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authorUbitUmarov2012-10-04 04:55:53 +0100
committerUbitUmarov2012-10-04 04:55:53 +0100
commit51e1830f86cd0253879f4f60470a3b5fa2b3db7c (patch)
tree834792c6c8315694219f03590037e9f70dd3e1e4 /OpenSim/Region
parent missing changed file (diff)
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more changes. Most code not in use
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs1
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs6
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs78
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs521
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs32
5 files changed, 615 insertions, 23 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 06f3c8b..460b48e 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -82,5 +82,6 @@ namespace OpenSim.Region.Physics.Manager
82 void Append(IMesh newMesh); 82 void Append(IMesh newMesh);
83 void TransformLinear(float[,] matrix, float[] offset); 83 void TransformLinear(float[,] matrix, float[] offset);
84 Vector3 GetCentroid(); 84 Vector3 GetCentroid();
85 Vector3 GetOBB();
85 } 86 }
86} 87}
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index c715642..c03f18b 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -148,6 +148,12 @@ namespace OpenSim.Region.Physics.Meshing
148 return Vector3.Zero; 148 return Vector3.Zero;
149 } 149 }
150 150
151 // not functional
152 public Vector3 GetOBB()
153 {
154 return new Vector3(0.5f, 0.5f, 0.5f);
155 }
156
151 public void CalcNormals() 157 public void CalcNormals()
152 { 158 {
153 int iTriangles = m_triangles.Count; 159 int iTriangles = m_triangles.Count;
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
index 98c0f0b..47e0cf4 100644
--- a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -48,8 +48,14 @@ namespace OpenSim.Region.Physics.Meshing
48 int m_indexCount = 0; 48 int m_indexCount = 0;
49 public float[] m_normals; 49 public float[] m_normals;
50 Vector3 m_centroid; 50 Vector3 m_centroid;
51 int m_centroidDiv; 51 float m_obbXmin;
52 float m_obbXmax;
53 float m_obbYmin;
54 float m_obbYmax;
55 float m_obbZmin;
56 float m_obbZmax;
52 57
58 int m_centroidDiv;
53 59
54 private class vertexcomp : IEqualityComparer<Vertex> 60 private class vertexcomp : IEqualityComparer<Vertex>
55 { 61 {
@@ -77,6 +83,14 @@ namespace OpenSim.Region.Physics.Meshing
77 m_triangles = new List<Triangle>(); 83 m_triangles = new List<Triangle>();
78 m_centroid = Vector3.Zero; 84 m_centroid = Vector3.Zero;
79 m_centroidDiv = 0; 85 m_centroidDiv = 0;
86 m_obbXmin = float.MaxValue;
87 m_obbXmax = float.MinValue;
88 m_obbYmin = float.MaxValue;
89 m_obbYmax = float.MinValue;
90 m_obbZmin = float.MaxValue;
91 m_obbZmax = float.MinValue;
92
93
80 } 94 }
81 95
82 public int RefCount { get; set; } 96 public int RefCount { get; set; }
@@ -102,6 +116,35 @@ namespace OpenSim.Region.Physics.Meshing
102 return result; 116 return result;
103 } 117 }
104 118
119 public void addVertexLStats(Vertex v)
120 {
121 float x = v.X;
122 float y = v.Y;
123 float z = v.Z;
124
125 m_centroid.X += x;
126 m_centroid.Y += y;
127 m_centroid.Z += z;
128 m_centroidDiv++;
129
130 if (x > m_obbXmax)
131 m_obbXmax = x;
132 else if (x < m_obbXmin)
133 m_obbXmin = x;
134
135 if (y > m_obbYmax)
136 m_obbYmax = y;
137 else if (y < m_obbYmin)
138 m_obbYmin = y;
139
140 if (z > m_obbZmax)
141 m_obbZmax = z;
142 else if (z < m_obbZmin)
143 m_obbZmin = z;
144
145 }
146
147
105 public void Add(Triangle triangle) 148 public void Add(Triangle triangle)
106 { 149 {
107 if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero) 150 if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
@@ -127,26 +170,17 @@ namespace OpenSim.Region.Physics.Meshing
127 if (!m_vertices.ContainsKey(triangle.v1)) 170 if (!m_vertices.ContainsKey(triangle.v1))
128 { 171 {
129 m_vertices[triangle.v1] = m_vertices.Count; 172 m_vertices[triangle.v1] = m_vertices.Count;
130 m_centroid.X += triangle.v1.X; 173 addVertexLStats(triangle.v1);
131 m_centroid.Y += triangle.v1.Y;
132 m_centroid.Z += triangle.v1.Z;
133 m_centroidDiv++;
134 } 174 }
135 if (!m_vertices.ContainsKey(triangle.v2)) 175 if (!m_vertices.ContainsKey(triangle.v2))
136 { 176 {
137 m_vertices[triangle.v2] = m_vertices.Count; 177 m_vertices[triangle.v2] = m_vertices.Count;
138 m_centroid.X += triangle.v2.X; 178 addVertexLStats(triangle.v2);
139 m_centroid.Y += triangle.v2.Y;
140 m_centroid.Z += triangle.v2.Z;
141 m_centroidDiv++;
142 } 179 }
143 if (!m_vertices.ContainsKey(triangle.v3)) 180 if (!m_vertices.ContainsKey(triangle.v3))
144 { 181 {
145 m_vertices[triangle.v3] = m_vertices.Count; 182 m_vertices[triangle.v3] = m_vertices.Count;
146 m_centroid.X += triangle.v3.X; 183 addVertexLStats(triangle.v3);
147 m_centroid.Y += triangle.v3.Y;
148 m_centroid.Z += triangle.v3.Z;
149 m_centroidDiv++;
150 } 184 }
151 m_triangles.Add(triangle); 185 m_triangles.Add(triangle);
152 } 186 }
@@ -159,6 +193,24 @@ namespace OpenSim.Region.Physics.Meshing
159 return Vector3.Zero; 193 return Vector3.Zero;
160 } 194 }
161 195
196 public Vector3 GetOBB()
197 {
198 float x, y, z;
199 if (m_centroidDiv > 0)
200 {
201 x = (m_obbXmax - m_obbXmin) * 0.5f;
202 y = (m_obbYmax - m_obbYmin) * 0.5f;
203 z = (m_obbZmax - m_obbZmin) * 0.5f;
204 }
205 else // ??
206 {
207 x = 0.5f;
208 y = 0.5f;
209 z = 0.5f;
210 }
211 return new Vector3(x, y, z);
212 }
213
162 public void CalcNormals() 214 public void CalcNormals()
163 { 215 {
164 int iTriangles = m_triangles.Count; 216 int iTriangles = m_triangles.Count;
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
index b0231e9..9bf3667 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
@@ -24,16 +24,20 @@ namespace OpenSim.Region.Physics.OdePlugin
24 private OdeScene m_scene; 24 private OdeScene m_scene;
25 private IMesher m_mesher; 25 private IMesher m_mesher;
26 26
27
27 public bool meshSculptedPrim = true; 28 public bool meshSculptedPrim = true;
28 public bool forceSimplePrimMeshing = false; 29 public bool forceSimplePrimMeshing = false;
29 public float meshSculptLOD = 32; 30 public float meshSculptLOD = 32;
30 public float MeshSculptphysicalLOD = 32; 31 public float MeshSculptphysicalLOD = 32;
31 32
32 public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig) 33 private IntPtr m_workODEspace = IntPtr.Zero;
34
35 public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IntPtr pWorkSpace, IConfig pConfig)
33 { 36 {
34 m_scene = pScene; 37 m_scene = pScene;
35 m_log = pLog; 38 m_log = pLog;
36 m_mesher = pMesher; 39 m_mesher = pMesher;
40 m_workODEspace = pWorkSpace;
37 41
38 if (pConfig != null) 42 if (pConfig != null)
39 { 43 {
@@ -196,24 +200,508 @@ namespace OpenSim.Region.Physics.OdePlugin
196 if (pbs.SculptTexture == UUID.Zero) 200 if (pbs.SculptTexture == UUID.Zero)
197 return null; 201 return null;
198 202
199 if(pbs.SculptType != (byte)SculptType.Mesh) 203 if (pbs.SculptType != (byte)SculptType.Mesh)
200 { // check for sculpt decoded image on cache) 204 { // check for sculpt decoded image on cache)
201 if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + pbs.SculptTexture.ToString()))) 205 if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + pbs.SculptTexture.ToString())))
202 return m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex); 206 return m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex);
203 } 207 }
204 208
205 if(pbs.SculptData != null && pbs.SculptData.Length >0) 209 if (pbs.SculptData != null && pbs.SculptData.Length > 0)
206 return m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex); 210 return m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex);
207 211
208 ODEAssetRequest asr; 212 ODEAssetRequest asr;
209 RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod; 213 RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod;
210 if (assetProvider != null) 214 if (assetProvider != null)
211 asr = new ODEAssetRequest(this, assetProvider, actor, pbs); 215 asr = new ODEAssetRequest(this, assetProvider, actor, pbs, m_log);
216
212 return null; 217 return null;
213 } 218 }
214 } 219 }
215 return mesh; 220 return mesh;
216 } 221 }
222
223 private bool GetTriMeshGeo(ODEPhysRepData repData)
224 {
225 IntPtr vertices, indices;
226 IntPtr triMeshData = IntPtr.Zero;
227 IntPtr geo = IntPtr.Zero;
228 int vertexCount, indexCount;
229 int vertexStride, triStride;
230
231 PhysicsActor actor = repData.actor;
232
233 IMesh mesh = repData.mesh;
234
235 if (mesh == null)
236 {
237 mesh = getMesh(repData.actor, repData.pbs, repData.size, repData.shapetype);
238 }
239
240 if (mesh == null)
241 return false;
242
243 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
244 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
245
246 if (vertexCount == 0 || indexCount == 0)
247 {
248 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}",
249 actor.Name, repData.pbs.SculptTexture.ToString());
250 mesh.releaseSourceMeshData();
251 return false;
252 }
253
254 repData.OBBOffset = mesh.GetCentroid();
255 repData.OBB = mesh.GetOBB();
256 repData.hasOBB = true;
257 repData.physCost = 0.0013f * (float)indexCount;
258
259 mesh.releaseSourceMeshData();
260
261 try
262 {
263 triMeshData = d.GeomTriMeshDataCreate();
264
265 d.GeomTriMeshDataBuildSimple(triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
266 d.GeomTriMeshDataPreprocess(triMeshData);
267
268 m_scene.waitForSpaceUnlock(m_workODEspace);
269 geo = d.CreateTriMesh(m_workODEspace, triMeshData, null, null, null);
270 }
271
272 catch (Exception e)
273 {
274 m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", actor.Name, e);
275 if (triMeshData != IntPtr.Zero)
276 {
277 d.GeomTriMeshDataDestroy(triMeshData);
278 repData.triMeshData = IntPtr.Zero;
279 }
280 repData.geo = IntPtr.Zero;
281 return false;
282 }
283
284 repData.geo = geo;
285 repData.triMeshData = triMeshData;
286 repData.curSpace = m_workODEspace;
287 return true;
288 }
289
290 public ODEPhysRepData CreateActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, IMesh pMesh, Vector3 size, byte shapetype)
291 {
292 ODEPhysRepData repData = new ODEPhysRepData();
293
294 repData.actor = actor;
295 repData.pbs = pbs;
296 repData.mesh = pMesh;
297 repData.size = size;
298 repData.shapetype = shapetype;
299
300 IntPtr geo = IntPtr.Zero;
301 bool hasMesh = false;
302 if (needsMeshing(pbs))
303 {
304 if (GetTriMeshGeo(repData))
305 hasMesh = true;
306 else
307 repData.canColide = false;
308 }
309
310 if (!hasMesh)
311 {
312 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
313 && size.X == size.Y && size.Y == size.Z)
314 { // it's a sphere
315 m_scene.waitForSpaceUnlock(m_workODEspace);
316 try
317 {
318 geo = d.CreateSphere(m_workODEspace, size.X * 0.5f);
319 }
320 catch (Exception e)
321 {
322 m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
323 return null;
324 }
325 }
326 else
327 {// do it as a box
328 m_scene.waitForSpaceUnlock(m_workODEspace);
329 try
330 {
331 //Console.WriteLine(" CreateGeom 4");
332 geo = d.CreateBox(m_workODEspace, size.X, size.Y, size.Z);
333 }
334 catch (Exception e)
335 {
336 m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
337 return null;
338 }
339 }
340
341 repData.physCost = 0.1f;
342 repData.streamCost = 1.0f;
343 repData.geo = geo;
344 }
345
346 repData.curSpace = m_workODEspace;
347
348 CalcVolumeData(repData);
349
350 return repData;
351 }
352
353 private void CalculateBasicPrimVolume(ODEPhysRepData repData)
354 {
355 PrimitiveBaseShape _pbs = repData.pbs;
356 Vector3 _size = repData.size;
357
358 float volume = _size.X * _size.Y * _size.Z; // default
359 float tmp;
360
361 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
362 float hollowVolume = hollowAmount * hollowAmount;
363
364 switch (_pbs.ProfileShape)
365 {
366 case ProfileShape.Square:
367 // default box
368
369 if (_pbs.PathCurve == (byte)Extrusion.Straight)
370 {
371 if (hollowAmount > 0.0)
372 {
373 switch (_pbs.HollowShape)
374 {
375 case HollowShape.Square:
376 case HollowShape.Same:
377 break;
378
379 case HollowShape.Circle:
380
381 hollowVolume *= 0.78539816339f;
382 break;
383
384 case HollowShape.Triangle:
385
386 hollowVolume *= (0.5f * .5f);
387 break;
388
389 default:
390 hollowVolume = 0;
391 break;
392 }
393 volume *= (1.0f - hollowVolume);
394 }
395 }
396
397 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
398 {
399 //a tube
400
401 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
402 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
403 volume -= volume * tmp * tmp;
404
405 if (hollowAmount > 0.0)
406 {
407 hollowVolume *= hollowAmount;
408
409 switch (_pbs.HollowShape)
410 {
411 case HollowShape.Square:
412 case HollowShape.Same:
413 break;
414
415 case HollowShape.Circle:
416 hollowVolume *= 0.78539816339f;
417 break;
418
419 case HollowShape.Triangle:
420 hollowVolume *= 0.5f * 0.5f;
421 break;
422 default:
423 hollowVolume = 0;
424 break;
425 }
426 volume *= (1.0f - hollowVolume);
427 }
428 }
429
430 break;
431
432 case ProfileShape.Circle:
433
434 if (_pbs.PathCurve == (byte)Extrusion.Straight)
435 {
436 volume *= 0.78539816339f; // elipse base
437
438 if (hollowAmount > 0.0)
439 {
440 switch (_pbs.HollowShape)
441 {
442 case HollowShape.Same:
443 case HollowShape.Circle:
444 break;
445
446 case HollowShape.Square:
447 hollowVolume *= 0.5f * 2.5984480504799f;
448 break;
449
450 case HollowShape.Triangle:
451 hollowVolume *= .5f * 1.27323954473516f;
452 break;
453
454 default:
455 hollowVolume = 0;
456 break;
457 }
458 volume *= (1.0f - hollowVolume);
459 }
460 }
461
462 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
463 {
464 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
465 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
466 volume *= (1.0f - tmp * tmp);
467
468 if (hollowAmount > 0.0)
469 {
470
471 // calculate the hollow volume by it's shape compared to the prim shape
472 hollowVolume *= hollowAmount;
473
474 switch (_pbs.HollowShape)
475 {
476 case HollowShape.Same:
477 case HollowShape.Circle:
478 break;
479
480 case HollowShape.Square:
481 hollowVolume *= 0.5f * 2.5984480504799f;
482 break;
483
484 case HollowShape.Triangle:
485 hollowVolume *= .5f * 1.27323954473516f;
486 break;
487
488 default:
489 hollowVolume = 0;
490 break;
491 }
492 volume *= (1.0f - hollowVolume);
493 }
494 }
495 break;
496
497 case ProfileShape.HalfCircle:
498 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
499 {
500 volume *= 0.5236f;
501
502 if (hollowAmount > 0.0)
503 {
504 hollowVolume *= hollowAmount;
505
506 switch (_pbs.HollowShape)
507 {
508 case HollowShape.Circle:
509 case HollowShape.Triangle: // diference in sl is minor and odd
510 case HollowShape.Same:
511 break;
512
513 case HollowShape.Square:
514 hollowVolume *= 0.909f;
515 break;
516
517 // case HollowShape.Triangle:
518 // hollowVolume *= .827f;
519 // break;
520 default:
521 hollowVolume = 0;
522 break;
523 }
524 volume *= (1.0f - hollowVolume);
525 }
526
527 }
528 break;
529
530 case ProfileShape.EquilateralTriangle:
531
532 if (_pbs.PathCurve == (byte)Extrusion.Straight)
533 {
534 volume *= 0.32475953f;
535
536 if (hollowAmount > 0.0)
537 {
538
539 // calculate the hollow volume by it's shape compared to the prim shape
540 switch (_pbs.HollowShape)
541 {
542 case HollowShape.Same:
543 case HollowShape.Triangle:
544 hollowVolume *= .25f;
545 break;
546
547 case HollowShape.Square:
548 hollowVolume *= 0.499849f * 3.07920140172638f;
549 break;
550
551 case HollowShape.Circle:
552 // Hollow shape is a perfect cyllinder in respect to the cube's scale
553 // Cyllinder hollow volume calculation
554
555 hollowVolume *= 0.1963495f * 3.07920140172638f;
556 break;
557
558 default:
559 hollowVolume = 0;
560 break;
561 }
562 volume *= (1.0f - hollowVolume);
563 }
564 }
565 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
566 {
567 volume *= 0.32475953f;
568 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
569 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
570 volume *= (1.0f - tmp * tmp);
571
572 if (hollowAmount > 0.0)
573 {
574
575 hollowVolume *= hollowAmount;
576
577 switch (_pbs.HollowShape)
578 {
579 case HollowShape.Same:
580 case HollowShape.Triangle:
581 hollowVolume *= .25f;
582 break;
583
584 case HollowShape.Square:
585 hollowVolume *= 0.499849f * 3.07920140172638f;
586 break;
587
588 case HollowShape.Circle:
589
590 hollowVolume *= 0.1963495f * 3.07920140172638f;
591 break;
592
593 default:
594 hollowVolume = 0;
595 break;
596 }
597 volume *= (1.0f - hollowVolume);
598 }
599 }
600 break;
601
602 default:
603 break;
604 }
605
606 float taperX1;
607 float taperY1;
608 float taperX;
609 float taperY;
610 float pathBegin;
611 float pathEnd;
612 float profileBegin;
613 float profileEnd;
614
615 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
616 {
617 taperX1 = _pbs.PathScaleX * 0.01f;
618 if (taperX1 > 1.0f)
619 taperX1 = 2.0f - taperX1;
620 taperX = 1.0f - taperX1;
621
622 taperY1 = _pbs.PathScaleY * 0.01f;
623 if (taperY1 > 1.0f)
624 taperY1 = 2.0f - taperY1;
625 taperY = 1.0f - taperY1;
626 }
627 else
628 {
629 taperX = _pbs.PathTaperX * 0.01f;
630 if (taperX < 0.0f)
631 taperX = -taperX;
632 taperX1 = 1.0f - taperX;
633
634 taperY = _pbs.PathTaperY * 0.01f;
635 if (taperY < 0.0f)
636 taperY = -taperY;
637 taperY1 = 1.0f - taperY;
638 }
639
640 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
641
642 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
643 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
644 volume *= (pathEnd - pathBegin);
645
646 // this is crude aproximation
647 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
648 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
649 volume *= (profileEnd - profileBegin);
650
651 repData.volume = volume;
652 }
653
654 private void CalcVolumeData(ODEPhysRepData repData)
655 {
656 float volume;
657 Vector3 OBB = repData.size;
658 Vector3 OBBoffset;
659 IntPtr geo = repData.geo;
660
661 if (geo == IntPtr.Zero || repData.triMeshData == IntPtr.Zero)
662 {
663 OBB.X *= 0.5f;
664 OBB.Y *= 0.5f;
665 OBB.Z *= 0.5f;
666
667 repData.OBB = OBB;
668 repData.OBBOffset = Vector3.Zero;
669 }
670 else if (!repData.hasOBB) // should this happen?
671 {
672 d.AABB AABB;
673 d.GeomGetAABB(geo, out AABB); // get the AABB from engine geom
674
675 OBB.X = (AABB.MaxX - AABB.MinX) * 0.5f;
676 OBB.Y = (AABB.MaxY - AABB.MinY) * 0.5f;
677 OBB.Z = (AABB.MaxZ - AABB.MinZ) * 0.5f;
678 repData.OBB = OBB;
679 OBBoffset.X = (AABB.MaxX + AABB.MinX) * 0.5f;
680 OBBoffset.Y = (AABB.MaxY + AABB.MinY) * 0.5f;
681 OBBoffset.Z = (AABB.MaxZ + AABB.MinZ) * 0.5f;
682 repData.OBBOffset = Vector3.Zero;
683 }
684
685 // also its own inertia and mass
686 // keep using basic shape mass for now
687 CalculateBasicPrimVolume(repData);
688
689 if (repData.hasOBB)
690 {
691 OBB = repData.OBB;
692 float pc = repData.physCost;
693 float psf = OBB.X * (OBB.Y + OBB.Z) + OBB.Y * OBB.Z;
694 psf *= 1.33f * .2f;
695
696 pc *= psf;
697 if (pc < 0.1f)
698 pc = 0.1f;
699
700 repData.physCost = pc;
701 }
702 else
703 repData.physCost = 0.1f;
704 }
217 } 705 }
218 706
219 public class ODEAssetRequest 707 public class ODEAssetRequest
@@ -221,12 +709,15 @@ namespace OpenSim.Region.Physics.OdePlugin
221 PhysicsActor m_actor; 709 PhysicsActor m_actor;
222 ODEMeshWorker m_worker; 710 ODEMeshWorker m_worker;
223 PrimitiveBaseShape m_pbs; 711 PrimitiveBaseShape m_pbs;
712 private ILog m_log;
224 713
225 public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider, PhysicsActor pActor, PrimitiveBaseShape ppbs) 714 public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider,
715 PhysicsActor pActor, PrimitiveBaseShape ppbs, ILog plog)
226 { 716 {
227 m_actor = pActor; 717 m_actor = pActor;
228 m_worker = pWorker; 718 m_worker = pWorker;
229 m_pbs = ppbs; 719 m_pbs = ppbs;
720 m_log = plog;
230 721
231 if (provider == null) 722 if (provider == null)
232 return; 723 return;
@@ -240,10 +731,22 @@ namespace OpenSim.Region.Physics.OdePlugin
240 731
241 void ODEassetReceived(AssetBase asset) 732 void ODEassetReceived(AssetBase asset)
242 { 733 {
243 if (m_actor != null && m_pbs != null && asset != null && asset.Data != null && asset.Data.Length > 0) 734 if (m_actor != null && m_pbs != null)
244 { 735 {
245 m_pbs.SculptData = asset.Data; 736 if (asset != null)
246 m_actor.Shape = m_pbs; 737 {
738 if (asset.Data != null && asset.Data.Length > 0)
739 {
740 m_pbs.SculptData = asset.Data;
741 m_actor.Shape = m_pbs;
742 }
743 else
744 m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.",
745 m_actor.Name, asset.ID.ToString());
746 }
747 else
748 m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.",
749 m_actor.Name);
247 } 750 }
248 } 751 }
249 } 752 }
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 7c00600..d426112 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -60,6 +60,29 @@ namespace OpenSim.Region.Physics.OdePlugin
60 public int lastframe; 60 public int lastframe;
61 } 61 }
62 62
63 public class ODEPhysRepData
64 {
65 public PhysicsActor actor;
66 public IntPtr geo = IntPtr.Zero;
67 public IntPtr triMeshData = IntPtr.Zero;
68 public IMesh mesh;
69 public IntPtr curSpace = IntPtr.Zero;
70 public PrimitiveBaseShape pbs;
71
72 public Vector3 size = Vector3.Zero;
73 public Vector3 OBB = Vector3.Zero;
74 public Vector3 OBBOffset = Vector3.Zero;
75
76 public float volume;
77
78 public float physCost = 0.0f;
79 public float streamCost = 0;
80 public byte shapetype = 0;
81 public bool canColide = true;
82 public bool hasOBB = false;
83 public bool hasMeshVolume = false;
84 }
85
63 // colision flags of things others can colide with 86 // colision flags of things others can colide with
64 // rays, sensors, probes removed since can't be colided with 87 // rays, sensors, probes removed since can't be colided with
65 // The top space where things are placed provided further selection 88 // The top space where things are placed provided further selection
@@ -297,6 +320,7 @@ namespace OpenSim.Region.Physics.OdePlugin
297 public IntPtr TopSpace; // the global space 320 public IntPtr TopSpace; // the global space
298 public IntPtr ActiveSpace; // space for active prims 321 public IntPtr ActiveSpace; // space for active prims
299 public IntPtr StaticSpace; // space for the static things around 322 public IntPtr StaticSpace; // space for the static things around
323 public IntPtr WorkSpace; // no collisions work space
300 324
301 // some speedup variables 325 // some speedup variables
302 private int spaceGridMaxX; 326 private int spaceGridMaxX;
@@ -369,6 +393,7 @@ namespace OpenSim.Region.Physics.OdePlugin
369 // now the major subspaces 393 // now the major subspaces
370 ActiveSpace = d.HashSpaceCreate(TopSpace); 394 ActiveSpace = d.HashSpaceCreate(TopSpace);
371 StaticSpace = d.HashSpaceCreate(TopSpace); 395 StaticSpace = d.HashSpaceCreate(TopSpace);
396 WorkSpace = d.HashSpaceCreate(TopSpace);
372 } 397 }
373 catch 398 catch
374 { 399 {
@@ -378,10 +403,12 @@ namespace OpenSim.Region.Physics.OdePlugin
378 d.HashSpaceSetLevels(TopSpace, -2, 8); 403 d.HashSpaceSetLevels(TopSpace, -2, 8);
379 d.HashSpaceSetLevels(ActiveSpace, -2, 8); 404 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
380 d.HashSpaceSetLevels(StaticSpace, -2, 8); 405 d.HashSpaceSetLevels(StaticSpace, -2, 8);
406 d.HashSpaceSetLevels(WorkSpace, -2, 8);
381 407
382 // demote to second level 408 // demote to second level
383 d.SpaceSetSublevel(ActiveSpace, 1); 409 d.SpaceSetSublevel(ActiveSpace, 1);
384 d.SpaceSetSublevel(StaticSpace, 1); 410 d.SpaceSetSublevel(StaticSpace, 1);
411 d.SpaceSetSublevel(WorkSpace, 1);
385 412
386 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space | 413 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
387 CollisionCategories.Geom | 414 CollisionCategories.Geom |
@@ -399,6 +426,9 @@ namespace OpenSim.Region.Physics.OdePlugin
399 )); 426 ));
400 d.GeomSetCollideBits(StaticSpace, 0); 427 d.GeomSetCollideBits(StaticSpace, 0);
401 428
429 d.GeomSetCategoryBits(WorkSpace, 0);
430 d.GeomSetCollideBits(WorkSpace, 0);
431
402 contactgroup = d.JointGroupCreate(0); 432 contactgroup = d.JointGroupCreate(0);
403 //contactgroup 433 //contactgroup
404 434
@@ -478,7 +508,7 @@ namespace OpenSim.Region.Physics.OdePlugin
478 } 508 }
479 } 509 }
480 510
481 m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig); 511 m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, WorkSpace, physicsconfig);
482 512
483 HalfOdeStep = ODE_STEPSIZE * 0.5f; 513 HalfOdeStep = ODE_STEPSIZE * 0.5f;
484 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); 514 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);