aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorTeravus Ovares2008-01-02 10:06:43 +0000
committerTeravus Ovares2008-01-02 10:06:43 +0000
commit3a83be1721155d606d564dfd4c3bd36560a95c4a (patch)
tree89522b7d998345fe49bcbfe3f501cb9033935105 /OpenSim/Region
parent* Trying to address TextureSender issues (diff)
downloadopensim-SC-3a83be1721155d606d564dfd4c3bd36560a95c4a.zip
opensim-SC-3a83be1721155d606d564dfd4c3bd36560a95c4a.tar.gz
opensim-SC-3a83be1721155d606d564dfd4c3bd36560a95c4a.tar.bz2
opensim-SC-3a83be1721155d606d564dfd4c3bd36560a95c4a.tar.xz
* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/EstateManager.cs78
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs15
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs9
3 files changed, 97 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index 3ca9796..d0dbaea 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -44,6 +44,15 @@ namespace OpenSim.Region.Environment
44 private Scene m_scene; 44 private Scene m_scene;
45 private RegionInfo m_regInfo; 45 private RegionInfo m_regInfo;
46 46
47 public enum EstateAccessCodex : uint
48 {
49 AccessOptions = 17,
50 AllowedGroups = 18,
51 EstateBans = 20,
52 EstateManagers = 24
53 }
54
55
47 public EstateManager(Scene scene, RegionInfo reginfo) 56 public EstateManager(Scene scene, RegionInfo reginfo)
48 { 57 {
49 m_scene = scene; 58 m_scene = scene;
@@ -146,7 +155,13 @@ namespace OpenSim.Region.Environment
146 switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) 155 switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
147 { 156 {
148 case "getinfo": 157 case "getinfo":
158
159
149 sendRegionInfoPacketToAll(); 160 sendRegionInfoPacketToAll();
161 if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
162 {
163 sendDetailedEstateData(remote_client, packet);
164 }
150 break; 165 break;
151 case "setregioninfo": 166 case "setregioninfo":
152 if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) 167 if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
@@ -189,6 +204,69 @@ namespace OpenSim.Region.Environment
189 } 204 }
190 } 205 }
191 206
207 private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
208 {
209
210 LLUUID invoice = packet.MethodData.Invoice;
211 packet.AgentData.TransactionID = LLUUID.Random();
212 packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
213 EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
214
215 for (int i = 0; i < 9; i++)
216 {
217 returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
218 }
219
220 //Sending Estate Settings
221 returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + m_scene.RegionInfo.MasterAvatarLastName);
222 returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
223 returnblock[2].Parameter = Helpers.IntToBytes((int)m_scene.RegionInfo.EstateSettings.estateID);
224 returnblock[3].Parameter = Helpers.IntToBytes(269516800);
225 returnblock[4].Parameter = Helpers.IntToBytes(0);
226 returnblock[5].Parameter = Helpers.IntToBytes(1);
227 returnblock[6].Parameter = Helpers.StringToField(LLUUID.Random().ToString());
228 returnblock[7].Parameter = Helpers.IntToBytes(1160895077);
229 returnblock[8].Parameter = Helpers.IntToBytes(1);
230 packet.ParamList = returnblock;
231 remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
232
233 // Stuck here at the moment The client sends a bunch of getinfo methods that need to be decoded the hard way
234 //Sending Estate Managers
235 packet = new EstateOwnerMessagePacket();
236 packet.AgentData.TransactionID = LLUUID.Random();
237 packet.AgentData.AgentID=remote_client.AgentId;
238 packet.AgentData.SessionID=remote_client.SessionId;
239 packet.MethodData.Invoice = invoice;
240 packet.MethodData.Method = Helpers.StringToField("setaccess");
241
242 LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
243
244 returnblock = new EstateOwnerMessagePacket.ParamListBlock[6+EstateManagers.Length];
245
246 for (int i = 0; i < (6 + EstateManagers.Length); i++)
247 {
248 returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
249 }
250 int j=0;
251 returnblock[j].Parameter = Helpers.IntToBytes((int)m_scene.RegionInfo.EstateSettings.estateID); j++;
252 returnblock[j].Parameter = Helpers.IntToBytes((int)EstateAccessCodex.EstateManagers); j++;
253 returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
254 returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
255 returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
256 returnblock[j].Parameter = Helpers.IntToBytes(EstateManagers.Length); j++;
257 for (int i = 0; i < EstateManagers.Length; i++)
258 {
259 returnblock[j].Parameter = Helpers.StringToField(EstateManagers[i].ToString()); j++;
260 }
261 packet.ParamList = returnblock;
262 remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
263
264
265
266
267
268 }
269
192 private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet) 270 private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
193 { 271 {
194 if (packet.ParamList.Length != 9) 272 if (packet.ParamList.Length != 9)
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 76601ec..db1cac5 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -83,13 +83,20 @@ namespace OpenSim.Region.Environment
83 return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; 83 return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
84 } 84 }
85 85
86 protected virtual bool IsEstateManager(LLUUID user) 86 public virtual bool IsEstateManager(LLUUID user)
87 { 87 {
88 if (m_bypassPermissions) 88 if (m_bypassPermissions)
89 { 89 {
90 return true; 90 return true;
91 } 91 }
92 92
93 LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers;
94 for (int i = 0; i < estatemanagers.Length; i++)
95 {
96 if (estatemanagers[i] == user)
97 return true;
98 }
99
93 return false; 100 return false;
94 } 101 }
95 102
@@ -414,7 +421,7 @@ namespace OpenSim.Region.Environment
414 421
415 #region Estate Permissions 422 #region Estate Permissions
416 423
417 protected virtual bool GenericEstatePermission(LLUUID user) 424 public virtual bool GenericEstatePermission(LLUUID user)
418 { 425 {
419 // Default: deny 426 // Default: deny
420 bool permission = false; 427 bool permission = false;
@@ -439,8 +446,8 @@ namespace OpenSim.Region.Environment
439 { 446 {
440 // Since this is potentially going on a grid... 447 // Since this is potentially going on a grid...
441 448
442 //return GenericEstatePermission(AgentId); 449 return GenericEstatePermission(user);
443 return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; 450 //return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
444 } 451 }
445 452
446 #endregion 453 #endregion
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 9454de0..3aa9583 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -320,7 +320,14 @@ namespace OpenSim.Region.Environment.Scenes
320 320
321 // TODO: m_animations and m_animationSeqs should always be of the same length. 321 // TODO: m_animations and m_animationSeqs should always be of the same length.
322 // Move them into an object to (hopefully) avoid threading issues. 322 // Move them into an object to (hopefully) avoid threading issues.
323 m_animations.Add(Animations.AnimsLLUUID["STAND"]); 323 try
324 {
325 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
326 }
327 catch (KeyNotFoundException)
328 {
329 MainLog.Instance.Warn("AVATAR", "KeyNotFound Exception playing avatar stand animation");
330 }
324 m_animationSeqs.Add(1); 331 m_animationSeqs.Add(1);
325 332
326 RegisterToEvents(); 333 RegisterToEvents();