241-5/+26
| | | | regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
* add prim estimated center of mass correction also for tortured prims meshs. ↵UbitUmarov2015-12-241-0/+4
| | | | Not fully tested
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-232-25/+54
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
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* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
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* drop attachments to ground a bit in front of the avatar, not on his locationUbitUmarov2015-12-211-2/+5
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* clean a bitUbitUmarov2015-12-211-8/+2
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* add physics help on root agent arrival via some login types and if not under ↵UbitUmarov2015-12-211-4/+46
| | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
* revert the setting of phantom flag on attachment drop to ground, since it ↵UbitUmarov2015-12-211-7/+0
| | | | can break nomod objects
* simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov2015-12-211-79/+41
| | | | complex again
* drop attachments to ground with phantom active. We should not do this, but ↵UbitUmarov2015-12-201-4/+7
| | | | for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
* change the return list of objects costs, sending a answer if none foundUbitUmarov2015-12-201-38/+30
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* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
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* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
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* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-192-9/+15
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* a more clean enforcement of BestAvatarResponsiveness (others aren't good at ↵UbitUmarov2015-12-191-7/+3
| | | | moment
* reduce xmlrpcgroups error messages if its debug option is off. Disable ↵UbitUmarov2015-12-191-14/+15
| | | | keepalive by default
* temporary assets are as localUbitUmarov2015-12-191-8/+8
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* remove the unused OBB physics parameters export, since they aren't actually ↵UbitUmarov2015-12-172-53/+0
| | | | usefull outside ubOde
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
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* current priority code uses avatar position not camera, so fix reprioritizer. ↵UbitUmarov2015-12-171-7/+9
| | | | This may need to be reviewed in future.. it should be camera
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
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* change updates reprioritization control code. Do it under normal avatar ↵UbitUmarov2015-12-171-61/+56
| | | | updates timing and with a workjob not a timer issued thread.
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
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* fix test: scene update needs to run after the delayUbitUmarov2015-12-161-3/+7
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* revert last change and add delays on testing, since child updates now have ↵UbitUmarov2015-12-162-3/+6
| | | | time control, since they are heavy http connections
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
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* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-162-171/+169
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* make parcel bans do something on vehicles. Just a first code, far from goodUbitUmarov2015-12-151-1/+2
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* fix typoUbitUmarov2015-12-153-12/+10
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* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
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* remove replaced codeUbitUmarov2015-12-151-36/+0
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* replace GetNearestPoint... funtionsUbitUmarov2015-12-152-21/+190
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* some changes parcels AABB math etcUbitUmarov2015-12-151-54/+45
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* dont round to nearest int when checking position in parcel since next high ↵UbitUmarov2015-12-151-1/+1
| | | | int can be on other parcel
* rename a parameterUbitUmarov2015-12-141-2/+2
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* bug fixUbitUmarov2015-12-141-2/+2
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* removed unneeded funtionsUbitUmarov2015-12-141-15/+4
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* on join parcels, keep the information of the larger parcel, since thats how ↵UbitUmarov2015-12-141-19/+24
| | | | its expected now
* calculate land startpoint, endpoint and center estimate when it is updated, ↵UbitUmarov2015-12-142-73/+56
| | | | it not every time they are needed
* taint prim count when join or subdivide parcelsUbitUmarov2015-12-131-1/+4
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* change default landpoint type to anywhere (direct)UbitUmarov2015-12-131-20/+31
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* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-132-219/+255
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* fix: do tell and log denied access to estateUbitUmarov2015-12-131-19/+19
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* fix: if no groups module, deny accessUbitUmarov2015-12-132-2/+3
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* several changes to region and land access control - this may be a bit broken nowUbitUmarov2015-12-131-198/+192
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* improve a bit llpushobject on avatars using bullet, but force is ignored a ↵UbitUmarov2015-12-121-0/+8
| | | | few seconds after a movement comand. RAdams plz take a look