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* let hoverheight rest position be a falling stateUbitUmarov2015-09-302-2/+12
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-3011-5/+21
* first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov2015-09-301-16/+143
* add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-302-13/+14
* some fixes/changes on land sendUbitUmarov2015-09-301-7/+14
* let sp know about scene before anything else on creationUbitUmarov2015-09-301-1/+1
* clamp all draw distance changes within region limitsUbitUmarov2015-09-301-8/+14
* add several options for NPC creation so abusive use can be reduced (restrict...UbitUmarov2015-09-303-10/+81
* remove some restrictions on NPCs creationUbitUmarov2015-09-291-41/+19
* clean some spacing issuesUbitUmarov2015-09-291-1/+1
* try fix some whitespaces VS decided to changeUbitUmarov2015-09-291-26/+28
* add processing of AvatarGroupsRequest message that should be used to get oth...UbitUmarov2015-09-291-7/+34
* remove groups handlers onClientClosedUbitUmarov2015-09-281-29/+32
* let us see our online friendsUbitUmarov2015-09-281-6/+6
* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
* ... ossl merge issueUbitUmarov2015-09-283-5/+9
* ... post merge issueUbitUmarov2015-09-281-6/+14
* add missing handlers for preferencesUbitUmarov2015-09-281-0/+2
* change copyright to opensimUbitUmarov2015-09-281-3/+27
* change copyright to opensimUbitUmarov2015-09-281-5/+26
* add missing handlers for preferencesUbitUmarov2015-09-281-0/+4
* let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2015-09-272-72/+10
* add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov2015-09-273-1/+45
* AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov2015-09-271-4/+4
* several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are pr...UbitUmarov2015-09-271-83/+67
* in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings e...UbitUmarov2015-09-261-2/+2
* add the Default Groups module lost in the mergeUbitUmarov2015-09-261-0/+260
* coment out some debug, clean a bitUbitUmarov2015-09-262-24/+3
* fix unscripted sits without physics helpUbitUmarov2015-09-261-9/+4
* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
* fix object crossings to other scene on same instanceUbitUmarov2015-09-263-1/+10
* revert previus wrong commitUbitUmarov2015-09-251-8/+1
* patch objects crossings for var regions, until region location is fully fixedUbitUmarov2015-09-251-1/+7
* rearrange source codeUbitUmarov2015-09-251-313/+304
* add butterflies to terrainUbitUmarov2015-09-251-185/+757
* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-242-49/+36
* some cleanup on terrain encoderUbitUmarov2015-09-242-182/+63
* save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
* don't mess ray direction..UbitUmarov2015-09-241-74/+78
* add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-242-67/+104
* bug fix, let ubODE see more than one mesh on cast rayUbitUmarov2015-09-241-14/+1
* slow down terrain sending so other users of LAND queue do have a chance to s...UbitUmarov2015-09-242-4/+4
* fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
* add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...UbitUmarov2015-09-231-6/+4
* fix for future non square regionsUbitUmarov2015-09-232-5/+6
* same for old OdeUbitUmarov2015-09-231-1/+1
* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-232-22/+64