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* eol-style native; on EventQueueHelperTeravus Ovares2008-09-281-146/+146
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* * okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares2008-09-283-87/+173
| | | | | | | | client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
* Mantis#2287. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-09-281-5/+58
| | | | | | | | The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions.
* * With EventQueueGet enabled.. we can see into neighbor regions again on ↵Teravus Ovares2008-09-272-14/+27
| | | | the Security 'fixed' client.. But don't try to cross yet!
* * Adds flag to enable/disable EventQueueGet.Teravus Ovares2008-09-272-11/+34
| | | | | | | | * If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
* * Replace a generic error handler.Teravus Ovares2008-09-271-1/+1
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* * Event queue is now polling.. Teravus Ovares2008-09-273-8/+69
| | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
* Continue working on the new EventQueueGetModule. Not finished (or even working)Homer Horwitz2008-09-273-29/+164
| | | | | | | yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.
* Stop DNE saying "Loading script" when it's actually unloading.Melanie Thielker2008-09-271-2/+4
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* * This is the very very early beginnings of an EventQueue:get module.Teravus Ovares2008-09-272-0/+204
| | | | | | | * This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today.
* Update unit testsMelanie Thielker2008-09-271-13/+6
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* Add friendly error messages to both engines.Melanie Thielker2008-09-279-109/+303
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* Mantis #2277Melanie Thielker2008-09-262-2/+1
| | | | | | Patch up a type name change in libomv. Thanks for tracking that down, idb
* And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker2008-09-261-5/+5
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* Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker2008-09-263-6/+7
| | | | | | | Changes behavior to send on_rez event to prims when rezzed from agent inventory.
* Fix listeners in multi-region instancesMelanie Thielker2008-09-261-3/+3
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* Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()Melanie Thielker2008-09-263-0/+13
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* Remove another interface that is no longer neededMelanie Thielker2008-09-266-40/+5
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* Add "Notecard saved" message to saves of notecards into primsMelanie Thielker2008-09-261-0/+16
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* Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker2008-09-264-236/+288
| | | | | | Add some compile messages from XEngine into DNE as well.
* * Patch from JHurlimanTeravus Ovares2008-09-2623-205/+147
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* DNE code cleanupsMelanie Thielker2008-09-263-102/+82
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* Adds support for the "Running" checkbox and the "Reset" button, as well asMelanie Thielker2008-09-261-0/+44
| | | | | | | ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile.
* Pluggable API module (XEngine style) support for DNEMelanie Thielker2008-09-261-7/+14
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* Compiler Connection! One world, one compiler!Melanie Thielker2008-09-2625-47590/+22
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* After the last commit, the old Common assembly was still being loaded.Melanie Thielker2008-09-261-2/+2
| | | | | | | Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.
* Yay! Common/ is gone! One API is achieved!Melanie Thielker2008-09-269-2949/+22
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* * minor: remove warningsJustin Clarke Casey2008-09-265-16/+12
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* * Apply http://opensimulator.org/mantis/view.php?id=2274Justin Clarke Casey2008-09-261-1/+3
| | | | | | | * Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre
* * refactor: do a tiny bit of cleanupJustin Clarke Casey2008-09-261-40/+46
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* Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker2008-09-267-250/+180
| | | | | | Clode cleanup and removal of commented stuff in ScriptManager.
* * refactor: split out AssetXferUploaderJustin Clarke Casey2008-09-263-285/+312
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* * refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2008-09-262-192/+227
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* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-264-36/+86
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* And another fileMelanie Thielker2008-09-261-0/+479
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* Pushing the missing fileMelanie Thielker2008-09-261-0/+35
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* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-2614-1367/+721
| | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
* * Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares2008-09-264-51/+57
| | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
* Remove interfaces that are no longer used from DNEMelanie Thielker2008-09-263-98/+2
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* Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.Melanie Thielker2008-09-262-1/+187
| | | | | | As a bonus, the OSSLPrim has now come to XEngine, too!
* Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker2008-09-2618-9970/+8389
| | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
* Mantis#2265. Thank you kindly, Idb for a patch that:Charles Krinke2008-09-261-2/+1
| | | | | Implements the LSL function llGetAttached().
* Implement LSL-function llSetClickAction.Homer Horwitz2008-09-252-1/+13
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* Some script engine interface changesMelanie Thielker2008-09-253-6/+27
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* Implement LSL-function llGetRegionAgentCount.Homer Horwitz2008-09-251-2/+1
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* Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker2008-09-252-2/+2
| | | | | | Add a reference for Windows builds
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-2510-81/+198
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-254-4/+4
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* Fixes an exception that is seen on regions running XEngine, where DNEMelanie Thielker2008-09-251-8/+3
| | | | | | tries to stop a script that is not run by it
* * Adds some WindTeravus Ovares2008-09-254-1/+355
| | | | | | | | * A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.