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* Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
* fix a typo..UbitUmarov2015-10-141-1/+0
* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov2015-10-131-37/+87
* change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77
* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
* in stats use real integration time, not the wanted one. Dont let stats calls...UbitUmarov2015-10-121-20/+29
* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
* use System.IO.Compression.DeflateStream for mesh decompression like master, s...UbitUmarov2015-10-111-9/+9
* display prim name, if unzip of selected phsyics mesh part fails on ubMeshmer...UbitUmarov2015-10-111-1/+1
* fix the casting to Boolean of lsl types vector,quaternion,list and rotation,...UbitUmarov2015-10-081-0/+28
* change NPC restriction options default from restricted to all allowed, as ma...UbitUmarov2015-10-081-10/+4
* in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, lik...UbitUmarov2015-10-041-1/+1
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-022-2/+103
* reduce some diferences with masterUbitUmarov2015-10-021-256/+260
* put back ip check on llSetContentTypeUbitUmarov2015-10-021-3/+1
* also on another location, plus a bit cleanUbitUmarov2015-10-021-7/+10
* do group SetPos sync as master, script thread does need to wait for it to be...UbitUmarov2015-10-021-3/+1
* change llSetContentType to master version, but removing IP checkUbitUmarov2015-10-021-15/+16
* remove unused method parameter master also removedUbitUmarov2015-10-023-5/+8
* do not send DisableSimulator on teleport if agent is already returningUbitUmarov2015-10-021-2/+2
* send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov2015-10-012-3/+18
* make bakes reception handle empty BakedTexture elements. But at same time st...UbitUmarov2015-10-011-36/+36
* change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
* remove a forgotten if that is actually only a statementUbitUmarov2015-10-011-1/+1
* fix missing clear of queued timer even and state transition flags on scripts...UbitUmarov2015-10-011-0/+7
* let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-3011-5/+21
* first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov2015-09-301-16/+143
* add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-302-13/+14
* some fixes/changes on land sendUbitUmarov2015-09-301-7/+14
* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
* add several options for NPC creation so abusive use can be reduced (restrict...UbitUmarov2015-09-303-10/+81
* remove some restrictions on NPCs creationUbitUmarov2015-09-291-41/+19
* clean some spacing issuesUbitUmarov2015-09-291-1/+1
* try fix some whitespaces VS decided to changeUbitUmarov2015-09-291-26/+28
* add processing of AvatarGroupsRequest message that should be used to get oth...UbitUmarov2015-09-291-7/+34
* remove groups handlers onClientClosedUbitUmarov2015-09-281-29/+32
* let us see our online friendsUbitUmarov2015-09-281-6/+6
* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
* ... ossl merge issueUbitUmarov2015-09-283-5/+9
* ... post merge issueUbitUmarov2015-09-281-6/+14
* add missing handlers for preferencesUbitUmarov2015-09-281-0/+2
* change copyright to opensimUbitUmarov2015-09-281-3/+27
* change copyright to opensimUbitUmarov2015-09-281-5/+26
* add missing handlers for preferencesUbitUmarov2015-09-281-0/+4
* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-272-72/+10
* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-273-1/+45