| Commit message (Expand) | Author | Age | Files | Lines |
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| | * | BulletSim: fix logic for enabling unmanaged code debug messages. | Robert Adams | 2013-01-15 | 1 | -1/+14 |
| | * | Merge branch 'master' of git://opensimulator.org/git/opensim | Robert Adams | 2013-01-15 | 2 | -12/+7 |
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| | | * | move resit fix to ScenePresence.cs and allow for requesting sit on objects ot... | dahlia | 2013-01-14 | 2 | -12/+7 |
| | * | | BulletSim: by default, turn on continuious collision detection (CCD) | Robert Adams | 2013-01-15 | 1 | -3/+3 |
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| * | | Implement co-operative script termination if termination comes during a scrip... | Justin Clark-Casey (justincc) | 2013-01-16 | 7 | -13/+289 |
| * | | Instead of passing separate engine, part and item components to script APIs, ... | Justin Clark-Casey (justincc) | 2013-01-15 | 15 | -79/+109 |
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* | | Complete removal of the now unused state queue | Melanie | 2013-01-16 | 2 | -15/+4 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-15 | 26 | -246/+554 |
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| * | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 5 | -18/+36 |
| * | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... | Robert Adams | 2013-01-14 | 2 | -25/+36 |
| * | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 10 | -32/+106 |
| * | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 12 | -22/+82 |
| * | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 4 | -50/+162 |
| * | Fix exception reporting in SceneObjectPart so it logs what the exception is r... | Robert Adams | 2013-01-11 | 1 | -2/+2 |
| * | BulletSim: Redo linear function coding so they can better interact. New algor... | Robert Adams | 2013-01-11 | 2 | -62/+91 |
| * | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 4 | -65/+59 |
| * | BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem... | Robert Adams | 2013-01-11 | 1 | -1/+1 |
| * | add some sanity checking to HandleAgentRequestSit handler | dahlia | 2013-01-10 | 1 | -2/+12 |
* | | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i... | Justin Clark-Casey (justincc) | 2013-01-14 | 1 | -72/+55 |
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* | Implement a workaround solution for saving manual script state changes by the... | Justin Clark-Casey (justincc) | 2013-01-11 | 1 | -5/+19 |
* | Save attachments on detach/exit if a contained script state has been changed. | Justin Clark-Casey (justincc) | 2013-01-11 | 2 | -1/+20 |
* | Fix a regression in the last few scene commands changes where setting these v... | Justin Clark-Casey (justincc) | 2013-01-11 | 1 | -52/+2 |
* | Add "debug scene get" console command to list current scene options | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -2/+43 |
* | Move scene debug commands into separate module. Command changes from "debug ... | Justin Clark-Casey (justincc) | 2013-01-10 | 5 | -138/+350 |
* | refactor: route the final scene backup through the same code that handles per... | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -10/+1 |
* | minor: Capitalize GroupsModule command category | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -1/+1 |
* | minor: add missing newline to "debug scene" console command | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -1/+1 |
* | Remove unimplemented "debug teleport" console command | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -2/+0 |
* | Add "debug scene pbackup true|false" console command. This enables or disabl... | Justin Clark-Casey (justincc) | 2013-01-10 | 2 | -13/+36 |
* | On baked texture save, replace any HG ID with an ordinary asset ID so the HGA... | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -0/+3 |
* | Add "show script timers" command to show script timers. For debug purposes. | Justin Clark-Casey (justincc) | 2013-01-10 | 3 | -35/+81 |
* | Add "show sensors" command to show script sensor information for debug purposes. | Justin Clark-Casey (justincc) | 2013-01-10 | 3 | -32/+153 |
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2013-01-09 | 3 | -39/+45 |
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| * | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2013-01-08 | 2 | -8/+12 |
| * | minor: Fix command match of "debug script" command to "debug scripts" to matc... | Justin Clark-Casey (justincc) | 2013-01-09 | 1 | -1/+1 |
| * | minor: Allow "script *" console commands to take multiple script item ids | Justin Clark-Casey (justincc) | 2013-01-09 | 1 | -30/+32 |
* | | Revert "Prevent empty Anim Packs" | Melanie | 2013-01-09 | 1 | -12/+0 |
* | | Revert "Fix sequence id fr default anim" | Melanie | 2013-01-09 | 1 | -1/+1 |
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* | Fix sequence id fr default anim | Melanie | 2013-01-08 | 1 | -1/+1 |
* | Prevent empty Anim Packs | Melanie | 2013-01-08 | 1 | -0/+12 |
* | Add the new UpdateAgentInformation cap to make maturity on more recent viewers | Melanie | 2013-01-08 | 1 | -2/+20 |
* | BulletSim: improve vehicle angular banking and deflection computation. Rotate... | Robert Adams | 2013-01-07 | 1 | -19/+18 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 5 | -27/+119 |
* | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 2013-01-07 | 1 | -0/+2 |
* | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 2013-01-06 | 3 | -9/+3 |
* | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 4 | -12/+151 |
* | BulletSim: fix problem where mesh shapes were physically just their bounding ... | Robert Adams | 2013-01-04 | 1 | -0/+1 |
* | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2013-01-04 | 2 | -50/+33 |
* | BulletSim: add some features to the PID motor to make it more flexible. | Robert Adams | 2013-01-04 | 1 | -9/+18 |
* | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 2013-01-04 | 1 | -2/+2 |