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* we still don't have extended wind and cloud neither do viewersUbitUmarov2015-09-242-49/+36
* some cleanup on terrain encoderUbitUmarov2015-09-242-182/+63
* save a few more bits per flat patchUbitUmarov2015-09-241-4/+5
* don't mess ray direction..UbitUmarov2015-09-241-74/+78
* add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2015-09-242-67/+104
* bug fix, let ubODE see more than one mesh on cast rayUbitUmarov2015-09-241-14/+1
* slow down terrain sending so other users of LAND queue do have a chance to s...UbitUmarov2015-09-242-4/+4
* fix the DC term on flat patch encodingUbitUmarov2015-09-231-3/+3
* speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov2015-09-231-173/+62
* add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...UbitUmarov2015-09-231-6/+4
* fix for future non square regionsUbitUmarov2015-09-232-5/+6
* same for old OdeUbitUmarov2015-09-231-1/+1
* remove a odd floating offset on physical prims/terrain collisionsUbitUmarov2015-09-231-16/+9
* change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2015-09-232-22/+64
* fix GetPacketsQueuedCount typos in last commitUbitUmarov2015-09-221-1/+1
* let minimum wqburst be a bit larger than MTUUbitUmarov2015-09-222-4/+4
* removed a protocol breaking lludp debug option that no one should try, chang...UbitUmarov2015-09-225-100/+35
* last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-212-49/+6
* replace LSL reference to sog GetLinkedAvatarsUbitUmarov2015-09-211-3/+5
* try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2015-09-212-14/+6
* add missing sit checkUbitUmarov2015-09-211-1/+2
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-216-44/+37
* coment out lludp debug things that only fill up the help screenUbitUmarov2015-09-211-0/+2
* revert my change to the range of greyscale image maps, setting it back to 0 ...UbitUmarov2015-09-211-3/+8
* fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range an...UbitUmarov2015-09-201-54/+16
* put back the hack to make viewers display map tags (now and then at least) t...UbitUmarov2015-09-191-127/+236
* a few more changes to worldMap. Use ExpireCaches, cache remote mapItems reque...UbitUmarov2015-09-192-269/+196
* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-183-63/+16
* sync remote responses for mapItens with the local ones, but sending all valid...UbitUmarov2015-09-171-18/+11
* dont block a region just bc it doesnt have the requested map itemUbitUmarov2015-09-171-10/+0
* dont create terrain map asset for V1 viewers on large regions again, but do c...UbitUmarov2015-09-171-165/+186
* recover bulletS fps math change lost in mergeUbitUmarov2015-09-171-2/+3
* remove messages on agents cross fails that got mergedUbitUmarov2015-09-171-64/+40
* generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov2015-09-171-2/+2
* merge issues and a few more changesUbitUmarov2015-09-171-152/+116
* remove bad merge code..UbitUmarov2015-09-171-14/+16
* remove bad merge from masterUbitUmarov2015-09-161-12/+0
* change point of evocation of AgentHasMovedAway for HGUbitUmarov2015-09-161-19/+9
* restore some avn code, fixing for var regionsUbitUmarov2015-09-161-23/+8
* avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov2015-09-151-20/+28
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
* mute watchdog timeouts on world map work threads. They do wait for events fo...UbitUmarov2015-09-151-2/+2
* try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-145-13/+28
* Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
* change the names also on the assembyInfo filesUbitUmarov2015-09-132-7/+7
* missing file...UbitUmarov2015-09-121-29/+34
* rename Ubit physics modulesUbitUmarov2015-09-1217-70/+71
* let regionCache really find a varregion by a positionUbitUmarov2015-09-121-13/+26
* try to be more friendly to HGUbitUmarov2015-09-122-21/+30
* revert validating Library textures. Those need to be on a grid assets or wil...UbitUmarov2015-09-121-14/+0