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* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 1 | -2/+2 | |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | |||||
* | Start of Inventory service, currently only (partially) functional in ↵ | MW | 2007-08-14 | 1 | -1/+1 | |
| | | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window. | |||||
* | Partial Linking of prim groups should work (its partial as currently only ↵ | MW | 2007-08-13 | 1 | -18/+34 | |
| | | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly. | |||||
* | Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵ | MW | 2007-08-11 | 1 | -5/+8 | |
| | | | | that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. | |||||
* | Some cleaning up and removed a few old files no longer in use. | MW | 2007-08-10 | 1 | -3/+4 | |
| | | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region). | |||||
* | Removed a piece of debug code | MW | 2007-08-10 | 1 | -9/+0 | |
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* | Made a few changes so that once we enable the sqlite data store (simple line ↵ | MW | 2007-08-10 | 1 | -8/+41 | |
| | | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. | |||||
* | Couldn't leave this one alone. Data is now flowing both ways in | Sean Dague | 2007-08-09 | 1 | -72/+79 | |
| | | | | | | | | | | | | sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again. | |||||
* | comment out load from sqlite as this blows up on object creation right now. | Sean Dague | 2007-08-09 | 1 | -11/+14 | |
| | | | | | | must run away on vacation. See you all in a week and change. | |||||
* | completely untest load prims from db code. Testing shortly | Sean Dague | 2007-08-09 | 1 | -0/+16 | |
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* | utility functions to convert from rows to new objects. untested | Sean Dague | 2007-08-09 | 1 | -0/+87 | |
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* | added GroupPosition | Sean Dague | 2007-08-09 | 1 | -1/+13 | |
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* | build update clauses correctly | Sean Dague | 2007-08-09 | 1 | -1/+6 | |
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* | some more typos about wrong table for shapes | Sean Dague | 2007-08-09 | 1 | -3/+3 | |
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* | use correct table name for shapes | Sean Dague | 2007-08-09 | 1 | -1/+1 | |
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* | pull out some uneeded attributes, and setup keys on primshapes dataset | Sean Dague | 2007-08-09 | 1 | -3/+3 | |
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* | prim.Shape -> primshapes table | Sean Dague | 2007-08-09 | 1 | -3/+35 | |
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* | prim object -> prims table code | Sean Dague | 2007-08-09 | 1 | -7/+52 | |
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* | make MonoSqliteDataStore compile with new objects | Sean Dague | 2007-08-09 | 1 | -23/+23 | |
| | | | | | | now the fun begins of connecting all the dots | |||||
* | Start of replacing the old SceneObject/Primitive classes with the new versions. | MW | 2007-08-09 | 2 | -11/+11 | |
| | | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon. | |||||
* | Start defining prim shape definition. Officially bed time now | Sean Dague | 2007-08-09 | 1 | -7/+45 | |
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* | decrease insanity level significantly by factoring all the columns into | Sean Dague | 2007-08-09 | 1 | -102/+46 | |
| | | | | | | | a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next | |||||
* | intermediate checkin of code that compiles before I do something | Sean Dague | 2007-08-09 | 1 | -4/+87 | |
| | | | | | | stupid and nuke all this work. | |||||
* | Commit in the changes for all the parameter bindings for prims | Sean Dague | 2007-08-09 | 1 | -2/+38 | |
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* | sigh, Data ... not Date. I'm dumb | Sean Dague | 2007-08-08 | 1 | -0/+0 | |
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* | name changes in MonoSqliteData store | Sean Dague | 2007-08-08 | 1 | -2/+2 | |
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* | rename to MonoSqliteDataStore | Sean Dague | 2007-08-08 | 1 | -0/+0 | |
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* | screwed up the move, removing this file to give us proper history tracking | Sean Dague | 2007-08-08 | 1 | -213/+0 | |
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* | moving to new namespace as this is mono only | Sean Dague | 2007-08-08 | 2 | -0/+213 | |
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* | This chunk of code actually properly saves out some parameters of | Sean Dague | 2007-08-08 | 1 | -6/+9 | |
| | | | | | | | | current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug. | |||||
* | databits are actually flowing to disk | Sean Dague | 2007-08-08 | 1 | -34/+50 | |
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* | starting to push some of the actual sql commands to get this to disk. | Sean Dague | 2007-08-07 | 1 | -5/+52 | |
| | | | | | | Not working yet. | |||||
* | actually transfer some data to the row definition. Going to hook | Sean Dague | 2007-08-07 | 1 | -3/+21 | |
| | | | | | | | this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point. | |||||
* | actually get sqlite stuff to compile. This isn't connected to the | Sean Dague | 2007-08-07 | 1 | -21/+5 | |
| | | | | | | | main prebuild yet. Going to attempt to get some tracing on current SceneObjects first | |||||
* | some more sqlite stuff. Checking in to get it to another computer | Sean Dague | 2007-08-07 | 1 | -1/+30 | |
| | | | | | | to do a bit more live hacking on data flow | |||||
* | adding shell of SqliteDataStore | Sean Dague | 2007-08-06 | 1 | -0/+116 | |
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* | mass update of files to have native line endings | Sean Dague | 2007-07-30 | 2 | -145/+145 | |
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* | Commit 1/2 | Adam Frisby | 2007-07-29 | 1 | -2/+8 | |
| | | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes. | |||||
* | * Assorted minor fixes (DB4o now properly commits saves on shutdown) | Adam Frisby | 2007-07-29 | 1 | -1/+2 | |
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* | * Highly experimental: Added DB4o DataStore support. Untested. | Adam Frisby | 2007-07-29 | 1 | -7/+39 | |
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* | * Removed yet more compiler warnings | Adam Frisby | 2007-07-19 | 8 | -826/+0 | |
| | | | | | * Dropped old ILocalStorage storage engines. | |||||
* | *Renamed everything Parcels and ParcelData to Land and LandData | mingchen | 2007-07-16 | 5 | -120/+120 | |
| | | | | | *Added missing files (I hope) | |||||
* | *Renamed ParcelManager to LandManager | mingchen | 2007-07-16 | 1 | -3/+3 | |
| | | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. | |||||
* | * Updating internal LSL handler/compiler with Tedd's r1. | Adam Frisby | 2007-07-16 | 2 | -0/+106 | |
| | | | | | * Importing begginings of DB4oDataStore | |||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 10 | -922/+923 | |
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* | * PROTIP: It helps to know what your doing when playing with reflection. | Adam Frisby | 2007-07-15 | 1 | -1/+1 | |
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* | * Terrain now uses the new StorageManager. | Adam Frisby | 2007-07-15 | 1 | -2/+2 | |
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* | * Adding example "NullStorage" DataStore engine. | Adam Frisby | 2007-07-15 | 2 | -0/+100 | |
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* | * Fixing compiler warnings in an attempt to reduce them back down to zero. | Adam Frisby | 2007-07-13 | 1 | -2/+2 | |
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* | * By popular demand, all generated build files are now deleted. Somebody ↵ | lbsa71 | 2007-07-08 | 8 | -571/+0 | |
| | | | | should make sure the wiki is updated. |