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authorUbitUmarov2015-12-15 11:46:50 +0000
committerUbitUmarov2015-12-15 11:46:50 +0000
commit9db987b6f9d88b3a2cb77f50b43e9800e91bd610 (patch)
tree9cd2d9600336bee0ddd44ea0d5cb9799264fc93d /OpenSim/Region
parentdont round to nearest int when checking position in parcel since next high in... (diff)
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some changes parcels AABB math etc
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs99
1 files changed, 45 insertions, 54 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index e1cd283..ed509fe 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -93,6 +93,8 @@ namespace OpenSim.Region.CoreModules.World.Land
93 private Vector2 m_startPoint = Vector2.Zero; 93 private Vector2 m_startPoint = Vector2.Zero;
94 private Vector2 m_endPoint = Vector2.Zero; 94 private Vector2 m_endPoint = Vector2.Zero;
95 private Vector2 m_centerPoint = Vector2.Zero; 95 private Vector2 m_centerPoint = Vector2.Zero;
96 private Vector2 m_AABBmin = Vector2.Zero;
97 private Vector2 m_AABBmax = Vector2.Zero;
96 98
97 public Vector2 StartPoint 99 public Vector2 StartPoint
98 { 100 {
@@ -757,7 +759,7 @@ namespace OpenSim.Region.CoreModules.World.Land
757 /// </summary> 759 /// </summary>
758 public void ForceUpdateLandInfo() 760 public void ForceUpdateLandInfo()
759 { 761 {
760 UpdateAABBAndAreaValues(); 762 UpdateGeometryValues();
761 UpdateLandBitmapByteArray(); 763 UpdateLandBitmapByteArray();
762 } 764 }
763 765
@@ -767,11 +769,10 @@ namespace OpenSim.Region.CoreModules.World.Land
767 } 769 }
768 770
769 /// <summary> 771 /// <summary>
770 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 772 /// Updates geomtric values after area/shape modification of the land object
771 /// </summary> 773 /// </summary>
772 private void UpdateAABBAndAreaValues() 774 private void UpdateGeometryValues()
773 { 775 {
774
775 int min_x = Int32.MaxValue; 776 int min_x = Int32.MaxValue;
776 int min_y = Int32.MaxValue; 777 int min_y = Int32.MaxValue;
777 int max_x = Int32.MinValue; 778 int max_x = Int32.MinValue;
@@ -784,7 +785,7 @@ namespace OpenSim.Region.CoreModules.World.Land
784 float avgx = 0f; 785 float avgx = 0f;
785 float avgy = 0f; 786 float avgy = 0f;
786 787
787 bool needStart = true; 788 bool needFirst = true;
788 789
789 for (x = 0; x < LandBitmap.GetLength(0); x++) 790 for (x = 0; x < LandBitmap.GetLength(0); x++)
790 { 791 {
@@ -801,16 +802,17 @@ namespace OpenSim.Region.CoreModules.World.Land
801 if (max_y < y) 802 if (max_y < y)
802 max_y = y; 803 max_y = y;
803 804
804 if(needStart) 805 if(needFirst)
805 { 806 {
806 avgx = x; 807 avgx = x;
807 avgy = y; 808 avgy = y;
808 m_startPoint.X = x * landUnit; 809 m_startPoint.X = x * landUnit;
809 m_startPoint.Y = y * landUnit; 810 m_startPoint.Y = y * landUnit;
810 needStart = false; 811 needFirst = false;
811 } 812 }
812 else 813 else
813 { 814 {
815 // keeping previus odd average
814 avgx = (avgx * tempArea + x) / (tempArea + 1); 816 avgx = (avgx * tempArea + x) / (tempArea + 1);
815 avgy = (avgy * tempArea + y) / (tempArea + 1); 817 avgy = (avgy * tempArea + y) / (tempArea + 1);
816 } 818 }
@@ -831,46 +833,52 @@ namespace OpenSim.Region.CoreModules.World.Land
831 m_endPoint.X = lastX * landUnit + landUnit; 833 m_endPoint.X = lastX * landUnit + landUnit;
832 m_endPoint.Y = lastY * landUnit + landUnit; 834 m_endPoint.Y = lastY * landUnit + landUnit;
833 835
836 // next tests should not be needed
837 // if they fail, something is wrong
838
839 int regionSizeX = (int)Constants.RegionSize;
840 int regionSizeY = (int)Constants.RegionSize;
841
842 if(m_scene != null)
843 {
844 regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
845 regionSizeY = (int)m_scene.RegionInfo.RegionSizeX;
846 }
847
834 int tx = min_x * landUnit; 848 int tx = min_x * landUnit;
835 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) 849 if (tx >= regionSizeX)
836 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); 850 tx = regionSizeX - 1;
837 int htx;
838 if (tx >= ((int)m_scene.RegionInfo.RegionSizeX))
839 htx = (int)m_scene.RegionInfo.RegionSizeX - 1;
840 else
841 htx = tx;
842
843 int ty = min_y * landUnit;
844 int hty;
845 851
846 if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) 852 int ty = min_y * landUnit;
847 hty = (int)m_scene.RegionInfo.RegionSizeY - 1; 853 if (ty >= regionSizeY)
848 else 854 ty = regionSizeY - 1;
849 hty = ty;
850 855
851 LandData.AABBMin = 856 m_AABBmin.X = tx;
852 new Vector3( 857 m_AABBmin.Y = ty;
853 (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0);
854 858
859 if(m_scene == null)
860 LandData.AABBMin = new Vector3(tx, ty, 0f);
861 else
862 LandData.AABBMin = new Vector3(tx, ty, (float)m_scene.Heightmap[tx, ty]);
863
855 max_x++; 864 max_x++;
856 tx = max_x * landUnit; 865 tx = max_x * landUnit;
857 if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) 866 if (tx > regionSizeX)
858 htx = (int)m_scene.RegionInfo.RegionSizeX - 1; 867 tx = regionSizeX;
859 else
860 htx = tx;
861 868
862 max_y++; 869 max_y++;
863 ty = max_y * 4; 870 ty = max_y * landUnit;
864 871 if (ty > regionSizeY)
865 if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) 872 ty = regionSizeY;
866 hty = (int)m_scene.RegionInfo.RegionSizeY - 1;
867 else
868 hty = ty;
869 873
870 LandData.AABBMax 874 m_AABBmax.X = tx;
871 = new Vector3( 875 m_AABBmax.Y = ty;
872 (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0);
873 876
877 if(m_scene == null)
878 LandData.AABBMax = new Vector3(tx, ty, 0f);
879 else
880 LandData.AABBMax = new Vector3(tx, ty, (float)m_scene.Heightmap[tx - 1, ty - 1]);
881
874 LandData.Area = tempArea * landUnit * landUnit; 882 LandData.Area = tempArea * landUnit * landUnit;
875 } 883 }
876 884
@@ -1223,23 +1231,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1223 if(tempByte != 0 && byteNum < 512) 1231 if(tempByte != 0 && byteNum < 512)
1224 tempConvertArr[byteNum] = (byte)tempByte; 1232 tempConvertArr[byteNum] = (byte)tempByte;
1225 1233
1226
1227/*
1228 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
1229 if (i % 8 == 0)
1230 {
1231 tempConvertArr[byteNum] = tempByte;
1232 tempByte = (byte) 0;
1233 i = 0;
1234 byteNum++;
1235 }
1236<<<<<<< HEAD
1237 }
1238 }
1239 // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>",
1240 // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
1241=======
1242 */
1243 return tempConvertArr; 1234 return tempConvertArr;
1244 } 1235 }
1245 1236