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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-05-142-3/+3
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| * Revert "HGTP-mesh bug: the mesh download requests were going to the departing...Diva Canto2013-05-142-3/+3
* | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon2013-05-141-2/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-144-7/+44
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| * BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7
| * BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-132-4/+32
| * BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-132-1/+5
* | HGTP-mesh bug: the mesh download requests were going to the departing sims fo...Diva Canto2013-05-142-3/+3
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* Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ...Diva Canto2013-05-113-54/+19
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-113-4/+18
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-1113-57/+125
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| | * BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
| * | Send up the part missing from the Avination Estate commit.Melanie2013-05-112-2/+12
* | | Handle SetHome properlyDiva Canto2013-05-111-0/+59
* | | Delete debug messageDiva Canto2013-05-101-1/+0
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* | Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().Justin Clark-Casey (justincc)2013-05-091-1/+4
* | Only send one kill object to the deleter when they derez an object rather tha...Justin Clark-Casey (justincc)2013-05-092-17/+12
* | remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-096-9/+9
* | Fix issue where objects removed via llDie() would not disappear for users loo...Justin Clark-Casey (justincc)2013-05-095-21/+93
* | minor: Simplify test setup in SceneObjectDeRezTests since permissions module ...Justin Clark-Casey (justincc)2013-05-091-10/+4
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* Guard the scene list when estates are updatedMelanie2013-05-082-9/+14
* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-084-15/+114
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-071-6/+10
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| * Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
| * BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
* | Added AvatarPickerSearch capability handler.Diva Canto2013-05-073-35/+179
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* BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
* BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* Step 3: Commit the Avination XEstate estate comms handlerMelanie2013-05-073-0/+767
* Step 2: commit the IEstateModuleInterface changes neededMelanie2013-05-071-1/+2
* Step one of estate settings sharing - port the Avination Estate module (compl...Melanie2013-05-075-27/+71
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-0644-1761/+1986
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| * Merge branch 'master' into bulletsim4Robert Adams2013-05-034-20/+47
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| | * Fix possible race condition with local region cache if a region was added aft...Justin Clark-Casey (justincc)2013-05-031-15/+28
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-05-031-0/+6
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| | * | On startup, start scenes after we're set up all local scenes, rather than sta...Justin Clark-Casey (justincc)2013-05-033-5/+19
| * | | BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
| * | | BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
| * | | BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-021-2/+9
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| | * | Fix inventory issueBlueWall2013-05-011-0/+6
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| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-014-9/+10
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| | * | Fix the long standing bug of items being delivered to lost and found or trash...Melanie2013-05-011-2/+3
| * | | BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
| * | | BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-0110-97/+492
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