Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Fixing a the time clock issue on Sim Restart messages. See Mantis 287 | Teravus Ovares | 2008-01-04 | 1 | -2/+3 |
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* | * Made covenant changes made in the estate tools persist across sim restarts. | Teravus Ovares | 2008-01-03 | 1 | -1/+2 |
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* | Tweaked "show users" formatting, added user's IP address to display. | Brian McBee | 2008-01-03 | 2 | -7/+14 |
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* | * changed form Debug to Verbose on Texture sending | lbsa71 | 2008-01-03 | 1 | -1/+1 |
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* | * Added removal of TextureSenders and UserTextureDownloadService on agent ↵ | lbsa71 | 2008-01-03 | 3 | -5/+34 |
| | | | | leaving region. | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-03 | 2 | -232/+232 |
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* | * Some work on TextureDownloadModule | lbsa71 | 2008-01-03 | 3 | -214/+236 |
| | | | | | * fixed Cancel bug | ||||
* | Reduce maximum number of items in an inventory packet to approximate Linden ↵ | Justin Clarke Casey | 2008-01-03 | 1 | -3/+3 |
| | | | | servers count, to see if this solves Ursula's inventory problem | ||||
* | Fix mantis 280 - sim crashes when a prim is deleted. | Justin Clarke Casey | 2008-01-03 | 1 | -0/+1 |
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* | I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵ | Johan Berntsson | 2008-01-03 | 7 | -79/+75 |
| | | | | code. Let me know by IRC if there are other problems | ||||
* | Minor refactoring to expose PrimInventory from SceneObjectPart | Justin Clarke Casey | 2008-01-02 | 1 | -7/+15 |
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* | * Added the ability for Region Owners to add and remove estate managers ↵ | Teravus Ovares | 2008-01-02 | 2 | -26/+84 |
| | | | | | | | | | using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from. | ||||
* | Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵ | Tedd Hansen | 2008-01-02 | 1 | -3/+3 |
| | | | | | | | specified in config. ScriptServer will still not start! | ||||
* | * Did a bit of estate work. Added some fields to EstateSettings.xml for ↵ | Teravus Ovares | 2008-01-02 | 3 | -5/+97 |
| | | | | | | | | estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions. | ||||
* | * Trying to address TextureSender issues | lbsa71 | 2008-01-02 | 2 | -37/+43 |
| | | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff | ||||
* | * Re-wrote IM that sends the friend request so that it displays the name of ↵ | Teravus Ovares | 2008-01-02 | 3 | -6/+13 |
| | | | | the person who sent the request, or (hippos) if it can't find it. | ||||
* | * Updates UserServer | Teravus Ovares | 2008-01-02 | 1 | -1/+174 |
| | | | | | | | | * Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them | ||||
* | Fixed nant compile problem | Tedd Hansen | 2008-01-01 | 1 | -8/+17 |
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* | Trying to fix nant compile error | Tedd Hansen | 2008-01-01 | 1 | -327/+318 |
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* | Temp removed new data types patch from Mantis #272, causing compile problems ↵ | Tedd Hansen | 2008-01-01 | 1 | -336/+337 |
| | | | | (nant) | ||||
* | Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵ | Tedd Hansen | 2008-01-01 | 1 | -306/+330 |
| | | | | because of dependencies. Made some changes to new LSLString. | ||||
* | Adrianas 0000272 -- I think we need to implement standard ↵ | Tedd Hansen | 2008-01-01 | 1 | -0/+304 |
| | | | | string/integer/float functions too. | ||||
* | Fixed string issue in compiler | Tedd Hansen | 2008-01-01 | 2 | -35/+49 |
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* | * You can add and remove a friend in standalone now within the same ↵ | Teravus Ovares | 2008-01-01 | 9 | -36/+390 |
| | | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b... | ||||
* | Correction of last commit | Tedd Hansen | 2007-12-31 | 3 | -97/+102 |
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* | Changed type comparison from String to object type | Tedd Hansen | 2007-12-31 | 1 | -9/+9 |
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* | Correct location of DotNetEngine. Remove some debug stuff since my addins ↵ | Justin Clarke Casey | 2007-12-31 | 1 | -15/+5 |
| | | | | problem turned out to be local. | ||||
* | Set svn:eol-style and svn:ignore. | Jeff Ames | 2007-12-31 | 5 | -728/+728 |
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* | Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵ | Tedd Hansen | 2007-12-31 | 1 | -1/+3 |
| | | | | (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder. | ||||
* | Standard library folders can now be configued in the xml in ↵ | Justin Clarke Casey | 2007-12-31 | 2 | -6/+21 |
| | | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon. | ||||
* | * Added a catch for RemotingErrors on the TCP init | Teravus Ovares | 2007-12-31 | 1 | -0/+4 |
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* | * Added graceful remote script server connection error handling | Teravus Ovares | 2007-12-30 | 3 | -46/+298 |
| | | | | | * Removed a friends module test that I had. | ||||
* | * Fixed References in Prebuild so the project compiles | Teravus Ovares | 2007-12-30 | 2 | -4/+43 |
| | | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods | ||||
* | Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵ | Tedd Hansen | 2007-12-30 | 3 | -2/+5 |
| | | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. | ||||
* | server->script event path almost ready for remote scriptengine (translation ↵ | Tedd Hansen | 2007-12-30 | 5 | -85/+127 |
| | | | | table between local script ID and remote script ID missing) | ||||
* | Added ScriptEngine.RemoteServer module | Tedd Hansen | 2007-12-30 | 4 | -0/+424 |
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* | In this commit I am using an editor feature called "Save All" before I commit. | Tedd Hansen | 2007-12-30 | 5 | -1/+23 |
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* | Added comments to ScriptEngine classes that explains what their purpose is | Tedd Hansen | 2007-12-30 | 7 | -0/+71 |
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* | * re-applied AddNewPrim refactoring... third time now... | lbsa71 | 2007-12-30 | 1 | -36/+34 |
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* | * Patch from Alondria that re-fixes llSetColor | Teravus Ovares | 2007-12-30 | 1 | -20/+20 |
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* | * This update rolls back the packetpool and LibSL changes. Please retest ↵ | Teravus Ovares | 2007-12-30 | 10 | -167/+158 |
| | | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions | ||||
* | * Applied Melanie's same instance IM fix. This will make IMs work within ↵ | Teravus Ovares | 2007-12-30 | 2 | -5/+18 |
| | | | | the same OpenSim Instance. | ||||
* | * Extracted out old RezObject method placing at absolute pos without the ↵ | lbsa71 | 2007-12-29 | 1 | -0/+5 |
| | | | | | | | raytracing * Ignored some bins | ||||
* | * Patch from Melanie provides Util.CleanString and uses it on the prim name ↵ | Teravus Ovares | 2007-12-28 | 2 | -3/+2 |
| | | | | and description. Thanks Melanie. | ||||
* | * applied melanie's matnis patch #255. Thanks Melanie. | Teravus Ovares | 2007-12-28 | 1 | -2/+2 |
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* | * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵ | Teravus Ovares | 2007-12-28 | 3 | -10/+33 |
| | | | | | | | above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings | ||||
* | * Made a copy of parts before updating to avoid dictionary updated ↵ | lbsa71 | 2007-12-28 | 2 | -4/+10 |
| | | | | | | | | exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object | ||||
* | * redid the AddNewPrim refactoring as that got lost in r2855 | lbsa71 | 2007-12-28 | 1 | -35/+34 |
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* | Patch from Johan: LibSL updated to the latest revision (1568) and all ↵ | Adam Johnson | 2007-12-28 | 8 | -231/+166 |
| | | | | | | | packets are now recycled to improve performance and memory usage. | ||||
* | * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵ | lbsa71 | 2007-12-28 | 6 | -40/+41 |
| | | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing |