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| | * | missing file (again)UbitUmarov2012-10-131-4/+8
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| | * | longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
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| | * | missing fileUbitUmarov2012-10-121-0/+6
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| | * | [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
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| | * | commit the right files!UbitUmarov2012-10-122-5737/+4763
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| | * | remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
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| | * | normalize quaternion.Slerp outputsUbitUmarov2012-10-102-0/+2
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| | * | add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
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| | * | debugUbitUmarov2012-10-101-0/+6
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| | * | fix debug :)UbitUmarov2012-10-091-1/+1
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| | * | debug...UbitUmarov2012-10-091-0/+5
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| | * | debug...UbitUmarov2012-10-091-2/+5
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| | * | avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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| | * | another debug msgUbitUmarov2012-10-091-0/+22
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| | * | force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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| | * | temporary debug codeUbitUmarov2012-10-091-0/+19
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| | * | fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | | | | | | | | | | | | | cases things seem not to stop
| | * | Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | | | | | | | | | | | | | geom types
| | * | move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | | | | | | | | | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
| | * | a few changes/fix (?)UbitUmarov2012-10-074-117/+112
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| | * | bug fix + make costs visible for testingUbitUmarov2012-10-074-41/+85
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| | * | refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
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| | * | fix wrong file commitedUbitUmarov2012-10-071-10/+0
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| | * | Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
| | |\ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| | | * | comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
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| | * | | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
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| | * | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-077-1052/+632
| | | | | | | | | | | | | | | | | | | | now
| | * | | Merge branch 'avination' into ubitworkUbitUmarov2012-10-052-16/+29
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| | * | | more changes and more non active codeUbitUmarov2012-10-044-29/+144
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| | * | | apply cmic fix to multi layer wearablesUbitUmarov2012-10-041-1/+1
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| | * | | Merge branch 'avination' into ubitworkUbitUmarov2012-10-041-1/+12
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| | * | | | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
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| | * | | | missing changed fileUbitUmarov2012-10-031-1/+1
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| | * | | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-032-4/+41
| | | | | | | | | | | | | | | | | | | | | | | | for all physics engines)
| | * | | | making meshworker have more work..UbitUmarov2012-10-032-4/+23
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| | * | | | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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| * | | | | Allow the console to be used by gods as well as region owners.Melanie2012-10-171-1/+1
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* | | | | | Merge branch 'master' into careminsterMelanie2012-10-181-15/+0
|\ \ \ \ \ \ | | |_|_|_|/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
| * | | | | minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)2012-10-181-15/+0
| | | | | | | | | | | | | | | | | | | | | | | | commit (1de80c)
* | | | | | Merge branch 'master' into careminsterMelanie2012-10-181-41/+68
|\ \ \ \ \ \ | |/ / / / / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | | | | Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)2012-10-171-41/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
* | | | | | Merge branch 'master' into careminsterMelanie2012-10-174-14/+62
|\ \ \ \ \ \ | |/ / / / / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | | | | Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)2012-10-173-8/+30
| | | | | | | | | | | | | | | | | | | | | | | | one we pool atm, rather than attempting to return all incoming packets.
| * | | | | If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2012-10-172-2/+30
| | | | | | | | | | | | | | | | | | | | | | | | churn
* | | | | | Merge branch 'avination' into careminsterMelanie2012-10-177-18/+45
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| * | | | | Fix perms when linking an object. Set root part perms to the permsMelanie2012-10-145-15/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
| * | | | | Allow bypassing perms dialog (console only)Melanie2012-10-141-0/+4
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| * | | | | Make texture sedning use only two threads to make things less harsh on bandwidthMelanie2012-10-141-2/+2
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| * | | | | Remove spammy debug for IMMelanie2012-10-111-3/+3
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| * | | | | Change permissions on child prim inventory items when god mode "forceMelanie2012-10-082-2/+10
| | |_|_|/ | |/| | | | | | | | | | | | | permissive" is used.