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2015-09-30 let hoverheight rest position be a falling stateUbitUmarov2-2/+12
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov11-5/+21
2015-09-30 first steps adding suport for llSetHoverHeight() called from attachments on ...UbitUmarov1-16/+143
2015-09-30 add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2-13/+14
2015-09-30 some fixes/changes on land sendUbitUmarov1-7/+14
2015-09-30 let sp know about scene before anything else on creationUbitUmarov1-1/+1
2015-09-30 clamp all draw distance changes within region limitsUbitUmarov1-8/+14
2015-09-30 add several options for NPC creation so abusive use can be reduced (restrict...UbitUmarov3-10/+81
2015-09-29 remove some restrictions on NPCs creationUbitUmarov1-41/+19
2015-09-29 clean some spacing issuesUbitUmarov1-1/+1
2015-09-29 try fix some whitespaces VS decided to changeUbitUmarov1-26/+28
2015-09-29 add processing of AvatarGroupsRequest message that should be used to get oth...UbitUmarov1-7/+34
2015-09-28 remove groups handlers onClientClosedUbitUmarov1-29/+32
2015-09-28 let us see our online friendsUbitUmarov1-6/+6
2015-09-28 remove a auxiliar vector no longer neededUbitUmarov1-7/+5
2015-09-28 recover a lost position check for mega regionsUbitUmarov1-6/+7
2015-09-28 ... ossl merge issueUbitUmarov3-5/+9
2015-09-28 ... post merge issueUbitUmarov1-6/+14
2015-09-28 add missing handlers for preferencesUbitUmarov1-0/+2
2015-09-28 change copyright to opensimUbitUmarov1-3/+27
2015-09-28 change copyright to opensimUbitUmarov1-5/+26
2015-09-28 add missing handlers for preferencesUbitUmarov1-0/+4
2015-09-27 let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2-72/+10
2015-09-27 add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov3-1/+45
2015-09-27 AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov1-4/+4
2015-09-27 several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are pr...UbitUmarov1-83/+67
2015-09-26 in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings e...UbitUmarov1-2/+2
2015-09-26 add the Default Groups module lost in the mergeUbitUmarov1-0/+260
2015-09-26coment out some debug, clean a bitUbitUmarov2-24/+3
2015-09-26 fix unscripted sits without physics helpUbitUmarov1-9/+4
2015-09-26 fix object rez on terrain, i broke adding physics assistanceUbitUmarov1-11/+19
2015-09-26 fix object crossings to other scene on same instanceUbitUmarov3-1/+10
2015-09-25 revert previus wrong commitUbitUmarov1-8/+1
2015-09-25 patch objects crossings for var regions, until region location is fully fixedUbitUmarov1-1/+7
2015-09-25 rearrange source codeUbitUmarov1-313/+304
2015-09-25 add butterflies to terrainUbitUmarov1-185/+757
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov2-49/+36
2015-09-24 some cleanup on terrain encoderUbitUmarov2-182/+63
2015-09-24 save a few more bits per flat patchUbitUmarov1-4/+5
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78
2015-09-24 add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2-67/+104
2015-09-24 bug fix, let ubODE see more than one mesh on cast rayUbitUmarov1-14/+1
2015-09-24 slow down terrain sending so other users of LAND queue do have a chance to s...UbitUmarov2-4/+4
2015-09-23 fix the DC term on flat patch encodingUbitUmarov1-3/+3
2015-09-23 speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov1-173/+62
2015-09-23 add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...UbitUmarov1-6/+4
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2-22/+64