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* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-211-1/+6
* * Mother of all commits:Adam Frisby2008-01-151-1/+29
* * Optimized usingslbsa712007-12-271-2/+3
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-1/+1
* *Parcels and their access lists now store over multiple sessions when the dat...mingchen2007-12-181-1/+1
* *Land has now been linked to the StorageManager. Next step is to fill in the ...mingchen2007-12-171-4/+4
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa712007-11-151-1/+1
* * Optimized usingslbsa712007-10-302-29/+21
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-2/+2
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
* * Major ass commit.Adam Frisby2007-10-221-2/+2
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* Start of trying to make Region/Scene more modular. MW2007-08-281-1/+1
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-3/+3
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-3/+3
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-5/+5
* *Renamed ParcelManager to LandManagermingchen2007-07-161-3/+3
* changed to native line ending encodingSean Dague2007-07-162-100/+101
* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-151-1/+1
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-2/+2
* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-152-0/+100