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* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-212-5/+17
* some cleanup..UbitUmarov2014-08-211-174/+146
* ...UbitUmarov2014-08-211-2/+3
* variations..UbitUmarov2014-08-211-195/+48
* testUbitUmarov2014-08-211-15/+22
* add filter sog updatesUbitUmarov2014-08-212-2/+40
* bug fixUbitUmarov2014-08-211-2/+2
* testUbitUmarov2014-08-211-6/+6
* testUbitUmarov2014-08-211-15/+29
* bad testUbitUmarov2014-08-211-2/+2
* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-214-0/+37
* revert droping udp packet resends after 6 retries, keep resending.UbitUmarov2014-08-211-10/+0
* reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-4/+16
* remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-202-36/+54
* Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-202-1/+13
* sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
* also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
* test ....UbitUmarov2014-08-191-1/+1
* testUbitUmarov2014-08-191-2/+148
* send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
* variationsss...UbitUmarov2014-08-191-4/+8
* remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
* fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
* testUbitUmarov2014-08-191-13/+40
* testUbitUmarov2014-08-191-7/+5
* send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
* HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov2014-08-191-0/+5
* minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov2014-08-191-15/+16
* still another ...UbitUmarov2014-08-191-2/+1
* fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
* *test* send attachments in sync, resend avatar at endUbitUmarov2014-08-191-1/+9
* undo the hack.. its uselessUbitUmarov2014-08-182-11/+3
* moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-182-10/+10
* missing file for previus commitUbitUmarov2014-08-181-0/+10
* *DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov2014-08-181-0/+1
* reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-182-75/+19
* NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-182-40/+73
* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-172-2/+6
* TEST disable again baked textures on crossingUbitUmarov2014-08-171-0/+2
* TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov2014-08-171-0/+2
* *DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov2014-08-171-104/+86
* bad testUbitUmarov2014-08-171-1/+2
* make EnableChildAgent async from callerUbitUmarov2014-08-171-63/+54
* remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
* DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
* minor low resolution debug timmingUbitUmarov2014-08-162-3/+8
* send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-162-2/+22