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author | dan miller | 2007-09-01 11:06:48 +0000 |
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committer | dan miller | 2007-09-01 11:06:48 +0000 |
commit | 00d4d5a21b22adae26ddba7ca89bac1eee0517f1 (patch) | |
tree | 88bba5d3809af17b9d492340295e1fb31bb95a72 /OpenSim/Region | |
parent | umm, nevermind all that -- this is the real ODE region fix. I'll get subvers... (diff) | |
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once more, without the debug statements (ODE multi-region fixes, various debugging)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 233b043..718cd9d 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager | |||
93 | IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 93 | IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
94 | plug.Init(); | 94 | plug.Init(); |
95 | this._plugins.Add(plug.GetName(),plug); | 95 | this._plugins.Add(plug.GetName(),plug); |
96 | Console.WriteLine("-----------------------------------------added physics eng: " + plug.GetName()); | 96 | Console.WriteLine("added physics engine: " + plug.GetName()); |
97 | 97 | ||
98 | } | 98 | } |
99 | 99 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 7141f09..18e78d7 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -164,7 +164,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
164 | 164 | ||
165 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 165 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
166 | { | 166 | { |
167 | Console.WriteLine("++++++++++++++++++++++++++++++++++ AddPrim: " + position); | ||
168 | PhysicsVector pos = new PhysicsVector(); | 167 | PhysicsVector pos = new PhysicsVector(); |
169 | pos.X = position.X; | 168 | pos.X = position.X; |
170 | pos.Y = position.Y; | 169 | pos.Y = position.Y; |