| Commit message (Collapse) | Author | Age | Files | Lines |
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CACHE] section is missing or just the particular config values
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there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
this simplifies the code
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the default
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asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
There is probably an underlying bug to fix in ExpiringCache.
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object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
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child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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...otherwise it can create hundreds of threads and hang
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sets allowed drop. This makes breedables feasible.
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through LSL
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complex issue
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This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
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Stop tests setting up a capabilities module by default
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rather than causing a null reference on the normal log line
This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
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EntityTransferModule. Not yet enabled.
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for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
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frame number.
This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
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region crossing.
This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit.
If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update()
until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
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osTeleportOwner.
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teleporting an agent.
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This addresses Mantis #4709.
Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
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Centralize ban checking and prepare for adding a "ban and eject" function.
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This allows the root prim, alone or in a set, to send it's
rotation. This fixes unsitting the avatar on sit-offsest
type teleports where the sit target is in the root prim of
a linkset.
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TeleportAgent for its side effects.
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different name on initial setup.
Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name.
This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid.
Thanks to Thoneve for the spot on this.
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This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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This reverts commit ebeef02fef1a04b5b4cfe13dad588bcce7f9ba21.
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reporting login issues.
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it is needed again. Mantis #5365
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