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* BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams2013-01-071-19/+18
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-075-27/+119
* BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams2013-01-071-0/+2
* BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-063-9/+3
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-064-12/+151
* BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
* BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
* BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
* BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
* BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
* BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
* BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-50/+73
* Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)2013-01-041-3/+3
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
* Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)2013-01-041-15/+1
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)2013-01-041-7/+1
* Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)2013-01-041-41/+35
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-043-63/+99
* minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)2013-01-031-1/+4
* Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)2013-01-031-9/+1
* Scipt modules get the OpenMetaverse types, so lists passed as arguments to sc...SignpostMarv2013-01-031-2/+27
* Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...SignpostMarv2013-01-031-8/+15
* updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv2013-01-031-6/+8
* minor: Change channel digger replacement message in TerrainModule to Info fro...Justin Clark-Casey (justincc)2013-01-031-1/+1
* Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz2013-01-025-61/+37
* Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz2013-01-021-0/+6
* Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...Justin Clark-Casey (justincc)2013-01-021-1/+1
* minor: minor code and log formatting fixes to recent changes in LandManagemen...Justin Clark-Casey (justincc)2013-01-021-5/+6
* Changed locks to prevent deadlocks (especially during multi-region Load OAR)Oren Hurvitz2013-01-023-39/+61
* If Save OAR/IAR times-out while waiting for assets then notify the caller tha...Oren Hurvitz2013-01-024-26/+37
* minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...Justin Clark-Casey (justincc)2013-01-021-1/+1
* Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...Oren Hurvitz2013-01-021-5/+55
* Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)2013-01-022-0/+216
* If an NPC is unowned, then always auto-grant permissions requested via llRequ...Justin Clark-Casey (justincc)2013-01-021-1/+1
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-014-7/+11
* BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2013-01-012-6/+8
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-017-315/+623
* BulletSim: fix line endings.Robert Adams2013-01-012-52/+52
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-016-278/+1806
* minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-011-0/+1
* BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams2012-12-312-2/+4
* BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2012-12-312-61/+0
* BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-42/+20
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-3110-194/+311
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-3115-201/+372
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-317-25/+58
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-3115-1248/+1454
* BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2012-12-312-0/+1146