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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2012-02-17
5
-1035
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+1540
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Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
2
-20
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+45
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don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
2
-3
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+10
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try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
4
-27
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+77
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-15
19
-218
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+460
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-02-15
6
-163
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+237
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Implement region crossing of sitting avatars. Edit mode and llSetPos work
Melanie
2012-02-14
5
-157
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+221
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Prevent object loss and positioning outside the region with failed object sim
Melanie
2012-02-14
3
-8
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+18
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Merge branch 'master' into careminster
Melanie
2012-02-15
11
-43
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+179
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Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
2012-02-14
3
-15
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+38
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Fix a race condition in the simian groups connector. When requests were
Mic Bowman
2012-02-13
1
-8
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+63
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Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceM...
PixelTomsen
2012-02-14
1
-3
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+3
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Add some more data to the new user connection logging for debug purposes.
Justin Clark-Casey (justincc)
2012-02-14
1
-3
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+3
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short circuit the expensive parts of the permission checking code
Mic Bowman
2012-02-13
1
-1
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+6
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-02-13
7
-20
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+101
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correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
2012-02-11
1
-1
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+1
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Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2012-02-11
2
-1
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+53
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Make ScenePresence.MovementFlag a private only settable value to reduce compl...
Justin Clark-Casey (justincc)
2012-02-11
1
-7
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+4
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On object deserialization, go back to logging errors at DEBUG level rather th...
Justin Clark-Casey (justincc)
2012-02-13
1
-5
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+9
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Merge branch 'master' into careminster
Melanie
2012-02-10
4
-12
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+44
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2012-02-10
1
-9
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+20
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Fix an npc delete race condition with LSL sensors where an initial presence c...
Justin Clark-Casey (justincc)
2012-02-10
1
-9
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+20
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Merge branch 'master' of /home/opensim/var/repo/opensim
BlueWall
2012-02-10
2
-3
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+12
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Fix bug where somebody taking a copy of an object they didn't own that was re...
Justin Clark-Casey (justincc)
2012-02-10
2
-3
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+12
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Fix: Covenant view fails after updates or cache-clean see mantis http://opens...
PixelTomsen
2012-02-10
1
-0
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+12
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remove drawstuff from ubitode
UbitUmarov
2012-02-11
4
-256
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+1
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removed outdated coments.
UbitUmarov
2012-02-11
1
-630
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+0
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remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
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+0
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scenepresence change! in standup() give avatar a physical actor after decidin...
UbitUmarov
2012-02-11
1
-0
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+10
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UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
3
-250
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+378
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vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
2
-132
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+200
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changes to vehicle banking
UbitUmarov
2012-02-11
1
-69
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+23
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a bit better vertical attractor and banking
UbitUmarov
2012-02-11
1
-12
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+23
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Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
2012-02-11
5
-33
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+129
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scale avatar push force with avatar density
UbitUmarov
2012-02-11
1
-1
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+2
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test on git
UbitUmarov
2012-02-10
4
-0
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+4
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-02-10
15
-33
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+123
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Merge branch 'master' into careminster
Melanie
2012-02-10
10
-19
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+54
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Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.or...
PixelTomsen
2012-02-10
1
-7
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+7
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When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2012-02-10
6
-11
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+40
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If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
2012-02-09
2
-9
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+8
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Merge branch 'master' into careminster
Melanie
2012-02-09
7
-14
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+69
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minor: put in commented out logging statements for future reuse
Justin Clark-Casey (justincc)
2012-02-09
2
-1
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+10
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Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
2012-02-08
4
-10
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+54
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Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ...
Justin Clark-Casey (justincc)
2012-02-07
1
-6
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+5
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Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
2012-02-10
4
-243
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+145
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initial introdution of physics actor building control.
UbitUmarov
2012-02-08
5
-11
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+60
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first change in SOP. in AddPrimShape(..) give physics the world rotation and ...
UbitUmarov
2012-02-08
1
-2
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+4
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changes in physics manager, needed for UbitODE
UbitUmarov
2012-02-08
2
-1
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+28
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UbitODE plugin initial commit
UbitUmarov
2012-02-08
10
-0
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+11556
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