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* try save a few ns on parcel overlaysUbitUmarov2019-03-191-85/+143
* add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2019-03-192-2/+8
* lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov2019-03-181-18/+73
* also fix the ThrottleOutPacketTypeUbitUmarov2019-03-181-8/+8
* oopsUbitUmarov2019-03-181-2/+4
* lludp GenericMessage encondingUbitUmarov2019-03-181-22/+132
* lludp ImprovedInstantMessage encondingUbitUmarov2019-03-181-22/+93
* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-182-32/+87
* lludp AgentMovementComplete encondingUbitUmarov2019-03-181-28/+36
* stop sending some useless small packetsUbitUmarov2019-03-171-4/+22
* remove redundant codeUbitUmarov2019-03-174-24/+6
* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
* lludp: direct encode AvatarAppearanceUbitUmarov2019-03-171-22/+39
* lludp: direct encode CoarseLocationUpdateUbitUmarov2019-03-161-25/+40
* lludp: direct encode rest of send terseupdatesUbitUmarov2019-03-161-228/+23
* bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov2019-03-161-33/+85
* lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...UbitUmarov2019-03-161-38/+117
* minor cleanupUbitUmarov2019-03-152-32/+2
* LSL: limit sittext and touchtext to length current viewers cand displayUbitUmarov2019-03-151-2/+8
* lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2019-03-152-172/+90
* lludp direct encode object Properties update packetsUbitUmarov2019-03-141-128/+199
* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimroot2019-03-1148-1025/+2257
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| * lludp: direct encode terrain patchs packetsUbitUmarov2019-03-102-5/+83
| * lludp fix max packet size on ack appendsUbitUmarov2019-03-101-1/+2
| * do not send animated attachments to viewers that do not support them.UbitUmarov2019-03-091-1/+6
| * ooops bad zeroencode flagUbitUmarov2019-03-081-1/+1
| * just direct encode avatar animation alsoUbitUmarov2019-03-081-0/+74
| * agent animation object ids are only for self avatarUbitUmarov2019-03-081-10/+40
| * well let trees have special state and grass data block again.UbitUmarov2019-03-071-4/+3
| * grass even moreUbitUmarov2019-03-071-7/+38
| * vegetation is specialUbitUmarov2019-03-071-28/+71
| * make use of direct object update encodingUbitUmarov2019-03-071-23/+88
| * prims have at most 9 face texturesUbitUmarov2019-03-073-7/+7
| * don't send irrelevant dataUbitUmarov2019-03-071-25/+36
| * fix packet typeUbitUmarov2019-03-061-1/+5
| * llupd add direct encode, with inline zeroencode, of objects update ( code pat...UbitUmarov2019-03-062-34/+227
| * lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2019-03-062-37/+356
| * BulletSim: Add delay to stationary check after adding force to Avatar.Robert Adams2019-03-063-10/+19
| * dont try to backup a object in the middle of possible multipack linkUbitUmarov2019-03-051-3/+1
| * llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov2019-03-052-109/+212
| * remove lludp throttle texture rate cannibal option. That rate is used by http...UbitUmarov2019-03-052-23/+0
| * OOOPPPSSSUbitUmarov2019-03-031-2/+2
| * direct encode lludp terse object update, let contain texture entryUbitUmarov2019-03-022-40/+78
| * ll rez objects: silent ginore null object id; remove redundante llSetColor codeUbitUmarov2019-03-021-40/+1
| * put back assetViewer cap code, to allow viewers testing. It is disabled at Op...UbitUmarov2019-03-011-8/+6
| * reduce the chance of using a invalid avatar physics actorUbitUmarov2019-03-011-15/+28
| * Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-274-19/+44
| * combat module: those parcel changes are now handled elsewhereUbitUmarov2019-02-272-35/+2
| * direct encode terseupdatesUbitUmarov2019-02-274-37/+207
| * avoid packet split on terseupdatesUbitUmarov2019-02-261-30/+76