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* a few more changes to iar/oar assets save error/warning to show problems kno...UbitUmarov2017-06-243-24/+70
* code actually has no ideia if a id is a asset or not and does try to handle ...UbitUmarov2017-06-234-15/+15
* do the same on OAR savesUbitUmarov2017-06-231-1/+16
* coment out missing or damage assets messages in uuidgather that are not very...UbitUmarov2017-06-232-12/+42
* several changes to iar/oar assets error reportsUbitUmarov2017-06-235-26/+33
* actually iar do it for iarUbitUmarov2017-06-222-1/+4
* show the count of broken assets we now have from gather on iar/oar pre save ...UbitUmarov2017-06-221-0/+3
* change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
* split some asset uuids gather i stages with dif possible errors, and dont le...UbitUmarov2017-06-221-32/+45
* avoid some broken object assets present in osgrid inventories due to past pr...UbitUmarov2017-06-213-2/+15
* do not try to store on oars temporary or in transit objects ( they may be del...UbitUmarov2017-06-211-9/+8
* make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov2017-06-213-176/+50
* changes to AutoBackModule. Store folder and number of days expire is now als...UbitUmarov2017-06-212-133/+89
* changes to AutoBackModule. Add option ALL to dooarbackup to save all regions...UbitUmarov2017-06-211-2/+14
* changes to AutoBackModule. Time interval is now unique and only definable on...UbitUmarov2017-06-212-556/+221
* revert EnvironmentTick back to orignal clock, since change may cause issues ...UbitUmarov2017-06-192-80/+46
* update inventory item permissions on deattachUbitUmarov2017-06-151-0/+25
* some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov2017-06-144-171/+13
* guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov2017-06-131-1/+1
* coment out tests that now depend on active thread poolUbitUmarov2017-06-131-1/+2
* change llclient async udp packets processing. Removed the shared Jobengine th...UbitUmarov2017-06-132-11/+15
* hope gc does remove a little dic and contentsUbitUmarov2017-06-131-5/+3
* dont let time go backUbitUmarov2017-06-131-7/+31
* some cleanupUbitUmarov2017-06-134-36/+16
* udp is not tcp. If mono versions have bronke udp sento, better update, also h...UbitUmarov2017-06-133-5/+27
* remove excessive notion of paralelismUbitUmarov2017-06-132-23/+5
* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-122-15/+18
* improve english on few messages (thx)UbitUmarov2017-06-122-3/+3
* try to mk jenkins happyUbitUmarov2017-06-121-1/+1
* stop doing UpdateMovementAnimations on avatar collisions, that may cause inco...UbitUmarov2017-06-121-2/+2
* fix a error messageUbitUmarov2017-06-111-2/+5
* add a adicional in transit flag to signal HG tps, and use it to ignore userna...UbitUmarov2017-06-096-6/+33
* make SendCoarseLocations async, since it is http. Make some actions use thre...UbitUmarov2017-06-092-13/+20
* Fixed typo in log messageKevin Cozens2017-06-091-1/+1
* still losing time with of halcyon incompatibile oars... cathch exceptions of ...UbitUmarov2017-06-091-8/+6
* Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams2017-06-081-1/+22
* bug fix plus some cleanupUbitUmarov2017-06-091-56/+65
* revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov2017-06-081-2/+1
* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
* remove some more dead scene optionsUbitUmarov2017-06-072-117/+1
* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ...UbitUmarov2017-06-072-41/+5
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-062-19/+6
* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
* Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ...Robert Adams2017-06-041-1/+2
* remove redundant UpdateMovementAnimations();UbitUmarov2017-06-031-2/+2
* add a delayed stop so fast tap on move keys does not stop the avatar in some ...UbitUmarov2017-06-031-6/+28
* cross mouse buttons stateUbitUmarov2017-06-031-0/+14
* fix MouseDown in case it gets any useUbitUmarov2017-06-031-15/+8
* move a execution overlap guard to end of jobUbitUmarov2017-06-021-1/+1