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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
missing file
UbitUmarov
2012-12-11
1
-0
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+9
*
a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
/
+363
*
typo fix
UbitUmarov
2012-12-10
1
-2
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+3
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add velocityinterpolator packets handling but actually do nothing, since
UbitUmarov
2012-12-09
1
-1
/
+27
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add some default size setting and checks
UbitUmarov
2012-12-07
1
-1
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+2
*
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
4
-12
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+28
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create a new ode character also with the new information
UbitUmarov
2012-12-07
4
-5
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+26
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
5
-5
/
+66
*
fix regression
UbitUmarov
2012-12-07
1
-2
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+2
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*TEST* add some avatar skeleton information and use it to calculate avatar
UbitUmarov
2012-12-07
1
-4
/
+25
*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
4
-105
/
+85
*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
/
+47
*
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
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+4
*
Merge branch 'avination' into ubitwork
Melanie
2012-12-03
6
-107
/
+383
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
3
-103
/
+350
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*
fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
/
+8
|
*
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
/
+16
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*
adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
/
+11
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*
Add a transaction ID to the money module path for llTransferLindenDollars
Melanie
2012-12-03
2
-3
/
+3
*
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
/
+6
*
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avoid potencial NullReferenceException
UbitUmarov
2012-11-24
1
-2
/
+5
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/
*
Remove a superfluous newline from help
Melanie
2012-11-23
1
-2
/
+2
*
Merge branch 'careminster' into avination
Melanie
2012-11-23
7
-33
/
+129
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Merge branch 'master' into careminster
Melanie
2012-11-23
7
-33
/
+129
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Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
2012-11-23
1
-8
/
+13
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minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2012-11-23
2
-1
/
+9
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*
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2012-11-23
4
-36
/
+51
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Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
2012-11-23
1
-0
/
+58
*
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Remove duplicate registration of the help topics for the module commander
Melanie
2012-11-23
1
-5
/
+5
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*
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Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
2012-11-23
1
-4
/
+8
*
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Merge branch 'master' into careminster
Melanie
2012-11-23
1
-0
/
+7
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*
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
2012-11-23
1
-0
/
+7
*
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Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
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+54
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*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
/
+54
*
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Merge branch 'master' into careminster
Melanie
2012-11-22
3
-223
/
+30
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Factor out command script code.
Justin Clark-Casey (justincc)
2012-11-22
1
-36
/
+0
|
*
Make "config show/set/get/save" console commands available on all servers
Justin Clark-Casey (justincc)
2012-11-22
3
-171
/
+29
|
*
Make "show info" command available across all servers
Justin Clark-Casey (justincc)
2012-11-22
1
-16
/
+1
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*
factor out common HandleShow code for "show uptime"
Justin Clark-Casey (justincc)
2012-11-22
1
-1
/
+1
*
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Merge branch 'avination' into careminster
Melanie
2012-11-22
1
-7
/
+35
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* While this is not producing any problems.. and does help in low bandwidth ...
teravus
2012-11-22
1
-7
/
+35
*
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Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
/
+713
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BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
/
+39
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*
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BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
/
+44
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*
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BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
/
+46
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*
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BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
/
+454
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*
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BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
/
+253
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*
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BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
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+327
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*
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
/
+8
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*
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
/
+22
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