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My fork of OpenSim for IG and DG, called SledjChisl.
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Commit message (
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Author
Age
Files
Lines
*
... ossl merge issue
UbitUmarov
2015-09-28
3
-5
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+9
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... post merge issue
UbitUmarov
2015-09-28
1
-6
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+14
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bug fix, let ubODE see more than one mesh on cast ray
UbitUmarov
2015-09-24
1
-14
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+1
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add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...
UbitUmarov
2015-09-23
1
-6
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+4
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replace LSL reference to sog GetLinkedAvatars
UbitUmarov
2015-09-21
1
-3
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+5
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Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
Kevin Cozens
2015-09-21
1
-14
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+9
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add missing llSetVelocity stub
UbitUmarov
2015-09-08
1
-0
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+6
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Merge branch 'mbworknew1' into ubitworkvarnew
UbitUmarov
2015-09-08
1
-1
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+1
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Merge of ubitworkvarnew with opensim/master as of 20150905.
Robert Adams
2015-09-08
1
-1
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+1
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More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
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+1
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Renamed the namespaces too
Diva Canto
2015-08-30
1
-1
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+1
*
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fix missing proprieties get, etc
UbitUmarov
2015-09-08
1
-8
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+10
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minor change, add a lock we had at avn
UbitUmarov
2015-09-06
1
-2
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+4
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add missing stub for llSetVelocity
UbitUmarov
2015-09-06
1
-0
/
+1
*
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fix CM_api compile error
UbitUmarov
2015-09-03
1
-3
/
+3
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minor clean
UbitUmarov
2015-09-03
1
-48
/
+0
*
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seems to compile ( tests comented out)
UbitUmarov
2015-09-02
8
-1516
/
+270
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bad merge?
UbitUmarov
2015-09-01
22
-1041
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+4107
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add missing culture format on lslvector toString
UbitUmarov
2015-08-23
1
-3
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+3
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Merge branch 'mbworkvar2' into ubitvar
UbitUmarov
2015-08-19
3
-18
/
+19
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varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
2015-03-29
3
-18
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+19
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*
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Fix adding a scalar to the end of a list
Melanie Thielker
2015-08-19
1
-2
/
+5
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*
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Add WhiteCore's LL Json functions
Melanie Thielker
2015-05-26
4
-0
/
+279
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*
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Taking a reference to the value collection is not thread safe. Change this
Melanie Thielker
2015-03-23
1
-3
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+3
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-11-21
1
-5
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+7
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some steps to rez center or root of prim inventory object at requested
UbitUmarov
2014-11-19
1
-5
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+7
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Remove braindead "fix" that messed up intersim scripted giving.
Melanie Thielker
2014-11-21
1
-1
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+14
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dont do recoil on llRezObject called from attachments, as seem to happen
UbitUmarov
2014-11-18
1
-8
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+13
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n llPushObject if pushed object is a avatar use its rotation, not pusher
UbitUmarov
2014-11-14
1
-1
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+2
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remove some Xengine errors on scripted object delete
UbitUmarov
2014-10-22
1
-14
/
+8
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populate collision lists with LinkNumber, and detected structure in
UbitUmarov
2014-09-23
1
-0
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+3
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*
remove LockItemsForRead(false) without previus call with true
UbitUmarov
2014-09-21
2
-3
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+1
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*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
UbitUmarov
2014-09-10
1
-13
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+17
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it its a default ( internal ) animation return its name in lower case
UbitUmarov
2014-09-09
1
-1
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+1
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remove the check animState == anim for same reasons
UbitUmarov
2014-09-09
1
-16
/
+10
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*
look for animation on part inventory before default animations, so
UbitUmarov
2014-09-09
1
-4
/
+7
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*
Plumb the rest of the serverside AO
Melanie Thielker
2014-09-09
3
-0
/
+108
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*
Add some case magic and send an anim pack when an override is set
Melanie Thielker
2014-09-09
1
-1
/
+1
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-09-09
1
-4
/
+19
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Add perms check
Melanie Thielker
2014-09-09
1
-0
/
+3
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*
Also check standard anim names
Melanie Thielker
2014-09-09
1
-4
/
+16
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*
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Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-09-09
4
-1
/
+52
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make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments
Melanie Thielker
2014-09-09
1
-1
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+2
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Plumb llSetAnimationOverride
Melanie Thielker
2014-09-09
4
-0
/
+50
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*
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limit number of prims on physical objects. Not all cases covered still
UbitUmarov
2014-09-08
1
-0
/
+11
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-11
1
-1
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+10
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make sensors detect sitting avatars also by the distance to the root prim
UbitUmarov
2014-08-10
1
-1
/
+10
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LSL llListFindList fix: check types as well as content. Items must be same type
Melanie Thielker
2014-08-10
1
-2
/
+10
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*
change how sounds work. May be bad.. needs testing
UbitUmarov
2014-07-27
1
-5
/
+6
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*
Remove some already commented lines
Melanie Thielker
2014-07-20
1
-11
/
+0
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