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authorUbitUmarov2018-11-08 21:52:16 +0000
committerUbitUmarov2018-11-08 21:52:16 +0000
commit492b9e3326dba27a2e77f6ad0ab9e56a0b08d741 (patch)
tree6a7b11ff5ba94fdcc128c3133d00cb223685e9a3 /OpenSim/Region
parentfix unknown priority scheme setting error. Thx Ai Austin (diff)
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mantis 8035: fix number of prims use to be from all owned parcels
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index 61b6d68..58ed16b 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -107,7 +107,6 @@ namespace OpenSim.Region.OptionalModules
107 107
108 private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition) 108 private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition)
109 { 109 {
110
111 ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); 110 ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
112 111
113 string response = DoCommonChecks(objectCount, ownerID, lo); 112 string response = DoCommonChecks(objectCount, ownerID, lo);
@@ -200,7 +199,7 @@ namespace OpenSim.Region.OptionalModules
200 string response = null; 199 string response = null;
201 200
202 int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount(); 201 int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount();
203 if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity) 202 if ((objectCount + lo.PrimCounts.Simulator) > OwnedParcelsCapacity)
204 { 203 {
205 response = "Unable to rez object because the parcel is full"; 204 response = "Unable to rez object because the parcel is full";
206 } 205 }