Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Merge branch 'master' into careminster | Melanie | 2012-02-25 | 4 | -34/+111 |
|\ | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | ||||
| * | PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented | PixelTomsen | 2012-02-25 | 2 | -4/+8 |
| | | | | | | | | http://opensimulator.org/mantis/view.php?id=5763 | ||||
| * | Remove EXPERIMENTAL tags from load iar/save iar commands. | Justin Clark-Casey (justincc) | 2012-02-25 | 1 | -3/+0 |
| | | |||||
| * | llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: ↵ | PixelTomsen | 2012-02-24 | 3 | -27/+105 |
| | | | | | | | | http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754 | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-24 | 14 | -34/+65 |
|\ \ | |/ | |||||
| * | Take watchdog alarm calling back outside the m_threads lock. | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -2/+2 |
| | | | | | | | | This is how it was originally. This stops a very long running alarm callback from causing a problem. | ||||
| * | Get rid of some of the identical exception catching in Scene.Update(). | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -17/+1 |
| | | |||||
| * | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 2012-02-24 | 8 | -9/+23 |
| | | | | | | | | | | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout. | ||||
| * | In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set ↵ | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -1/+3 |
| | | | | | | | | speed. | ||||
| * | llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget | PixelTomsen | 2012-02-24 | 3 | -5/+33 |
| | | |||||
| * | Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule. | Justin Clark-Casey (justincc) | 2012-02-23 | 1 | -0/+3 |
| | | | | | | | | This should resolve http://opensimulator.org/mantis/view.php?id=5901 | ||||
| * | Try to resolve some problems with viewers crashing after hitting parcel ↵ | Justin Clark-Casey (justincc) | 2012-02-23 | 3 | -16/+41 |
| | | | | | | | | | | | | | | | | | | | | banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822 | ||||
* | | Partially apply the core banlines fix | Melanie | 2012-02-23 | 2 | -6/+9 |
| | | |||||
* | | Fix preserving the animation state of a crossing seated avatar | Melanie | 2012-02-23 | 1 | -2/+10 |
| | | |||||
* | | Properly sequence updates of avatars and attachments so that we don't | Melanie | 2012-02-23 | 2 | -0/+11 |
| | | | | | | | | | | update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible | ||||
* | | Merge branch 'ubitwork' | Melanie | 2012-02-23 | 1 | -3/+5 |
|\ \ | |||||
| * \ | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-23 | 8 | -26/+84 |
| |\ \ | |||||
| * | | | fix the last fix. Regions are square but... Also remove the 0.5 offset in ↵ | UbitUmarov | 2012-02-23 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | | map position. It was apparently needed to fix we having nsamples = size and not size + 1. | ||||
| * | | | fix my bug on ChODE terrain heightmap build | UbitUmarov | 2012-02-23 | 1 | -3/+3 |
| | | | | |||||
* | | | | Show avatars as sitting on proot prims only to avoid motion jitter | Melanie | 2012-02-23 | 1 | -5/+31 |
| |/ / |/| | | | | | | | | for passengers | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-02-23 | 5 | -24/+18 |
|\ \ \ | | |/ | |/| | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | ||||
| * | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-02-23 | 1 | -8/+2 |
| |\ \ | |||||
| | * | | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵ | Justin Clark-Casey (justincc) | 2012-02-22 | 1 | -8/+2 |
| | | | | | | | | | | | | | | | | constructor and never subsequent set to null. | ||||
| * | | | Add a position parameter to region crossing of objects. This avoids the | Melanie | 2012-02-23 | 5 | -13/+15 |
| |/ / | | | | | | | | | | | | | | | | potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high. | ||||
* | | | Add permission checks to scripted object movements, which didn't respect bans | Melanie | 2012-02-23 | 3 | -1/+59 |
| | | | | | | | | | | | | | | | and parcel settings until now. Add llSetRegionPos() function according to LL spec | ||||
* | | | Count agents for LSL instead of relying on SceneGraph to have the correct | Melanie | 2012-02-22 | 1 | -1/+7 |
| |/ |/| | | | | | value. Fixes a reported glitch. | ||||
* | | Adjust sit target and the llSetLinkPrimitiveParams sit position hack | Melanie | 2012-02-22 | 2 | -16/+68 |
| | | | | | | | | to match SL. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-21 | 1 | -0/+9 |
|\ \ | |/ | |||||
| * | Restore the taskItem null check that I accidentally blatted in 5397a6d | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+9 |
| | | | | | | | | This is a valid check because the caller could supply an invalid uuid. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-21 | 1 | -1/+1 |
|\ \ | |/ | |||||
| * | Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim | PixelTomsen | 2012-02-21 | 1 | -1/+1 |
| | | |||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-21 | 2 | -35/+5 |
|\ \ | |/ | |||||
| * | Fix problem with dragging child part inventory item to user inventory. | Justin Clark-Casey (justincc) | 2012-02-21 | 2 | -30/+4 |
| | | | | | | | | | | This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569 | ||||
| * | Revert "Fix:Cannot drag inventory from child prim into inventory ↵ | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -8/+4 |
| | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5569" This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d. As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way. | ||||
* | | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 2012-02-21 | 1 | -4/+4 |
| | | | | | | | | irreversible y-flip and holes in the map. | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-21 | 1 | -4/+8 |
|\ \ | |/ | |||||
| * | Fix:Cannot drag inventory from child prim into inventory ↵ | PixelTomsen | 2012-02-21 | 1 | -4/+8 |
| | | | | | | | | http://opensimulator.org/mantis/view.php?id=5569 | ||||
* | | Also preserve angular velocity on crossing. | Melanie | 2012-02-21 | 1 | -0/+3 |
| | | |||||
* | | Merge branch 'master' into careminster | Melanie | 2012-02-21 | 7 | -954/+18 |
|\ \ | |/ | | | | | Conflicts: | ||||
| * | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+3 |
| | | | | | | | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. | ||||
| * | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -14/+1 |
| | | |||||
| * | Fix bug where NPCs would establish child agents on other neighbour regions ↵ | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -15/+14 |
| | | | | | | | | that had come up after the NPC was created. | ||||
| * | Remove PhysXPlugin and wrappers. | Justin Clark-Casey (justincc) | 2012-02-21 | 5 | -1001/+0 |
| | | | | | | | | | | In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support. | ||||
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2012-02-20 | 3 | -7/+6 |
|\ \ | |||||
| * \ | Merge branch 'master' into careminster | Melanie | 2012-02-20 | 3 | -7/+6 |
| |\ \ | | |/ | |||||
| | * | More improvements on agent position updates: if the target sims fail, ↵ | Diva Canto | 2012-02-20 | 1 | -5/+2 |
| | | | | | | | | | | | | blacklist them for 2 min, so that we don't keep doing remote calls that fail. | ||||
| | * | One more tweak related to the previous 2 commits. | Diva Canto | 2012-02-19 | 1 | -1/+3 |
| | | | |||||
| | * | Amend to last commit. This should have been committed too. | Diva Canto | 2012-02-19 | 1 | -1/+1 |
| | | | |||||
* | | | Make vehicles retain velocity when crossing between regions. | Melanie | 2012-02-20 | 1 | -0/+4 |
| | | | |||||
* | | | Add an override to make SOG.Velocity work as expected | Melanie | 2012-02-20 | 1 | -0/+6 |
|/ / |