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* Merge branch 'ubitwork' into avinationMelanie2012-10-1721-1198/+2371
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| * coment a debug warningUbitUmarov2012-10-161-1/+1
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| * fixesUbitUmarov2012-10-163-67/+82
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| * missing fileUbitUmarov2012-10-131-0/+2
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| * add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-134-3/+88
| | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
| * retouch mesh idsUbitUmarov2012-10-132-11/+21
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| * missing file (again)UbitUmarov2012-10-131-4/+8
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| * longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
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| * missing fileUbitUmarov2012-10-121-0/+6
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| * [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
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| * commit the right files!UbitUmarov2012-10-122-5737/+4763
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| * remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
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| * normalize quaternion.Slerp outputsUbitUmarov2012-10-102-0/+2
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| * add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
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| * debugUbitUmarov2012-10-101-0/+6
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| * fix debug :)UbitUmarov2012-10-091-1/+1
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| * debug...UbitUmarov2012-10-091-0/+5
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| * debug...UbitUmarov2012-10-091-2/+5
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| * avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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| * another debug msgUbitUmarov2012-10-091-0/+22
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| * force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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| * temporary debug codeUbitUmarov2012-10-091-0/+19
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| * fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | | | | | cases things seem not to stop
| * Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | | | | | geom types
| * move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
| * a few changes/fix (?)UbitUmarov2012-10-074-117/+112
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| * bug fix + make costs visible for testingUbitUmarov2012-10-074-41/+85
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| * refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
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| * fix wrong file commitedUbitUmarov2012-10-071-10/+0
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| | * comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
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| * | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
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| * | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-077-1052/+632
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-10-052-16/+29
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| * | more changes and more non active codeUbitUmarov2012-10-044-29/+144
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| * | apply cmic fix to multi layer wearablesUbitUmarov2012-10-041-1/+1
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-10-041-1/+12
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| * | | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
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| * | | missing changed fileUbitUmarov2012-10-031-1/+1
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| * | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-032-4/+41
| | | | | | | | | | | | | | | | for all physics engines)
| * | | making meshworker have more work..UbitUmarov2012-10-032-4/+23
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| * | | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* | | | Allow the console to be used by gods as well as region owners.Melanie2012-10-171-1/+1
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* | | | Fix perms when linking an object. Set root part perms to the permsMelanie2012-10-145-15/+30
| | | | | | | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
* | | | Allow bypassing perms dialog (console only)Melanie2012-10-141-0/+4
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* | | | Make texture sedning use only two threads to make things less harsh on bandwidthMelanie2012-10-141-2/+2
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* | | | Remove spammy debug for IMMelanie2012-10-111-3/+3
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* | | | Change permissions on child prim inventory items when god mode "forceMelanie2012-10-082-2/+10
| |_|/ |/| | | | | | | | permissive" is used.
* | | Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
| |/ |/| | | | | Fixes Mantis #6327
* | Fix a viewer crash issueMelanie2012-10-031-1/+12
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