Commit message (Collapse) | Author | Age | Files | Lines | |
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* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
| | | | | destrution so there are no 'leaks'. | ||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
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* | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 2012-05-30 | 1 | -0/+4 |
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* | Fix the log standing attach-from-world bug. | Melanie | 2012-05-30 | 2 | -42/+59 |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 |
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* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 |
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* | Fix collision filtering | Melanie | 2012-05-29 | 1 | -10/+10 |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
| | | | | freemove() is called | ||||
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
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* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-28 | 1 | -176/+90 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| * | Place the return back into collision sounds. | Melanie | 2012-05-28 | 1 | -0/+4 |
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| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-28 | 4 | -38/+110 |
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| * | | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 2012-05-28 | 1 | -176/+90 |
| | | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case. | ||||
* | | | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 |
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* | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
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* | | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 3 | -29/+33 |
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* | | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
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* | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-21 | 2 | -2/+2 |
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| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-21 | 7 | -328/+562 |
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| * | | Fix setting positions of attachments. The recent security fix regarding | Melanie | 2012-05-19 | 1 | -1/+1 |
| | | | | | | | | | | | | prim entry messed it up. | ||||
| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-17 | 1 | -28/+9 |
| |\ \ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| * | | | Temprorarily disable collision sounds until we have some sound bites | Melanie | 2012-05-17 | 1 | -1/+5 |
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* | | | | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 2 | -9/+75 |
| |_|/ |/| | | | | | | | | bad effects, so needs some more testing | ||||
* | | | missing update script events call | UbitUmarov | 2012-05-20 | 1 | -1/+12 |
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* | | | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 |
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* | | | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
| | | | | | | | | | | | | resonable value ( 1m); | ||||
* | | | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 4 | -126/+148 |
| | | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | | | a bit faster collision sound type verification plus a few fixes/changes | UbitUmarov | 2012-05-19 | 2 | -53/+100 |
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* | | | temp work: sounds simetric acording to materials, still 'window close' test ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+98 |
| | | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids | ||||
* | | | modulate collision sound intensity with collision relative velocity for ↵ | UbitUmarov | 2012-05-19 | 2 | -46/+89 |
| | | | | | | | | | | | | parts also | ||||
* | | | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 2 | -81/+120 |
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* | | | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
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* | | | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 3 | -1/+13 |
| |/ |/| | | | | | collisions report information. | ||||
* | | removed redundant colision sounds. Temporary muted sounds ( returns at top ↵ | UbitUmarov | 2012-05-17 | 1 | -28/+13 |
|/ | | | | of funtions ). | ||||
* | udp transfer: make number packets estimation coerent with number actually ↵ | UbitUmarov | 2012-05-17 | 1 | -2/+8 |
| | | | | sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100). | ||||
* | trigger collision sounds on active agent position for better spatial effect ↵ | UbitUmarov | 2012-05-17 | 2 | -23/+22 |
| | | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code | ||||
* | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵ | UbitUmarov | 2012-05-17 | 2 | -2/+2 |
| | | | | volumedetect collision | ||||
* | add avatar colision sounds. Changed test sound UUID | UbitUmarov | 2012-05-17 | 2 | -62/+120 |
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* | default colisionVolume is 0, use it only for user specified sound | UbitUmarov | 2012-05-17 | 1 | -3/+6 |
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* | default collision sounds. Incomplete, untested, needs revision | UbitUmarov | 2012-05-17 | 2 | -1/+205 |
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* | collision sounds: simplify send code a bit and limit sending rate to 5 per ↵ | UbitUmarov | 2012-05-16 | 1 | -1/+36 |
| | | | | sec per part ??? | ||||
* | Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵ | UbitUmarov | 2012-05-16 | 3 | -6/+23 |
| | | | | sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision. | ||||
* | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵ | UbitUmarov | 2012-05-15 | 1 | -2/+5 |
| | | | | coerent with other places in case of future changes. Should be equivalent if all is well. | ||||
* | sop colisions don't play sounds on volume detectors | UbitUmarov | 2012-05-15 | 1 | -1/+1 |
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* | sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵ | UbitUmarov | 2012-05-15 | 1 | -48/+118 |
| | | | | collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing) | ||||
* | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 2 | -9/+43 |
| | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | ||||
* | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 |
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* | Port the mel/dahlia fix | Melanie | 2012-05-15 | 1 | -0/+3 |
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