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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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...
*
change HandlerDeRezObject again to account for out or order packets
UbitUmarov
2018-11-26
1
-11
/
+20
*
change code feature that old compilers don't suport
UbitUmarov
2018-11-26
1
-3
/
+6
*
fix ossl severe error
UbitUmarov
2018-11-25
1
-5
/
+5
*
remove a dev only conditional on lludp handlers; change parcel lists updates ...
UbitUmarov
2018-11-25
4
-964
/
+437
*
avoid data references stuck in packet pools
UbitUmarov
2018-11-25
2
-47
/
+48
*
Yengine: oops rename the var on all relevant places
UbitUmarov
2018-11-23
1
-1
/
+1
*
try better handling of llupd DeRezObject
UbitUmarov
2018-11-23
1
-11
/
+41
*
Yengine: rename a local var
UbitUmarov
2018-11-23
1
-1
/
+1
*
Yengine: try read XEngine state from wire
UbitUmarov
2018-11-22
3
-35
/
+463
*
Yengine: use using...
UbitUmarov
2018-11-20
2
-10
/
+14
*
Yengine: change script first line processing, also look to language option
UbitUmarov
2018-11-20
1
-11
/
+24
*
Yengine: do use SourceHashCode
UbitUmarov
2018-11-20
2
-3
/
+1
*
Yengine: remove some xmr API functions now added to OSSL
UbitUmarov
2018-11-20
1
-70
/
+0
*
add osApproxEquals for float, vector and rotation, note that default margin i...
UbitUmarov
2018-11-20
3
-0
/
+135
*
mantis 8410: llwhisper, llSay and llShout emit from the source prim not root
UbitUmarov
2018-11-19
1
-3
/
+3
*
add a few string functions to OSSL
UbitUmarov
2018-11-18
3
-1
/
+237
*
some cleanup
UbitUmarov
2018-11-18
3
-397
/
+391
*
remove odd ossl function
UbitUmarov
2018-11-18
3
-27
/
+0
*
code aesthetics
UbitUmarov
2018-11-17
1
-4
/
+4
*
code aesthetics
UbitUmarov
2018-11-17
2
-17
/
+39
*
code aesthetics
UbitUmarov
2018-11-17
1
-18
/
+9
*
avoid a null ref on Bullet
UbitUmarov
2018-11-15
1
-1
/
+2
*
remove CM api, add replacement ossl functions, as i should had done on the me...
UbitUmarov
2018-11-15
6
-246
/
+61
*
Yengine: remove potencial log spam
UbitUmarov
2018-11-15
1
-7
/
+6
*
Yengine: ignore llResetScript() in default state_entry like X does. No idea w...
UbitUmarov
2018-11-15
1
-0
/
+3
*
Fixed spelling error (availble -> available)
Kevin Cozens
2018-11-14
1
-3
/
+3
*
change ossl link sound functions to search for sound both on script host and...
UbitUmarov
2018-11-14
2
-23
/
+43
*
take friends out of basicDOSprot (too little, too late)
UbitUmarov
2018-11-14
2
-13
/
+20
*
simplify a bit some caps paths
UbitUmarov
2018-11-14
4
-16
/
+14
*
replace Enviroment response encoding ( runprebuild needed)
UbitUmarov
2018-11-14
1
-24
/
+40
*
replace RemoteParcelRequest response encoding ( runprebuild needed)
UbitUmarov
2018-11-14
1
-4
/
+5
*
some cleaup
UbitUmarov
2018-11-13
1
-10
/
+10
*
oops
UbitUmarov
2018-11-13
1
-63
/
+64
*
similar changes on CopyBundleToInventory
UbitUmarov
2018-11-12
1
-9
/
+6
*
a few changes to deattach object update
UbitUmarov
2018-11-12
2
-9
/
+10
*
BuySell: a few changes on sell copy
UbitUmarov
2018-11-12
1
-24
/
+26
*
fix a http error response
UbitUmarov
2018-11-12
1
-2
/
+2
*
pesty warning
UbitUmarov
2018-11-12
1
-0
/
+1
*
ubOde: remove support for old native ODE lib; make inplace terrain changes, i...
UbitUmarov
2018-11-12
3
-311
/
+127
*
add a bit more things to ScriptSyntax, change a few more incoerent lsl types ...
UbitUmarov
2018-11-10
4
-20
/
+41
*
mantis 8035: fix number of prims use to be from all owned parcels
UbitUmarov
2018-11-08
1
-2
/
+1
*
fix unknown priority scheme setting error. Thx Ai Austin
UbitUmarov
2018-11-08
1
-1
/
+1
*
some cleanup
UbitUmarov
2018-11-08
1
-5
/
+5
*
changes to objects updates prioritizing getting dust on my disk. Schemes redu...
UbitUmarov
2018-11-07
3
-91
/
+11
*
change region gettexture response if presence not found
UbitUmarov
2018-11-07
1
-27
/
+12
*
udp threads don't need to be fg
UbitUmarov
2018-11-06
1
-2
/
+2
*
fix lsl http url pool service still not starting correctly
UbitUmarov
2018-11-02
1
-1
/
+1
*
fix lsl http url pool service not beeing removed
UbitUmarov
2018-11-02
1
-3
/
+2
*
reduce some threads priority
UbitUmarov
2018-10-28
2
-4
/
+0
*
let the syntax file include its id again
UbitUmarov
2018-10-25
1
-3
/
+12
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