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* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User...UbitUmarov2017-07-133-49/+49
* fix wrong testUbitUmarov2017-07-131-1/+1
* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ...UbitUmarov2017-07-123-76/+59
* osSetParcelDetails: add more land update codeUbitUmarov2017-07-122-5/+29
* osSetParcelDetails: make seeAVs send updates. This is a temporary patch, thi...UbitUmarov2017-07-121-0/+15
* osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov2017-07-121-7/+15
* osSetParcelDetails: place hard restrictions on change owner,claimdate (both ...UbitUmarov2017-07-123-19/+103
* remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov2017-07-111-3/+1
* do lsl object rez checks on script thread before wasting time possible creati...UbitUmarov2017-07-111-19/+21
* SimpleAngularDistance update prioritization scheme ameks no sense without ord...UbitUmarov2017-07-101-4/+26
* a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
* on entities updates throttles vectors needed to be compared as vectors, not j...UbitUmarov2017-07-102-32/+116
* fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
* throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
* bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ...UbitUmarov2017-07-071-1/+5
* ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov2017-07-073-8/+31
* ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
* ubOde: dont do avatar step climb on small true spheres. lets play simple foot...UbitUmarov2017-07-031-2/+8
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
* a few changes to ubOde avatar collisionsUbitUmarov2017-07-012-38/+39
* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of...UbitUmarov2017-06-301-208/+16
* put osGetAgentIP() in threat control with level Severe so it can be disabled ...UbitUmarov2017-06-301-11/+5
* fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
* ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
* bug fixUbitUmarov2017-06-291-0/+23
* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-283-0/+24
* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-282-6/+6
* remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
* add osGetNPCList()UbitUmarov2017-06-263-0/+25
* also on the actual source fileUbitUmarov2017-06-261-11/+13
* add similar restrictions to osObjectTeleport :(UbitUmarov2017-06-261-2/+41
* let osTeleport* always work on script prim ownerUbitUmarov2017-06-261-17/+15
* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
* fix bad englishUbitUmarov2017-06-261-1/+1
* put back restriction that on osTeleport the target must be on land owned by t...UbitUmarov2017-06-261-15/+78
* some shortcuts on local osTeleport, reduce its time penalty, do it with scrip...UbitUmarov2017-06-262-67/+79
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
* add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_...UbitUmarov2017-06-253-11/+26
* add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ...UbitUmarov2017-06-251-0/+7
* add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float...UbitUmarov2017-06-243-16/+60
* add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ...UbitUmarov2017-06-241-1/+29
* revert the thread level change; remove unused dynamic texture timer from inte...UbitUmarov2017-06-244-95/+70
* simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
* remove a DynamicTexture leak, make it actually return the new texture ID to o...UbitUmarov2017-06-241-9/+16
* add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ...UbitUmarov2017-06-243-1/+15
* osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-244-0/+26