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| * | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all ↵Robert Adams2013-04-305-17/+50
| | | | | | | | | | | | working yet.
| * | BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-292-32/+102
| | | | | | | | | | | | | | | | | | | | | to an existing shape instance. BSShapeNative rebuilds shape for all references. BSShapeCompound returns another reference copy if the compound shape already exists (for linksets).
| * | BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30
| | | | | | | | | | | | | | | | | | | | | child prims so compound shape can do all collisions. Don't try to build a compound linkset for non-physical linksets. Remove and replace root body when compound shape is added so collision cache is rebuilt.
| * | BulletSim: remove trailing white space to make git happier. No functional ↵Robert Adams2013-04-2920-152/+152
| | | | | | | | | | | | changes.
| * | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or ↵Robert Adams2013-04-2911-282/+282
| | | | | | | | | | | | 'm_physicsScene' to match coding conventions and reduce confusion.
| * | BulletSim: first cut at new linksetCompound shape building.Robert Adams2013-04-291-63/+27
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| * | BulletSim: fix crash when creating new hull.Robert Adams2013-04-291-13/+14
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| * | BulletSim: code for creating the avatar capsule shape.Robert Adams2013-04-291-0/+13
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| * | BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams2013-04-2920-1050/+290
| | | | | | | | | | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
| * | BulletSim: complete BSShape classes.Robert Adams2013-04-293-19/+316
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| * Some more pieces of Avination's ban system - if an avatar isn't allowed on anyMelanie2013-04-291-7/+88
| | | | | | | | parcel in the sim, keep them out entirely.
* | Minor reordering of operations on NewUserConnection. The agent circuit needs ↵Diva Canto2013-05-061-5/+17
|/ | | | to be added earlier for some of the checks to work correctly.
* Unbreak the sample money moduleMelanie2013-04-271-0/+2
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* Small oversight in EconomyDataRequest - this would have affected everyone ↵Melanie2013-04-271-2/+0
| | | | NOT using a money module.
* Change EconomyDataRequest signature to use an IClientAPI rather than UUID. ↵Melanie2013-04-252-12/+7
| | | | | | This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. Sending the reply requires having the IClientAPI.
* Change copyright notice on DynamicMenuModule to proper BSDMelanie2013-04-251-5/+26
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* UUIDGatherer now includes UUIDs which reference texture assets used as materialsdahlia2013-04-241-0/+66
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* Make the kicked user's avie truly disappear when it's god-kicked.Diva Canto2013-04-241-2/+1
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* Adding the dynamic menu module which allows registering new menu options in ↵Melanie2013-04-252-0/+339
| | | | compliant viewers
* Commit Avination's God Kick feature.Melanie2013-04-251-62/+137
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* Add Avination's support for parcel eject and freezeMelanie2013-04-252-15/+110
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-04-2410-77/+358
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| * BulletSim: partial addition of BSShape class code preparing forRobert Adams2013-04-242-52/+191
| | | | | | | | | | different physical mesh representations (simplified convex meshes) and avatar mesh.
| * BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams2013-04-243-0/+44
| | | | | | | | | | glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes.
| * BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-235-25/+123
| | | | | | | | | | of both position change and up force that move avatars over barrier. Default parameters are for steps up to 0.5m in height.
* | Bug fix: compare tolower. This should fix the issue where HG visitors ↵Diva Canto2013-04-241-1/+1
|/ | | | currently in the region were not being found by the avatar picker window.
* Fix issue in ConciergeModule where UpdateBroker was sending malformed XML if ↵Justin Clark-Casey (justincc)2013-04-231-2/+4
| | | | | | | any number of avatars other than 1 was in the region. I don't know how well the rest of ConiergeModule works since I've practically never looked at this code. Addresses http://opensimulator.org/mantis/view.php?id=6605
* BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's ↵Robert Adams2013-04-221-5/+2
| | | | check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.
* Allow callers to set the invoice parameter for GenericMessageMelanie2013-04-224-8/+18
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* Materials persistence via SceneObjectPart.dynAttrs. This appears to work ↵dahlia2013-04-201-8/+154
| | | | across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.
* handle PUT verb for RenderMaterials Capdahlia2013-04-201-1/+5
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* RenderMaterials POST Cap now return material entries when invoked with an ↵dahlia2013-04-191-61/+108
| | | | OSDArray of MaterialIDs
* Materials-capable viewers send ImageUpdate packets when updating materials ↵dahlia2013-04-191-11/+35
| | | | that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
* remove default parameter value that apparently mono cant handledahlia2013-04-181-1/+1
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* Initial experimental support for materials-capable viewers. This is in a ↵dahlia2013-04-181-0/+382
| | | | very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.
* amend previous commit, a line was left outdahlia2013-04-171-0/+1
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* Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential ↵dahlia2013-04-171-2/+6
| | | | crash with Server-side baking enabled viewers
* Allow changes to TextureEntry to propagate to viewers when MaterialID changesdahlia2013-04-171-0/+2
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* refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing ↵Justin Clark-Casey (justincc)2013-04-163-8/+14
| | | | | | | Stop(). This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods.
* BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams2013-04-093-6/+18
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* BulletSim: some formatting changes.Robert Adams2013-04-091-10/+17
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* Another algorithm for AngularVerticalAttraction. This one Takes into account ↵Vegaslon2013-04-091-0/+23
| | | | | | all rotations before it and makes the corrections more close to the time that sl does. Signed-off-by: Robert Adams <Robert.Adams@intel.com>
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-093-94/+183
| | | | totally debugged. Updated DLLs and SOs with more debugged HACD library code.
* BulletSim: fix problem where large sets of mega-regions weren't registeringRobert Adams2013-04-091-3/+3
| | | | all the terrain with the base region.
* minor: fix mono compiler warning in ScriptsHttpRequests.csJustin Clark-Casey (justincc)2013-04-101-1/+0
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* minor: remove mono compiler warnings in InventoryAccessModuleJustin Clark-Casey (justincc)2013-04-101-3/+2
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* Comment out rez perms logging I accidentally left in at 7f07023 (Sat Apr 6 ↵Justin Clark-Casey (justincc)2013-04-091-1/+1
| | | | 02:34:51 2013)
* minor: Log an exception if we aren't able to delete a script state file ↵Justin Clark-Casey (justincc)2013-04-091-1/+6
| | | | | | rather than simply ignoring it. This should never normally happen but if it does then it can be valuable diagonstic information.
* BulletSim: moving comments around. No functional change.Robert Adams2013-04-083-10/+11
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* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-0810-123/+137
| | | | Fix a few enabling problems.