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author | Justin Clark-Casey (justincc) | 2012-02-24 05:02:33 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-24 05:02:33 +0000 |
commit | f67f37074f3f7e0602b66aa66a044dd9fd107f6a (patch) | |
tree | f4e592451ab205b23075d423dab1a2a94dee5629 /OpenSim/Region | |
parent | In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set s... (diff) | |
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
Diffstat (limited to 'OpenSim/Region')
8 files changed, 23 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 1e22fcc..fb6b11e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
244 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 244 | base.Start(m_recvBufferSize, m_asyncPacketHandling); |
245 | 245 | ||
246 | // Start the packet processing threads | 246 | // Start the packet processing threads |
247 | Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); | 247 | Watchdog.StartThread( |
248 | Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); | 248 | IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); |
249 | Watchdog.StartThread( | ||
250 | OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); | ||
251 | |||
249 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 252 | m_elapsedMSSinceLastStatReport = Environment.TickCount; |
250 | } | 253 | } |
251 | 254 | ||
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs index f367739..a6e2548 100644 --- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs +++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs | |||
@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
1210 | if (homeScene.TryGetScenePresence(avatarId,out avatar)) | 1210 | if (homeScene.TryGetScenePresence(avatarId,out avatar)) |
1211 | { | 1211 | { |
1212 | KillAUser ku = new KillAUser(avatar,mod); | 1212 | KillAUser ku = new KillAUser(avatar,mod); |
1213 | Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); | 1213 | Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true); |
1214 | } | 1214 | } |
1215 | } | 1215 | } |
1216 | 1216 | ||
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index b315d2c..74b047b 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
351 | process, | 351 | process, |
352 | string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), | 352 | string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), |
353 | ThreadPriority.BelowNormal, | 353 | ThreadPriority.BelowNormal, |
354 | true, | ||
354 | true); | 355 | true); |
355 | } | 356 | } |
356 | 357 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cf6e6af..19d4bad 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1140,7 +1140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | 1140 | ||
1141 | HeartbeatThread | 1141 | HeartbeatThread |
1142 | = Watchdog.StartThread( | 1142 | = Watchdog.StartThread( |
1143 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false); | 1143 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
1144 | } | 1144 | } |
1145 | 1145 | ||
1146 | /// <summary> | 1146 | /// <summary> |
@@ -1178,6 +1178,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1178 | try | 1178 | try |
1179 | { | 1179 | { |
1180 | m_eventManager.TriggerOnRegionStarted(this); | 1180 | m_eventManager.TriggerOnRegionStarted(this); |
1181 | |||
1182 | // The first frame can take a very long time due to physics actors being added on startup. Therefore, | ||
1183 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false | ||
1184 | // alarms for scenes with many objects. | ||
1185 | Update(); | ||
1186 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | ||
1187 | |||
1181 | while (!shuttingdown) | 1188 | while (!shuttingdown) |
1182 | Update(); | 1189 | Update(); |
1183 | 1190 | ||
@@ -1206,7 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1206 | 1213 | ||
1207 | ++Frame; | 1214 | ++Frame; |
1208 | 1215 | ||
1209 | // m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame); | 1216 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1210 | 1217 | ||
1211 | try | 1218 | try |
1212 | { | 1219 | { |
@@ -1418,7 +1425,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1418 | entry.checkAtTargets(); | 1425 | entry.checkAtTargets(); |
1419 | } | 1426 | } |
1420 | 1427 | ||
1421 | |||
1422 | /// <summary> | 1428 | /// <summary> |
1423 | /// Send out simstats data to all clients | 1429 | /// Send out simstats data to all clients |
1424 | /// </summary> | 1430 | /// </summary> |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index c928af7..d3c96e2 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
70 | m_client = client; | 70 | m_client = client; |
71 | m_scene = scene; | 71 | m_scene = scene; |
72 | 72 | ||
73 | Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false); | 73 | Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true); |
74 | } | 74 | } |
75 | 75 | ||
76 | private void SendServerCommand(string command) | 76 | private void SendServerCommand(string command) |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs index eb39026..a7c5020 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCServer.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
57 | 57 | ||
58 | m_listener.Start(50); | 58 | m_listener.Start(50); |
59 | 59 | ||
60 | Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false); | 60 | Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true); |
61 | m_baseScene = baseScene; | 61 | m_baseScene = baseScene; |
62 | } | 62 | } |
63 | 63 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 75364b7..97890ee 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:"); | |||
1474 | /// </summary> | 1474 | /// </summary> |
1475 | private void changeadd() | 1475 | private void changeadd() |
1476 | { | 1476 | { |
1477 | // m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name); | ||
1478 | |||
1477 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 1479 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
1478 | IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); | 1480 | IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); |
1479 | 1481 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..14edde4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | if (cmdHandlerThread == null) | 137 | if (cmdHandlerThread == null) |
138 | { | 138 | { |
139 | // Start the thread that will be doing the work | 139 | // Start the thread that will be doing the work |
140 | cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); | 140 | cmdHandlerThread |
141 | = Watchdog.StartThread( | ||
142 | CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true); | ||
141 | } | 143 | } |
142 | } | 144 | } |
143 | 145 | ||