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* Fix shape parameters sent for meshes tosupport the full number of facesMelanie2013-02-161-0/+8
* Add an event and some logic to allow customizing Simulator Features by avatarMelanie2013-02-142-5/+26
* Small fix to sim features moduleMelanie2013-02-141-0/+2
* Revert "Make keyframes use the sim's frame timer"Melanie2013-02-121-8/+15
* Revert "Push updates from keyframe directly to the front of the output queue ...Melanie2013-02-124-44/+9
* Revert "Use actual time dilation for unqueued updates"Melanie2013-02-121-1/+1
* Use actual time dilation for unqueued updatesMelanie2013-02-121-1/+1
* Push updates from keyframe directly to the front of the output queue ratherMelanie2013-02-124-9/+44
* Make keyframes use the sim's frame timerMelanie2013-02-111-15/+8
* Refactor KeyframeMotion to use one timer class per sceneMelanie2013-02-111-20/+75
* Actually plumb the new values to physics.Melanie2013-02-071-0/+20
* Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie2013-02-071-1/+1
* Rename Bounciness to RestitutionMelanie2013-02-075-10/+10
* Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2013-02-064-115/+79
* Make scripts shout a error but not stop when button count is overrun on llDialogMelanie2013-02-051-7/+9
* Merge branch 'teravuswork' into avinationMelanie2013-01-311-12/+23
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| * * This Checks the asset of each wearable asynchronously and repairs if it's r...teravus2013-01-291-12/+23
* | * This adds a bit more to the previous flying roll effect by adding additiona...teravus2013-01-311-10/+50
* | * Adds a satisfying angular roll when an avatar is flying and turning. (Gene...Melanie2013-01-312-2/+84
* | Change keyframe motion to use a single timer for all objects. This is requiredMelanie2013-01-301-236/+229
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* Change default avatar replacements to be ruth rather than urban maleMelanie2013-01-281-13/+10
* Send moving_end event to scripts when keyframed motion ends.Melanie2013-01-271-0/+10
* Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-272-7/+9
* Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2013-01-262-2/+2
* Stop temp-on-rez object from being deleted while an avatar sits on themMelanie2013-01-261-1/+1
* Merge branch 'teravuswork' into avinationMelanie2013-01-262-7/+277
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| * * This update is ugly as sin, but it 'fills in the blanks' of your appearance...teravus2013-01-261-4/+259
| * Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-266-49/+72
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| * | * Handle a NRE with Baked Textures that may result in a failed appearance. ...teravus2013-01-221-3/+18
* | | bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
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* | Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie2013-01-241-8/+10
* | Reintroduce the return value of llGiveMoney. The grid will crash and burn wit...Melanie2013-01-243-12/+12
* | Null check the response body to make sure we're not crashing the script engineMelanie2013-01-241-0/+6
* | Prevent double ground collisions and prefer the physics result if there is one.Melanie2013-01-231-3/+15
* | Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-234-12/+12
* | Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie2013-01-233-31/+29
* | EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie2013-01-231-8/+9
* | Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie2013-01-231-3/+7
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* Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-217-309/+82
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| * Add accessors to allow serializing rot and position targetsMelanie2013-01-211-2/+12
| * Limit active at targets to 8Melanie2013-01-211-2/+6
| * Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie2013-01-211-6/+12
| * Allow TeleportCancel packets to reset the transfer state machineMelanie2013-01-211-0/+6
| * Implement HTTP Request froma thread pool to avoid packet congestionMelanie2013-01-201-14/+45
| * Revert "Refactor scripted http request to use async calls rather than hard th...Melanie2013-01-201-87/+53
| * Refactor scripted http request to use async calls rather than hard threadsMelanie2013-01-201-53/+87
| * Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie2013-01-191-2/+0
| * Remove group IM test code also mentioning "OpenSimulator Testing"Melanie2013-01-191-26/+1
| * Remove the core groups moduleMelanie2013-01-191-252/+0
| * Kill the dumb Opensimulator Testing group again - for good.Melanie2013-01-191-8/+3