Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | missing file (again) | UbitUmarov | 2012-10-13 | 1 | -4/+8 | |
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| | * | | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 2012-10-13 | 1 | -1/+3 | |
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| | * | | missing file | UbitUmarov | 2012-10-12 | 1 | -0/+6 | |
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| | * | | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 3 | -282/+532 | |
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| | * | | commit the right files! | UbitUmarov | 2012-10-12 | 2 | -5737/+4763 | |
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| | * | | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 2 | -4766/+5735 | |
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| | * | | normalize quaternion.Slerp outputs | UbitUmarov | 2012-10-10 | 2 | -0/+2 | |
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| | * | | add some quaternion normalizations to keep errors under control | UbitUmarov | 2012-10-10 | 1 | -0/+3 | |
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| | * | | debug | UbitUmarov | 2012-10-10 | 1 | -0/+6 | |
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| | * | | fix debug :) | UbitUmarov | 2012-10-09 | 1 | -1/+1 | |
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| | * | | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 | |
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| | * | | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 | |
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| | * | | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 | |
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| | * | | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 | |
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| | * | | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 9 | -12/+45 | |
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| | * | | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 | |
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| | * | | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 | |
| | | | | | | | | | | | | | | | | cases things seem not to stop | |||||
| | * | | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 2012-10-09 | 1 | -6/+8 | |
| | | | | | | | | | | | | | | | | geom types | |||||
| | * | | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 4 | -83/+229 | |
| | | | | | | | | | | | | | | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
| | * | | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 4 | -117/+112 | |
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| | * | | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 4 | -41/+85 | |
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| | * | | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 2012-10-07 | 1 | -0/+11 | |
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| | * | | fix wrong file commited | UbitUmarov | 2012-10-07 | 1 | -10/+0 | |
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| | * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-07 | 1 | -24/+7 | |
| | |\ \ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||||
| | | * | | comment out a spam coment on core Meshmerizer | UbitUmarov | 2012-10-07 | 1 | -26/+4 | |
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| | * | | | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-07 | 3 | -24/+118 | |
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| | * | | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 7 | -1052/+632 | |
| | | | | | | | | | | | | | | | | | | | | now | |||||
| | * | | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-05 | 2 | -16/+29 | |
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| | * | | | more changes and more non active code | UbitUmarov | 2012-10-04 | 4 | -29/+144 | |
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| | * | | | apply cmic fix to multi layer wearables | UbitUmarov | 2012-10-04 | 1 | -1/+1 | |
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| | * | | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-04 | 1 | -1/+12 | |
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| | * | | | | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 5 | -23/+615 | |
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| | * | | | | missing changed file | UbitUmarov | 2012-10-03 | 1 | -1/+1 | |
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| | * | | | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2012-10-03 | 2 | -4/+41 | |
| | | | | | | | | | | | | | | | | | | | | | | | | for all physics engines) | |||||
| | * | | | | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 2 | -4/+23 | |
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| | * | | | | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 7 | -163/+262 | |
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| * | | | | | Allow the console to be used by gods as well as region owners. | Melanie | 2012-10-17 | 1 | -1/+1 | |
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* | | | | | | Merge branch 'master' into careminster | Melanie | 2012-10-18 | 1 | -15/+0 | |
|\ \ \ \ \ \ | | |_|_|_|/ | |/| | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||||
| * | | | | | minor: Remove event method doc from LLClientView that I forgot in the last ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -15/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | commit (1de80c) | |||||
* | | | | | | Merge branch 'master' into careminster | Melanie | 2012-10-18 | 1 | -41/+68 | |
|\ \ \ \ \ \ | |/ / / / / | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||||
| * | | | | | Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵ | Justin Clark-Casey (justincc) | 2012-10-17 | 1 | -41/+68 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously. | |||||
* | | | | | | Merge branch 'master' into careminster | Melanie | 2012-10-17 | 4 | -14/+62 | |
|\ \ \ \ \ \ | |/ / / / / | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||||
| * | | | | | Explicitly return only the incoming AgentUpdate packet as this is the only ↵ | Justin Clark-Casey (justincc) | 2012-10-17 | 3 | -8/+30 | |
| | | | | | | | | | | | | | | | | | | | | | | | | one we pool atm, rather than attempting to return all incoming packets. | |||||
| * | | | | | If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵ | Justin Clark-Casey (justincc) | 2012-10-17 | 2 | -2/+30 | |
| | | | | | | | | | | | | | | | | | | | | | | | | churn | |||||
* | | | | | | Merge branch 'avination' into careminster | Melanie | 2012-10-17 | 7 | -18/+45 | |
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| * | | | | | Fix perms when linking an object. Set root part perms to the perms | Melanie | 2012-10-14 | 5 | -15/+30 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August. | |||||
| * | | | | | Allow bypassing perms dialog (console only) | Melanie | 2012-10-14 | 1 | -0/+4 | |
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| * | | | | | Make texture sedning use only two threads to make things less harsh on bandwidth | Melanie | 2012-10-14 | 1 | -2/+2 | |
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| * | | | | | Remove spammy debug for IM | Melanie | 2012-10-11 | 1 | -3/+3 | |
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| * | | | | | Change permissions on child prim inventory items when god mode "force | Melanie | 2012-10-08 | 2 | -2/+10 | |
| | |_|_|/ | |/| | | | | | | | | | | | | | permissive" is used. |