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My fork of OpenSim for IG and DG, called SledjChisl.
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*
*TEST TEST TEST* don't send AvatarAppearance to self
UbitUmarov
2013-01-17
1
-1
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+1
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dont send a full grp update on stopmovetotarget. just a rootpart terse
UbitUmarov
2013-01-16
2
-1
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+3
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same for SetPrimParams
UbitUmarov
2013-01-16
1
-3
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+4
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llSetPos on child prim, send only a part terse update and not a group one
UbitUmarov
2013-01-16
1
-3
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+4
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Merge branch 'ubitwork' into avination
Melanie
2013-01-16
3
-172
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+61
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Merge branch 'avination' into ubitwork
UbitUmarov
2013-01-16
3
-8
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+22
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try to patch getmesh Throttle (test)
UbitUmarov
2013-01-13
1
-2
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+8
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prevent potencial invalid refs
UbitUmarov
2013-01-13
2
-170
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+53
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Change all uses of the removed state queue to the task queue for now.
Melanie
2013-01-16
1
-5
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+5
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Complete removal of the now unused state queue
Melanie
2013-01-16
2
-14
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+3
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Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
Melanie
2013-01-15
1
-1
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+1
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Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()
Melanie
2013-01-15
1
-5
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+9
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add some sanity checking to HandleAgentRequestSit handler
dahlia
2013-01-13
1
-2
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+12
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make sure keyframe rotations are normalized
UbitUmarov
2013-01-11
1
-1
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+3
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go back bypassing sog updates control (test)
UbitUmarov
2013-01-11
1
-12
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+12
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update the last information sent in terse updates where they are sent to all
UbitUmarov
2013-01-11
1
-10
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+19
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remove redundant lastPhysGroupPos and lastPhysGroupRot checks
UbitUmarov
2013-01-11
1
-16
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+3
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same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
2013-01-11
1
-10
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+18
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keyframe. Don't use group UpdateRotation since this enqueues a terse
UbitUmarov
2013-01-11
1
-2
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+6
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fix llGetRot and parameters prim_rotation for attachments. Only on
UbitUmarov
2013-01-09
1
-1
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+27
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stop endless loop in lGetLinkPrimitiveParams
UbitUmarov
2013-01-09
1
-0
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+2
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Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real
Melanie
2013-01-09
1
-1
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+1
*
Merge branch 'teravuswork' into avination
Melanie
2013-01-09
1
-2
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+8
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* ubit pointed out another place where that check needed to be updated and I ...
teravus
2013-01-01
1
-6
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+3
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* This is actually the fix described the last commit.. I had commented it o...
teravus
2013-01-01
1
-1
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+1
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* Fixes the attachment scripted rotation bug. The problem is the code was r...
teravus
2013-01-01
1
-2
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+11
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Merge remote-tracking branch 'remotes/origin/avination' into teravuswork
teravus
2013-01-01
3
-16
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+16
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Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
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+0
*
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Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
-1
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+1
*
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Fix sequence id fr default anim
Melanie
2013-01-08
1
-1
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+1
*
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Prevent empty Anim Packs
Melanie
2013-01-08
1
-0
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+12
*
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Add the new UpdateAgentInformation cap to make maturity on more recent viewers
Melanie
2013-01-08
1
-0
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+19
*
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Remove now superfluous update of m_lastSize
Melanie
2013-01-08
1
-3
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+0
*
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Melanie
2013-01-08
5
-28
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+300
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also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
2013-01-08
1
-0
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+2
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*
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Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
2013-01-08
1
-1
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+9
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*
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Merge branch 'teravuswork' into avination
Melanie
2013-01-08
2
-46
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+111
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* Fixed a bug that replayed old cached appearance when changing outfits
teravus
2012-12-31
2
-46
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+111
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*
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Merge branch 'ubitwork' into avination
Melanie
2013-01-08
2
-57
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+90
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*
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Remove sending AvatarData because this also happens on login, where it chokes
Melanie
2013-01-08
1
-9
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+1
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Merge branch 'ubitwork' into avination
Melanie
2013-01-07
3
-16
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+16
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* This finishes the implementation of AgentCachedTexture. Requires the XBak...
teravus
2012-12-29
4
-28
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+233
*
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Prevent avatar data from being sent during login when it's not valid and
Melanie
2013-01-08
2
-2
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+6
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*
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put back position and rot change check before sending releasing plane constrain
UbitUmarov
2013-01-08
1
-4
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+7
*
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reduce sampling of camera raycasts to previus value
UbitUmarov
2013-01-08
1
-23
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+26
*
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* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2013-01-08
2
-61
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+88
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also exclude land
UbitUmarov
2013-01-07
1
-3
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+3
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exclude avatars from unfiltered RaycastWorld
UbitUmarov
2013-01-07
1
-3
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+3
*
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in raycast for camera exclude self detection
UbitUmarov
2013-01-07
1
-3
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+2
*
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don't try to read geom positions outside main ode thread :(
UbitUmarov
2013-01-06
1
-10
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+11
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