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2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov2-49/+36
2015-09-24 some cleanup on terrain encoderUbitUmarov2-182/+63
2015-09-24 save a few more bits per flat patchUbitUmarov1-4/+5
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78
2015-09-24 add physics assistance on placement of a new object. This may help on mantis...UbitUmarov2-67/+104
2015-09-24 bug fix, let ubODE see more than one mesh on cast rayUbitUmarov1-14/+1
2015-09-24 slow down terrain sending so other users of LAND queue do have a chance to s...UbitUmarov2-4/+4
2015-09-23 fix the DC term on flat patch encodingUbitUmarov1-3/+3
2015-09-23 speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov1-173/+62
2015-09-23 add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...UbitUmarov1-6/+4
2015-09-23 fix for future non square regionsUbitUmarov2-5/+6
2015-09-23 same for old OdeUbitUmarov1-1/+1
2015-09-23 remove a odd floating offset on physical prims/terrain collisionsUbitUmarov1-16/+9
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov2-22/+64
2015-09-22fix GetPacketsQueuedCount typos in last commitUbitUmarov1-1/+1
2015-09-22let minimum wqburst be a bit larger than MTUUbitUmarov2-4/+4
2015-09-22 removed a protocol breaking lludp debug option that no one should try, chang...UbitUmarov5-100/+35
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21replace LSL reference to sog GetLinkedAvatarsUbitUmarov1-3/+5
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2-14/+6
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens6-44/+37
2015-09-21coment out lludp debug things that only fill up the help screenUbitUmarov1-0/+2
2015-09-21 revert my change to the range of greyscale image maps, setting it back to 0 ...UbitUmarov1-3/+8
2015-09-20 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range an...UbitUmarov1-54/+16
2015-09-19 put back the hack to make viewers display map tags (now and then at least) t...UbitUmarov1-127/+236
2015-09-19a few more changes to worldMap. Use ExpireCaches, cache remote mapItems reque...UbitUmarov2-269/+196
2015-09-18MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov3-63/+16
2015-09-17sync remote responses for mapItens with the local ones, but sending all valid...UbitUmarov1-18/+11
2015-09-17dont block a region just bc it doesnt have the requested map itemUbitUmarov1-10/+0
2015-09-17dont create terrain map asset for V1 viewers on large regions again, but do c...UbitUmarov1-165/+186
2015-09-17recover bulletS fps math change lost in mergeUbitUmarov1-2/+3
2015-09-17remove messages on agents cross fails that got mergedUbitUmarov1-64/+40
2015-09-17generate maptile assets again, v2 do use at least the parcels overlayUbitUmarov1-2/+2
2015-09-17 merge issues and a few more changesUbitUmarov1-152/+116
2015-09-17 remove bad merge code..UbitUmarov1-14/+16
2015-09-16 remove bad merge from masterUbitUmarov1-12/+0
2015-09-16 change point of evocation of AgentHasMovedAway for HGUbitUmarov1-19/+9
2015-09-16restore some avn code, fixing for var regionsUbitUmarov1-23/+8
2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov1-20/+28
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-15 mute watchdog timeouts on world map work threads. They do wait for events fo...UbitUmarov1-2/+2
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov5-13/+28
2015-09-13Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2-12/+52
2015-09-13change the names also on the assembyInfo filesUbitUmarov2-7/+7
2015-09-12missing file...UbitUmarov1-29/+34
2015-09-12rename Ubit physics modulesUbitUmarov17-70/+71
2015-09-12 let regionCache really find a varregion by a positionUbitUmarov1-13/+26
2015-09-12 try to be more friendly to HGUbitUmarov2-21/+30
2015-09-12 revert validating Library textures. Those need to be on a grid assets or wil...UbitUmarov1-14/+0