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* Merge branch 'avination-current'Melanie Thielker2014-10-302-1/+5
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| * Fix a potential nullref in VivoxMelanie Thielker2014-10-301-0/+4
| * Fix a script load issueMelanie Thielker2014-10-301-1/+1
* | change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov2014-10-291-1/+2
* | bug fix and don't send to xbakes if requesting rebakesUbitUmarov2014-10-291-12/+13
* | Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov2014-10-291-32/+35
* | try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
* | fix parcel proprieties update sendingUbitUmarov2014-10-261-4/+7
* | do consider skirt baked texture on validationUbitUmarov2014-10-261-3/+9
* | dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-5/+13
* | remove debug messageUbitUmarov2014-10-261-7/+0
* | delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
* | bug fixUbitUmarov2014-10-261-1/+6
* | Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
* | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
* | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
* | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
* | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
* | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
* | add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
* | check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
* | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-245-267/+426
* | remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
* | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
* | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
* | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-213-10/+56
* | Assume childreen don't need to know caps seedsUbitUmarov2014-10-202-33/+47
* | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-193-37/+101
* | change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
* | fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
* | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-182-121/+119
* | debug makeroot timingUbitUmarov2014-10-171-0/+10
* | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
* | send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
* | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
* | Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
* | revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
* | *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
* | on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-2/+2
* | name the threadUbitUmarov2014-10-131-0/+1
* | change/fix previus commitsUbitUmarov2014-10-131-1/+1
* | reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
* | move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
* | try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
* | add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
* | changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
* | dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
* | bug fixUbitUmarov2014-10-111-2/+3
* | check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101