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* llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague2007-09-131-4/+39
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* If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen2007-09-131-2/+9
| | | | instead of LSL/C# hybrid. This means no preprocessing before compile.
* add some locks around DataSet manipulation to ensure we are doing this Sean Dague2007-09-131-117/+93
| | | | | | safely
* Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot2007-09-131-1/+2
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* implement llGetScale and llSetScaleSean Dague2007-09-132-5/+19
| | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-1329-7407/+7407
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-1310-136/+136
| | | | member names to smallcapsy.
* Backup is now optional on classeslbsa712007-09-133-71/+81
| | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
| | | | | | | | not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.
* Kill little green men on minimap if the avatar logs off.Dalien Talbot2007-09-111-0/+1
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* Fixing namespace problems MW2007-09-112-4/+6
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* * minor refactoringslbsa712007-09-112-32/+36
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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2007-09-114-23/+162
| | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
| | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
* remove autogenerated filesSean Dague2007-09-111-66/+0
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* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW2007-09-111-90/+485
| | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
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* * Took a stab at #388lbsa712007-09-101-1/+4
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* mass update of urls in source code to new websiteSean Dague2007-09-1095-95/+95
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-101-2/+2
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW2007-09-101-2/+13
| | | | selected. Currently set default back to db4o until more people test using sqlite.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-1012-33/+82
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2007-09-092-4/+16
| | | | collision (ODE)
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-093-0/+60
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2007-09-092-14/+18
| | | | ObjectFlags by hand
* ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵dan miller2007-09-091-0/+4
| | | | seen correctly. In the right repository this time..
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-083-14/+26
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Added region console command "edit-scale". To use first use change-region to ↵MW2007-09-082-0/+29
| | | | set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-083-10/+18
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-0813-18/+288
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* remove build files from svn Sean Dague2007-09-074-575/+0
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* added experimental method of trying to relieve missing prim problem (by ↵MW2007-09-064-13/+123
| | | | adding a limit of the number of prim update packets sent in each update loop).
* fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2007-09-062-1/+12
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* Added "force-update" console command (when a region is set as active), which ↵MW2007-09-051-0/+11
| | | | forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-1/+1
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* Just trying to get more debug info from a exception that has been reported.MW2007-09-041-1/+1
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* Added partial help info when calling "help" command with a region set.MW2007-09-043-3/+38
| | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
* Fixed it so "shutdown" command works when a region is set as the active ↵MW2007-09-041-1/+1
| | | | console region.
* Part 2 of Darok's BulletX patches.MW2007-09-041-135/+115
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* Part 1 of Darok's BulletX patches.MW2007-09-041-16/+39
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* Removed the exit-region command, now use "change-region root" or ↵MW2007-09-043-19/+45
| | | | "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
* Added "show modules" command that if at root level will display a list of ↵MW2007-09-042-3/+57
| | | | | | | loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed.
* Using change-region without a region name will now display the currently ↵MW2007-09-041-3/+14
| | | | active region's name.
* Fixed it so change-region works with region names that have spaces in them. MW2007-09-042-9/+34
| | | | | Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
* Some work on Module loading/management.MW2007-09-0427-225/+653
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
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* once more, without the debug statements (ODE multi-region fixes, various ↵dan miller2007-09-012-2/+1
| | | | debugging)
* umm, nevermind all that -- this is the real ODE region fix. I'll get ↵dan miller2007-09-011-22/+33
| | | | subversion someday
* remove some more rote Verbose strings, leave only ones that actually have ↵Sean Dague2007-08-311-3/+0
| | | | | | | | something interesting to say
* Added a Debug method to the Console/log class that has the Conditional ↵MW2007-08-317-7/+136
| | | | | | | attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.