diff options
author | Melanie Thielker | 2008-09-26 17:59:36 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-09-26 17:59:36 +0000 |
commit | e5db6a75d02cf057dad316f5707f69fcbfbb0b1a (patch) | |
tree | 36ab19d3b220e4bf7603057610b539a322b57a11 /OpenSim/Region | |
parent | * Patch from JHurliman (diff) | |
download | opensim-SC-e5db6a75d02cf057dad316f5707f69fcbfbb0b1a.zip opensim-SC-e5db6a75d02cf057dad316f5707f69fcbfbb0b1a.tar.gz opensim-SC-e5db6a75d02cf057dad316f5707f69fcbfbb0b1a.tar.bz2 opensim-SC-e5db6a75d02cf057dad316f5707f69fcbfbb0b1a.tar.xz |
Finishing the code cleanup in DNE, make llDie work again in DNE.
Add some compile messages from XEngine into DNE as well.
Diffstat (limited to 'OpenSim/Region')
4 files changed, 288 insertions, 236 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 934d981..fa4970f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -46,21 +46,26 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
46 | public class EventManager : iScriptEngineFunctionModule | 46 | public class EventManager : iScriptEngineFunctionModule |
47 | { | 47 | { |
48 | // | 48 | // |
49 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | 49 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" |
50 | // that is also instanced in "ScriptEngine". | ||
50 | // This class needs a bit of explaining: | 51 | // This class needs a bit of explaining: |
51 | // | 52 | // |
52 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | 53 | // This class it the link between an event inside OpenSim and |
54 | // the corresponding event in a user script being executed. | ||
53 | // | 55 | // |
54 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | 56 | // For example when an user touches an object then the |
55 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. | 57 | // "myScriptEngine.World.EventManager.OnObjectGrab" event is fired |
58 | // inside OpenSim. | ||
59 | // We hook up to this event and queue a touch_start in | ||
60 | // EventQueueManager with the proper LSL parameters. | ||
56 | // It will then be delivered to the script by EventQueueManager. | 61 | // It will then be delivered to the script by EventQueueManager. |
57 | // | 62 | // |
58 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | 63 | // You can check debug C# dump of an LSL script if you need to |
64 | // verify what exact parameters are needed. | ||
59 | // | 65 | // |
60 | 66 | ||
61 | |||
62 | private ScriptEngine myScriptEngine; | 67 | private ScriptEngine myScriptEngine; |
63 | //public IScriptHost TEMP_OBJECT_ID; | 68 | |
64 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) | 69 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) |
65 | { | 70 | { |
66 | myScriptEngine = _ScriptEngine; | 71 | myScriptEngine = _ScriptEngine; |
@@ -74,28 +79,34 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
74 | 79 | ||
75 | public void HookUpEvents() | 80 | public void HookUpEvents() |
76 | { | 81 | { |
77 | // Hook up to events from OpenSim | 82 | myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + |
78 | // We may not want to do it because someone is controlling us and will deliver events to us | 83 | "]: Hooking up to server events"); |
79 | 84 | ||
80 | myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events"); | 85 | myScriptEngine.World.EventManager.OnObjectGrab += |
81 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | 86 | touch_start; |
82 | myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; | 87 | myScriptEngine.World.EventManager.OnObjectDeGrab += |
83 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | 88 | touch_end; |
84 | myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; | 89 | myScriptEngine.World.EventManager.OnRemoveScript += |
85 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; | 90 | OnRemoveScript; |
86 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; | 91 | myScriptEngine.World.EventManager.OnScriptChangedEvent += |
87 | myScriptEngine.World.EventManager.OnScriptControlEvent += control; | 92 | changed; |
88 | myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; | 93 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += |
89 | myScriptEngine.World.EventManager.OnScriptColliding += collision; | 94 | at_target; |
90 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; | 95 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += |
91 | 96 | not_at_target; | |
92 | // TODO: HOOK ALL EVENTS UP TO SERVER! | 97 | myScriptEngine.World.EventManager.OnScriptControlEvent += |
93 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | 98 | control; |
99 | myScriptEngine.World.EventManager.OnScriptColliderStart += | ||
100 | collision_start; | ||
101 | myScriptEngine.World.EventManager.OnScriptColliding += | ||
102 | collision; | ||
103 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += | ||
104 | collision_end; | ||
105 | |||
106 | IMoneyModule money = | ||
107 | myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | ||
94 | if (money != null) | 108 | if (money != null) |
95 | { | ||
96 | money.OnObjectPaid+=HandleObjectPaid; | 109 | money.OnObjectPaid+=HandleObjectPaid; |
97 | } | ||
98 | |||
99 | } | 110 | } |
100 | 111 | ||
101 | public void ReadConfig() | 112 | public void ReadConfig() |
@@ -104,7 +115,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
104 | 115 | ||
105 | private void HandleObjectPaid(UUID objectID, UUID agentID, int amount) | 116 | private void HandleObjectPaid(UUID objectID, UUID agentID, int amount) |
106 | { | 117 | { |
107 | SceneObjectPart part=myScriptEngine.World.GetSceneObjectPart(objectID); | 118 | SceneObjectPart part = |
119 | myScriptEngine.World.GetSceneObjectPart(objectID); | ||
120 | |||
108 | if (part != null) | 121 | if (part != null) |
109 | { | 122 | { |
110 | money(part.LocalId, agentID, amount); | 123 | money(part.LocalId, agentID, amount); |
@@ -127,8 +140,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
127 | new DetectParams[0])); | 140 | new DetectParams[0])); |
128 | } | 141 | } |
129 | 142 | ||
130 | public void touch_start(uint localID, uint originalID, Vector3 offsetPos, | 143 | public void touch_start(uint localID, uint originalID, |
131 | IClientAPI remoteClient) | 144 | Vector3 offsetPos, IClientAPI remoteClient) |
132 | { | 145 | { |
133 | // Add to queue for all scripts in ObjectID object | 146 | // Add to queue for all scripts in ObjectID object |
134 | DetectParams[] det = new DetectParams[1]; | 147 | DetectParams[] det = new DetectParams[1]; |
@@ -138,7 +151,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
138 | 151 | ||
139 | if (originalID == 0) | 152 | if (originalID == 0) |
140 | { | 153 | { |
141 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); | 154 | SceneObjectPart part = |
155 | myScriptEngine.World.GetSceneObjectPart(localID); | ||
156 | |||
142 | if (part == null) | 157 | if (part == null) |
143 | return; | 158 | return; |
144 | 159 | ||
@@ -146,7 +161,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
146 | } | 161 | } |
147 | else | 162 | else |
148 | { | 163 | { |
149 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); | 164 | SceneObjectPart originalPart = |
165 | myScriptEngine.World.GetSceneObjectPart(originalID); | ||
150 | det[0].LinkNum = originalPart.LinkNum; | 166 | det[0].LinkNum = originalPart.LinkNum; |
151 | } | 167 | } |
152 | 168 | ||
@@ -196,7 +212,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
196 | 212 | ||
197 | if (originalID == 0) | 213 | if (originalID == 0) |
198 | { | 214 | { |
199 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); | 215 | SceneObjectPart part = |
216 | myScriptEngine.World.GetSceneObjectPart(localID); | ||
200 | if (part == null) | 217 | if (part == null) |
201 | return; | 218 | return; |
202 | 219 | ||
@@ -204,7 +221,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
204 | } | 221 | } |
205 | else | 222 | else |
206 | { | 223 | { |
207 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); | 224 | SceneObjectPart originalPart = |
225 | myScriptEngine.World.GetSceneObjectPart(originalID); | ||
208 | det[0].LinkNum = originalPart.LinkNum; | 226 | det[0].LinkNum = originalPart.LinkNum; |
209 | } | 227 | } |
210 | 228 | ||
@@ -213,9 +231,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
213 | det)); | 231 | det)); |
214 | } | 232 | } |
215 | 233 | ||
216 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) | 234 | public void OnRezScript(uint localID, UUID itemID, string script, |
235 | int startParam, bool postOnRez, string engine) | ||
217 | { | 236 | { |
218 | List<IScriptModule> engines = new List<IScriptModule>(myScriptEngine.World.RequestModuleInterfaces<IScriptModule>()); | 237 | List<IScriptModule> engines = |
238 | new List<IScriptModule>( | ||
239 | myScriptEngine.World.RequestModuleInterfaces<IScriptModule>()); | ||
219 | 240 | ||
220 | List<string> names = new List<string>(); | 241 | List<string> names = new List<string>(); |
221 | foreach (IScriptModule m in engines) | 242 | foreach (IScriptModule m in engines) |
@@ -228,7 +249,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
228 | string firstline = script.Substring(0, lineEnd).Trim(); | 249 | string firstline = script.Substring(0, lineEnd).Trim(); |
229 | 250 | ||
230 | int colon = firstline.IndexOf(':'); | 251 | int colon = firstline.IndexOf(':'); |
231 | if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1) | 252 | if (firstline.Length > 2 && |
253 | firstline.Substring(0, 2) == "//" && colon != -1) | ||
232 | { | 254 | { |
233 | string engineName = firstline.Substring(2, colon-2); | 255 | string engineName = firstline.Substring(2, colon-2); |
234 | 256 | ||
@@ -237,15 +259,43 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
237 | engine = engineName; | 259 | engine = engineName; |
238 | script = "//" + script.Substring(script.IndexOf(':')+1); | 260 | script = "//" + script.Substring(script.IndexOf(':')+1); |
239 | } | 261 | } |
262 | else | ||
263 | { | ||
264 | if (engine == myScriptEngine.ScriptEngineName) | ||
265 | { | ||
266 | SceneObjectPart part = | ||
267 | myScriptEngine.World.GetSceneObjectPart( | ||
268 | localID); | ||
269 | |||
270 | TaskInventoryItem item = | ||
271 | part.GetInventoryItem(itemID); | ||
272 | |||
273 | ScenePresence presence = | ||
274 | myScriptEngine.World.GetScenePresence( | ||
275 | item.OwnerID); | ||
276 | |||
277 | if (presence != null) | ||
278 | { | ||
279 | presence.ControllingClient.SendAgentAlertMessage( | ||
280 | "Selected engine unavailable. "+ | ||
281 | "Running script on "+ | ||
282 | myScriptEngine.ScriptEngineName, | ||
283 | false); | ||
284 | } | ||
285 | } | ||
286 | } | ||
240 | } | 287 | } |
241 | } | 288 | } |
242 | 289 | ||
243 | if (engine != myScriptEngine.ScriptEngineName) | 290 | if (engine != myScriptEngine.ScriptEngineName) |
244 | return; | 291 | return; |
245 | 292 | ||
246 | myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 293 | myScriptEngine.Log.Debug("OnRezScript localID: " + localID + |
247 | script.Length); | 294 | " LLUID: " + itemID.ToString() + " Size: " + |
248 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, startParam, postOnRez); | 295 | script.Length); |
296 | |||
297 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, | ||
298 | startParam, postOnRez); | ||
249 | } | 299 | } |
250 | 300 | ||
251 | public void OnRemoveScript(uint localID, UUID itemID) | 301 | public void OnRemoveScript(uint localID, UUID itemID) |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index db3f89f..a9de503 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |||
@@ -34,20 +34,18 @@ using System.Globalization; | |||
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Scenes; | ||
37 | using OpenSim.Region.Environment.Scenes.Scripting; | 38 | using OpenSim.Region.Environment.Scenes.Scripting; |
39 | using OpenSim.Region.ScriptEngine.Shared; | ||
38 | 40 | ||
39 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 41 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
40 | { | 42 | { |
41 | /// <summary> | 43 | // Because every thread needs some data set for it |
42 | /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class | 44 | // (time started to execute current function), it will do its work |
43 | /// </summary> | 45 | // within a class |
44 | public class EventQueueThreadClass : iScriptEngineFunctionModule | 46 | public class EventQueueThreadClass : iScriptEngineFunctionModule |
45 | { | 47 | { |
46 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | // How many ms to sleep if queue is empty |
47 | |||
48 | /// <summary> | ||
49 | /// How many ms to sleep if queue is empty | ||
50 | /// </summary> | ||
51 | private static int nothingToDoSleepms;// = 50; | 49 | private static int nothingToDoSleepms;// = 50; |
52 | private static ThreadPriority MyThreadPriority; | 50 | private static ThreadPriority MyThreadPriority; |
53 | 51 | ||
@@ -77,13 +75,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
77 | { | 75 | { |
78 | lock (ScriptEngine.ScriptEngines) | 76 | lock (ScriptEngine.ScriptEngines) |
79 | { | 77 | { |
80 | foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines) | 78 | foreach (ScriptEngine m_ScriptEngine in |
79 | ScriptEngine.ScriptEngines) | ||
81 | { | 80 | { |
82 | ScriptEngineName = m_ScriptEngine.ScriptEngineName; | 81 | ScriptEngineName = m_ScriptEngine.ScriptEngineName; |
83 | nothingToDoSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("SleepTimeIfNoScriptExecutionMs", 50); | 82 | nothingToDoSleepms = |
83 | m_ScriptEngine.ScriptConfigSource.GetInt( | ||
84 | "SleepTimeIfNoScriptExecutionMs", 50); | ||
85 | |||
86 | string pri = m_ScriptEngine.ScriptConfigSource.GetString( | ||
87 | "ScriptThreadPriority", "BelowNormal"); | ||
84 | 88 | ||
85 | // Later with ScriptServer we might want to ask OS for stuff too, so doing this a bit manually | ||
86 | string pri = m_ScriptEngine.ScriptConfigSource.GetString("ScriptThreadPriority", "BelowNormal"); | ||
87 | switch (pri.ToLower()) | 89 | switch (pri.ToLower()) |
88 | { | 90 | { |
89 | case "lowest": | 91 | case "lowest": |
@@ -102,9 +104,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
102 | MyThreadPriority = ThreadPriority.Highest; | 104 | MyThreadPriority = ThreadPriority.Highest; |
103 | break; | 105 | break; |
104 | default: | 106 | default: |
105 | MyThreadPriority = ThreadPriority.BelowNormal; // Default | 107 | MyThreadPriority = ThreadPriority.BelowNormal; |
106 | m_ScriptEngine.Log.Error("[ScriptEngine.DotNetEngine]: Unknown priority type \"" + pri + | 108 | m_ScriptEngine.Log.Error( |
107 | "\" in config file. Defaulting to \"BelowNormal\"."); | 109 | "[ScriptEngine.DotNetEngine]: Unknown "+ |
110 | "priority type \"" + pri + | ||
111 | "\" in config file. Defaulting to "+ | ||
112 | "\"BelowNormal\"."); | ||
108 | break; | 113 | break; |
109 | } | 114 | } |
110 | } | 115 | } |
@@ -128,41 +133,41 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
128 | EventQueueThread.Start(); | 133 | EventQueueThread.Start(); |
129 | ThreadTracker.Add(EventQueueThread); | 134 | ThreadTracker.Add(EventQueueThread); |
130 | 135 | ||
131 | // Look at this... Don't you wish everyone did that solid coding everywhere? :P | 136 | // Look at this... Don't you wish everyone did that solid |
137 | // coding everywhere? :P | ||
138 | |||
132 | if (ThreadCount == int.MaxValue) | 139 | if (ThreadCount == int.MaxValue) |
133 | ThreadCount = 0; | 140 | ThreadCount = 0; |
141 | |||
134 | ThreadCount++; | 142 | ThreadCount++; |
135 | } | 143 | } |
136 | 144 | ||
137 | public void Stop() | 145 | public void Stop() |
138 | { | 146 | { |
139 | //PleaseShutdown = true; // Set shutdown flag | ||
140 | //Thread.Sleep(100); // Wait a bit | ||
141 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | 147 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) |
142 | { | 148 | { |
143 | try | 149 | try |
144 | { | 150 | { |
145 | EventQueueThread.Abort(); // Send abort | 151 | EventQueueThread.Abort(); // Send abort |
146 | //EventQueueThread.Join(); // Wait for it | ||
147 | } | 152 | } |
148 | catch (Exception) | 153 | catch (Exception) |
149 | { | 154 | { |
150 | //myScriptEngine.Log.Info("[" + ScriptEngineName + "]: EventQueueManager Exception killing worker thread: " + e.ToString()); | ||
151 | } | 155 | } |
152 | } | 156 | } |
153 | } | 157 | } |
154 | 158 | ||
155 | private EventQueueManager.QueueItemStruct BlankQIS = new EventQueueManager.QueueItemStruct(); | 159 | private EventQueueManager.QueueItemStruct BlankQIS = |
160 | new EventQueueManager.QueueItemStruct(); | ||
161 | |||
156 | private ScriptEngine lastScriptEngine; | 162 | private ScriptEngine lastScriptEngine; |
157 | /// <summary> | 163 | private uint lastLocalID; |
158 | /// Queue processing thread loop | 164 | |
159 | /// </summary> | 165 | // Queue processing thread loop |
160 | private void EventQueueThreadLoop() | 166 | private void EventQueueThreadLoop() |
161 | { | 167 | { |
162 | CultureInfo USCulture = new CultureInfo("en-US"); | 168 | CultureInfo USCulture = new CultureInfo("en-US"); |
163 | Thread.CurrentThread.CurrentCulture = USCulture; | 169 | Thread.CurrentThread.CurrentCulture = USCulture; |
164 | 170 | ||
165 | //myScriptEngine.Log.Info("[" + ScriptEngineName + "]: EventQueueManager Worker thread spawned"); | ||
166 | try | 171 | try |
167 | { | 172 | { |
168 | while (true) | 173 | while (true) |
@@ -177,205 +182,181 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
177 | catch (ThreadAbortException) | 182 | catch (ThreadAbortException) |
178 | { | 183 | { |
179 | if (lastScriptEngine != null) | 184 | if (lastScriptEngine != null) |
180 | lastScriptEngine.Log.Info("[" + ScriptEngineName + "]: ThreadAbortException while executing function."); | 185 | lastScriptEngine.Log.Info("[" + ScriptEngineName + |
186 | "]: ThreadAbortException while executing "+ | ||
187 | "function."); | ||
188 | } | ||
189 | catch (SelfDeleteException) // Must delete SOG | ||
190 | { | ||
191 | SceneObjectPart part = | ||
192 | lastScriptEngine.World.GetSceneObjectPart( | ||
193 | lastLocalID); | ||
194 | |||
195 | if (part != null && part.ParentGroup != null) | ||
196 | lastScriptEngine.World.DeleteSceneObject( | ||
197 | part.ParentGroup); | ||
181 | } | 198 | } |
182 | catch (Exception e) | 199 | catch (Exception e) |
183 | { | 200 | { |
184 | if (lastScriptEngine != null) | 201 | if (lastScriptEngine != null) |
185 | lastScriptEngine.Log.Error("[" + ScriptEngineName + "]: Exception in EventQueueThreadLoop: " + e.ToString()); | 202 | lastScriptEngine.Log.Error("[" + ScriptEngineName + |
203 | "]: Exception in EventQueueThreadLoop: " + | ||
204 | e.ToString()); | ||
186 | } | 205 | } |
187 | } | 206 | } |
188 | } | 207 | } |
189 | catch (ThreadAbortException) | 208 | catch (ThreadAbortException) |
190 | { | 209 | { |
191 | //myScriptEngine.Log.Info("[" + ScriptEngineName + "]: EventQueueManager Worker thread killed: " + tae.Message); | ||
192 | } | 210 | } |
193 | } | 211 | } |
194 | 212 | ||
195 | public void DoProcessQueue() | 213 | public void DoProcessQueue() |
196 | { | 214 | { |
197 | //lock (ScriptEngine.ScriptEngines) | 215 | foreach (ScriptEngine m_ScriptEngine in |
198 | //{ | 216 | new ArrayList(ScriptEngine.ScriptEngines)) |
199 | foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines)) | 217 | { |
218 | lastScriptEngine = m_ScriptEngine; | ||
219 | |||
220 | EventQueueManager.QueueItemStruct QIS = BlankQIS; | ||
221 | bool GotItem = false; | ||
222 | |||
223 | //if (PleaseShutdown) | ||
224 | // return; | ||
225 | |||
226 | if (m_ScriptEngine.m_EventQueueManager == null || | ||
227 | m_ScriptEngine.m_EventQueueManager.eventQueue == null) | ||
228 | continue; | ||
229 | |||
230 | if (m_ScriptEngine.m_EventQueueManager.eventQueue.Count == 0) | ||
200 | { | 231 | { |
201 | lastScriptEngine = m_ScriptEngine; | 232 | // Nothing to do? Sleep a bit waiting for something to do |
202 | // Every now and then check if we should shut down | 233 | Thread.Sleep(nothingToDoSleepms); |
203 | //if (PleaseShutdown || EventQueueManager.ThreadsToExit > 0) | 234 | } |
204 | //{ | 235 | else |
205 | // // Someone should shut down, lets get exclusive lock | 236 | { |
206 | // lock (EventQueueManager.ThreadsToExitLock) | 237 | // Something in queue, process |
207 | // { | 238 | |
208 | // // Lets re-check in case someone grabbed it | 239 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME |
209 | // if (EventQueueManager.ThreadsToExit > 0) | 240 | // OBJECT IS NOT GOOD |
210 | // { | 241 | lock (m_ScriptEngine.m_EventQueueManager.eventQueue) |
211 | // // Its crowded here so we'll shut down | ||
212 | // EventQueueManager.ThreadsToExit--; | ||
213 | // Stop(); | ||
214 | // return; | ||
215 | // } | ||
216 | // else | ||
217 | // { | ||
218 | // // We have been asked to shut down | ||
219 | // Stop(); | ||
220 | // return; | ||
221 | // } | ||
222 | // } | ||
223 | //} | ||
224 | |||
225 | //try | ||
226 | // { | ||
227 | EventQueueManager.QueueItemStruct QIS = BlankQIS; | ||
228 | bool GotItem = false; | ||
229 | |||
230 | //if (PleaseShutdown) | ||
231 | // return; | ||
232 | |||
233 | if (m_ScriptEngine.m_EventQueueManager == null || m_ScriptEngine.m_EventQueueManager.eventQueue == null) | ||
234 | continue; | ||
235 | |||
236 | if (m_ScriptEngine.m_EventQueueManager.eventQueue.Count == 0) | ||
237 | { | 242 | { |
238 | // Nothing to do? Sleep a bit waiting for something to do | 243 | GotItem = false; |
239 | Thread.Sleep(nothingToDoSleepms); | 244 | for (int qc = 0; qc < m_ScriptEngine.m_EventQueueManager.eventQueue.Count; qc++) |
245 | { | ||
246 | // Get queue item | ||
247 | QIS = m_ScriptEngine.m_EventQueueManager.eventQueue.Dequeue(); | ||
248 | |||
249 | // Check if object is being processed by | ||
250 | // someone else | ||
251 | if (m_ScriptEngine.m_EventQueueManager.TryLock( | ||
252 | QIS.localID) == false) | ||
253 | { | ||
254 | // Object is already being processed, requeue it | ||
255 | m_ScriptEngine.m_EventQueueManager. | ||
256 | eventQueue.Enqueue(QIS); | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | // We have lock on an object and can process it | ||
261 | GotItem = true; | ||
262 | break; | ||
263 | } | ||
264 | } | ||
240 | } | 265 | } |
241 | else | ||
242 | { | ||
243 | // Something in queue, process | ||
244 | //myScriptEngine.Log.Info("[" + ScriptEngineName + "]: Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); | ||
245 | 266 | ||
246 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | 267 | if (GotItem == true) |
247 | lock (m_ScriptEngine.m_EventQueueManager.eventQueue) | 268 | { |
269 | // Execute function | ||
270 | try | ||
248 | { | 271 | { |
249 | GotItem = false; | 272 | // Only pipe event if land supports it. |
250 | for (int qc = 0; qc < m_ScriptEngine.m_EventQueueManager.eventQueue.Count; qc++) | 273 | if (m_ScriptEngine.World.PipeEventsForScript( |
274 | QIS.localID)) | ||
251 | { | 275 | { |
252 | // Get queue item | 276 | lastLocalID = QIS.localID; |
253 | QIS = m_ScriptEngine.m_EventQueueManager.eventQueue.Dequeue(); | 277 | LastExecutionStarted = DateTime.Now.Ticks; |
278 | KillCurrentScript = false; | ||
279 | InExecution = true; | ||
280 | m_ScriptEngine.m_ScriptManager.ExecuteEvent( | ||
281 | QIS.localID, | ||
282 | QIS.itemID, | ||
283 | QIS.functionName, | ||
284 | QIS.llDetectParams, | ||
285 | QIS.param); | ||
254 | 286 | ||
255 | // Check if object is being processed by someone else | 287 | InExecution = false; |
256 | if (m_ScriptEngine.m_EventQueueManager.TryLock(QIS.localID) == false) | ||
257 | { | ||
258 | // Object is already being processed, requeue it | ||
259 | m_ScriptEngine.m_EventQueueManager.eventQueue.Enqueue(QIS); | ||
260 | } | ||
261 | else | ||
262 | { | ||
263 | // We have lock on an object and can process it | ||
264 | GotItem = true; | ||
265 | break; | ||
266 | } | ||
267 | } | 288 | } |
268 | } | 289 | } |
269 | 290 | catch (Exception e) | |
270 | if (GotItem == true) | ||
271 | { | 291 | { |
272 | // Execute function | 292 | InExecution = false; |
273 | try | 293 | // DISPLAY ERROR INWORLD |
294 | string text = "Error executing script function \"" + | ||
295 | QIS.functionName + "\":\r\n"; | ||
296 | |||
297 | if (e.InnerException != null) | ||
274 | { | 298 | { |
275 | ///cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 299 | // Send inner exception |
276 | #if DEBUG | 300 | string line = " (unknown line)"; |
277 | //eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " + | 301 | Regex rx = new Regex(@"SecondLife\.Script\..+[\s:](?<line>\d+)\.?\r?$", RegexOptions.Compiled); |
278 | // "Executing event:\r\n" | 302 | if (rx.Match(e.InnerException.ToString()).Success) |
279 | // + "QIS.localID: " + QIS.localID | 303 | line = " (line " + rx.Match(e.InnerException.ToString()).Result("${line}") + ")"; |
280 | // + ", QIS.itemID: " + QIS.itemID | 304 | text += e.InnerException.Message.ToString() + line; |
281 | // + ", QIS.functionName: " + | ||
282 | // QIS.functionName); | ||
283 | #endif | ||
284 | // Only pipe event if land supports it. | ||
285 | if (m_ScriptEngine.World.PipeEventsForScript(QIS.localID)) | ||
286 | { | ||
287 | LastExecutionStarted = DateTime.Now.Ticks; | ||
288 | KillCurrentScript = false; | ||
289 | InExecution = true; | ||
290 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, | ||
291 | QIS.itemID, | ||
292 | QIS.functionName, | ||
293 | QIS.llDetectParams, | ||
294 | QIS.param); | ||
295 | InExecution = false; | ||
296 | } | ||
297 | } | 305 | } |
298 | catch (Exception e) | 306 | else |
299 | { | 307 | { |
300 | InExecution = false; | 308 | text += "\r\n"; |
301 | // DISPLAY ERROR INWORLD | 309 | // Send normal |
302 | string text = "Error executing script function \"" + QIS.functionName + | 310 | text += e.Message.ToString(); |
303 | "\":\r\n"; | 311 | } |
304 | if (e.InnerException != null) | 312 | if (KillCurrentScript) |
305 | { | 313 | text += "\r\nScript will be deactivated!"; |
306 | // Send inner exception | ||
307 | string line = " (unknown line)"; | ||
308 | Regex rx = new Regex(@"SecondLife\.Script\..+[\s:](?<line>\d+)\.?\r?$", RegexOptions.Compiled); | ||
309 | if (rx.Match(e.InnerException.ToString()).Success) | ||
310 | line = " (line " + rx.Match(e.InnerException.ToString()).Result("${line}") + ")"; | ||
311 | text += e.InnerException.Message.ToString() + line; | ||
312 | } | ||
313 | else | ||
314 | { | ||
315 | text += "\r\n"; | ||
316 | // Send normal | ||
317 | text += e.Message.ToString(); | ||
318 | } | ||
319 | if (KillCurrentScript) | ||
320 | text += "\r\nScript will be deactivated!"; | ||
321 | |||
322 | try | ||
323 | { | ||
324 | if (text.Length > 1500) | ||
325 | text = text.Substring(0, 1500); | ||
326 | IScriptHost m_host = | ||
327 | m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | ||
328 | //if (m_host != null) | ||
329 | //{ | ||
330 | m_ScriptEngine.World.SimChat(Utils.StringToBytes(text), | ||
331 | ChatTypeEnum.DebugChannel, 2147483647, | ||
332 | m_host.AbsolutePosition, | ||
333 | m_host.Name, m_host.UUID, false); | ||
334 | } | ||
335 | catch (Exception) | ||
336 | { | ||
337 | //} | ||
338 | //else | ||
339 | //{ | ||
340 | // T oconsole | ||
341 | m_ScriptEngine.m_EventQueueManager.m_ScriptEngine.Log.Error("[" + ScriptEngineName + | ||
342 | "]: " + | ||
343 | "Unable to send text in-world:\r\n" + | ||
344 | text); | ||
345 | } | ||
346 | finally | ||
347 | { | ||
348 | // So we are done sending message in-world | ||
349 | if (KillCurrentScript) | ||
350 | { | ||
351 | m_ScriptEngine.m_EventQueueManager.m_ScriptEngine.m_ScriptManager.StopScript( | ||
352 | QIS.localID, QIS.itemID); | ||
353 | } | ||
354 | } | ||
355 | 314 | ||
356 | // Pass it on so it's displayed on the console | 315 | try |
357 | // and in the logs (mikem 2008.06.02). | 316 | { |
358 | throw e.InnerException; | 317 | if (text.Length > 1500) |
318 | text = text.Substring(0, 1500); | ||
319 | IScriptHost m_host = | ||
320 | m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | ||
321 | m_ScriptEngine.World.SimChat( | ||
322 | Utils.StringToBytes(text), | ||
323 | ChatTypeEnum.DebugChannel, 2147483647, | ||
324 | m_host.AbsolutePosition, | ||
325 | m_host.Name, m_host.UUID, false); | ||
326 | } | ||
327 | catch (Exception) | ||
328 | { | ||
329 | m_ScriptEngine.m_EventQueueManager. | ||
330 | m_ScriptEngine.Log.Error("[" + | ||
331 | ScriptEngineName + "]: " + | ||
332 | "Unable to send text in-world:\r\n" + | ||
333 | text); | ||
359 | } | 334 | } |
360 | finally | 335 | finally |
361 | { | 336 | { |
362 | InExecution = false; | 337 | // So we are done sending message in-world |
363 | m_ScriptEngine.m_EventQueueManager.ReleaseLock(QIS.localID); | 338 | if (KillCurrentScript) |
339 | { | ||
340 | m_ScriptEngine.m_EventQueueManager. | ||
341 | m_ScriptEngine.m_ScriptManager. | ||
342 | StopScript( | ||
343 | QIS.localID, QIS.itemID); | ||
344 | } | ||
364 | } | 345 | } |
346 | |||
347 | // Pass it on so it's displayed on the console | ||
348 | // and in the logs (mikem 2008.06.02). | ||
349 | throw e.InnerException; | ||
350 | } | ||
351 | finally | ||
352 | { | ||
353 | InExecution = false; | ||
354 | m_ScriptEngine.m_EventQueueManager.ReleaseLock( | ||
355 | QIS.localID); | ||
365 | } | 356 | } |
366 | } | 357 | } |
367 | } | 358 | } |
368 | // } | 359 | } |
369 | } | 360 | } |
370 | |||
371 | ///// <summary> | ||
372 | ///// If set to true then threads and stuff should try to make a graceful exit | ||
373 | ///// </summary> | ||
374 | //public bool PleaseShutdown | ||
375 | //{ | ||
376 | // get { return _PleaseShutdown; } | ||
377 | // set { _PleaseShutdown = value; } | ||
378 | //} | ||
379 | //private bool _PleaseShutdown = false; | ||
380 | } | 361 | } |
381 | } | 362 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index fca4617..b593894 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -439,13 +439,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
439 | 439 | ||
440 | #region Perform event execution in script | 440 | #region Perform event execution in script |
441 | 441 | ||
442 | /// <summary> | 442 | // Execute a LL-event-function in Script |
443 | /// Execute a LL-event-function in Script | ||
444 | /// </summary> | ||
445 | /// <param name="localID">Object the script is located in</param> | ||
446 | /// <param name="itemID">Script ID</param> | ||
447 | /// <param name="FunctionName">Name of function</param> | ||
448 | /// <param name="args">Arguments to pass to function</param> | ||
449 | internal void ExecuteEvent(uint localID, UUID itemID, | 443 | internal void ExecuteEvent(uint localID, UUID itemID, |
450 | string FunctionName, DetectParams[] qParams, object[] args) | 444 | string FunctionName, DetectParams[] qParams, object[] args) |
451 | { | 445 | { |
@@ -454,8 +448,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
454 | return; | 448 | return; |
455 | 449 | ||
456 | detparms[id] = qParams; | 450 | detparms[id] = qParams; |
451 | |||
457 | if (id.Running) | 452 | if (id.Running) |
458 | id.Script.ExecuteEvent(id.State, FunctionName, args); | 453 | id.Script.ExecuteEvent(id.State, FunctionName, args); |
454 | |||
459 | detparms.Remove(id); | 455 | detparms.Remove(id); |
460 | } | 456 | } |
461 | 457 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 3a06462..0448030 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -356,6 +356,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
356 | engine = engineName; | 356 | engine = engineName; |
357 | script = "//" + script.Substring(script.IndexOf(':')+1); | 357 | script = "//" + script.Substring(script.IndexOf(':')+1); |
358 | } | 358 | } |
359 | else | ||
360 | { | ||
361 | if (engine == ScriptEngineName) | ||
362 | { | ||
363 | SceneObjectPart part = | ||
364 | m_Scene.GetSceneObjectPart( | ||
365 | localID); | ||
366 | |||
367 | TaskInventoryItem item = | ||
368 | part.GetInventoryItem(itemID); | ||
369 | |||
370 | ScenePresence presence = | ||
371 | m_Scene.GetScenePresence( | ||
372 | item.OwnerID); | ||
373 | |||
374 | if (presence != null) | ||
375 | { | ||
376 | presence.ControllingClient.SendAgentAlertMessage( | ||
377 | "Selected engine unavailable. "+ | ||
378 | "Running script on "+ | ||
379 | ScriptEngineName, | ||
380 | false); | ||
381 | } | ||
382 | } | ||
383 | } | ||
359 | } | 384 | } |
360 | } | 385 | } |
361 | 386 | ||