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* change vivox url from https:// to http:// still anotherUbitUmarov2015-12-111-1/+1
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* change vivox url from https:// to http:// missed severalUbitUmarov2015-12-111-8/+8
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* change vivox url from https:// to http:// (merge issue)UbitUmarov2015-12-111-2/+1
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* fix backup control flag, still a bad merge effectUbitUmarov2015-12-111-12/+4
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* keep SOG reference to root part since two many things depend on deleted SOGs ↵UbitUmarov2015-12-103-7/+10
| | | | not being deleted
* remove some SOG references on delete to help GCUbitUmarov2015-12-103-3/+23
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* dont try to process packets for deleted clientsUbitUmarov2015-12-091-34/+28
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* disable useless and totally wrong incoming PoolsUbitUmarov2015-12-091-4/+7
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* don't keep a reference to config, if not in useUbitUmarov2015-12-091-1/+3
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* minor cleanupUbitUmarov2015-12-091-13/+4
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* tick region health a bit fasterUbitUmarov2015-12-091-1/+1
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* fix the queue type in useUbitUmarov2015-12-091-11/+12
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* fix the queue type in useUbitUmarov2015-12-091-7/+8
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* add some missing GC.RemoveMemoryPressure()UbitUmarov2015-12-091-0/+2
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* send a full update on GroupResize, not a terseUbitUmarov2015-12-051-1/+1
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* add default eyes to default wearables, and revert previus bad commitUbitUmarov2015-12-041-2/+1
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* add other Eyes asset id to xferupload defaultsUbitUmarov2015-12-041-2/+4
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* change handling of optional skirt baked textureUbitUmarov2015-12-031-12/+40
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* remove failed CreateAgent from agent child regions listUbitUmarov2015-12-021-6/+8
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* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-013-35/+92
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* some changes due to lookAt and RotLookAtUbitUmarov2015-12-012-63/+46
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2015-12-014-20/+27
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| * BulletSim: fix collision sound calculation. Modify some routines to makeRobert Adams2015-11-304-20/+27
| | | | | | | | | | | | collider and collidee clearer. Also fix (when did it break?) avatars not moving if standing on a moving object. Now friction will move avatars if standing on a disc or the top of a train.
* | fix a more few typosUbitUmarov2015-12-011-2/+2
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* fix a few typosUbitUmarov2015-11-301-3/+2
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* add a few more known texture IDsUbitUmarov2015-11-301-5/+15
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* fix llLookAt in non-physical caseUbitUmarov2015-11-291-2/+2
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* change llLookAt math to master cleaner solution, assuming lAxis2rot does workUbitUmarov2015-11-291-13/+18
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* fix the default shape type on upload, it is always convexUbitUmarov2015-11-291-3/+1
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* let Bullet do collision sounds (RAdams plz fix the relative speed)UbitUmarov2015-11-291-1/+8
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* let old ODE trigger collision sounds like ubOdeUbitUmarov2015-11-282-2/+21
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* remove terrain height clamping left over the ushort format testingUbitUmarov2015-11-271-5/+1
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* add a nasty global lock, ode.dll requires on multi regions per instance ( ↵UbitUmarov2015-11-271-5/+8
| | | | also make sure ninjaJoints are disabled
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-11-2713-180/+216
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| * add a delay to consume other change messages on move and crossUbitUmarov2015-11-271-0/+1
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| * stop some requests processing when module as no scenes (there must be a ↵UbitUmarov2015-11-271-0/+17
| | | | | | | | better way to fix this)
| * DeregisterRegion from grid earlier on closeUbitUmarov2015-11-271-4/+4
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| * change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov2015-11-271-1/+1
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| * remove thread Heartbeat from watchdogUbitUmarov2015-11-271-5/+7
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| * change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov2015-11-273-62/+69
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| * change threading on GetTexture and GetMesh NonSharable region modulesUbitUmarov2015-11-272-44/+44
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| * Fix Region Max height in boundingSize parameters checking in ↵Jak Daniels2015-11-271-2/+2
| | | | | | | | | | | | ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856aeab2b535094804f15317d5dc544e1 A comparison of consistent 'default' values determines whether boundingBox check is true. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
| * Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-262-2/+13
| | | | | | | | | | | | prior functionality. Avination code wasn't designed for deep building.
| * suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-252-15/+14
| | | | | | | | issues
| * remove default of 60minutes on MapImageService Refresh time, forgotten from ↵UbitUmarov2015-11-251-1/+1
| | | | | | | | early merge debug
| * simplify DeliverChatToAvatars(..) ( hopefully not breaking it )UbitUmarov2015-11-241-73/+62
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| * again chat echos, check repeats uncondicionallyUbitUmarov2015-11-241-2/+5
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| * reset control even prior to useUbitUmarov2015-11-241-0/+2
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| * at end of teleport disable the sending simulator, not destinyUbitUmarov2015-11-241-2/+6
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| * reduce 'echos' on several regions per instance (mantis 7754)UbitUmarov2015-11-241-1/+2
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