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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
stripping superfluous whitespace
SignpostMarv
2012-08-24
1
-3
/
+0
*
immediately returning the string.Join operation instead of checking if the li...
SignpostMarv
2012-08-24
1
-11
/
+5
*
refactoring using List.ConvertAll<string>
SignpostMarv
2012-08-24
1
-6
/
+5
*
Revert "implementing function to allow scripts to self-replicate as if the ow...
Justin Clark-Casey (justincc)
2012-08-24
3
-62
/
+0
*
implementing function to allow scripts to self-replicate as if the owner dupl...
SignpostMarv
2012-08-24
3
-0
/
+62
*
Removed land checking as suggested by SignpostMarv.
TBG Renfold
2012-08-24
1
-12
/
+2
*
Adds osGetHealth.
TBG Renfold
2012-08-24
3
-1
/
+28
*
If a script state save fails for some reason on shutdown/region removal, get ...
Justin Clark-Casey (justincc)
2012-08-23
1
-2
/
+25
*
this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
2012-08-22
1
-5
/
+7
*
refactoring out SetFaceColor
SignpostMarv
2012-08-20
1
-2
/
+2
*
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2012-08-20
1
-1
/
+1
*
single operation for PRIM_COLOR
SignpostMarv
2012-08-20
1
-2
/
+1
*
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
1
-2
/
+2
*
Add a reference to OpenMetaverseType.dll to compiled script assemblies.
Melanie
2012-08-18
1
-0
/
+2
*
integrating redundant code into operator
SignpostMarv
2012-08-18
2
-14
/
+7
*
Rot2Quaternion is now redundant
SignpostMarv
2012-08-18
2
-12
/
+11
*
constructor means not having to manually refer to individual properties
SignpostMarv
2012-08-18
3
-6
/
+6
*
implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2012-08-18
2
-7
/
+5
*
adding missing refactor for LSL_Vector
SignpostMarv
2012-08-18
1
-1
/
+1
*
Implementing operators & constructors for Quaternion
SignpostMarv
2012-08-18
1
-0
/
+18
*
Fix the whitespace formatting error introduced by the last patch
Melanie
2012-08-18
1
-2
/
+2
*
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
2012-08-18
9
-125
/
+119
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-08-18
4
-35
/
+55
|
\
|
*
adding null return to fix building
SignpostMarv
2012-08-17
1
-1
/
+1
|
*
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2012-08-17
1
-2
/
+4
|
*
implemented
SignpostMarv
2012-08-17
2
-0
/
+14
|
*
attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
2012-08-17
2
-2
/
+17
|
*
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
2012-08-17
1
-7
/
+9
|
*
adding a clip method to handle Vector3 objects to enable a minor amount of re...
SignpostMarv
2012-08-17
1
-6
/
+5
|
*
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
2012-08-15
1
-20
/
+8
*
|
Do a proper null check to avoid the overloaded operator == trap
Melanie
2012-08-16
1
-1
/
+1
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/
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-08-15
1
-0
/
+2
|
\
|
*
adding ATTACH_*_PEC constants
SignpostMarv
2012-08-15
1
-0
/
+2
*
|
Implementing PRIM_LINK_TARGET in a non-recursive fashion
SignpostMarv
2012-08-15
1
-49
/
+74
|
/
*
Let the temp attachment module add a command to allow attaching without permi...
Melanie
2012-08-15
1
-31
/
+39
*
Prevent race conditions when one thread removes an NPC SP before another thre...
Justin Clark-Casey (justincc)
2012-08-14
1
-5
/
+20
*
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
2012-08-14
1
-1
/
+1
*
attempt at replicating behaviour of llList2thing functions in SL
SignpostMarv
2012-08-13
1
-7
/
+69
*
Release http-in URLs when llResetScript is called
Melanie
2012-08-07
1
-0
/
+6
*
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
/
+1
*
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
2012-08-02
3
-0
/
+19
*
Look up the NPC module when the SensorRepeat class is created, rather than on...
Justin Clark-Casey (justincc)
2012-08-01
1
-5
/
+6
*
Resolve a deadlock between INPCModule and SensorRepeat by replacing the Senso...
Justin Clark-Casey (justincc)
2012-07-31
1
-35
/
+43
*
Adds support to ScriptModuleComms for region modules to export
Mic Bowman
2012-07-31
1
-2
/
+37
*
Return world rotation on llGetObjectDetails()'s OBJECT_ROT
Melanie
2012-07-29
1
-1
/
+11
*
LSL/OSSL lacks Math.Min & Math.Max implementations.
SignpostMarv
2012-07-28
3
-0
/
+54
*
Remove a couple of compiler warnings pointed out by SignpostMarv
Justin Clark-Casey (justincc)
2012-07-27
1
-2
/
+0
*
Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...
Justin Clark-Casey (justincc)
2012-07-25
1
-0
/
+1
*
Make SceneManager.OnRegionsReadyStatusChange event available.
Justin Clark-Casey (justincc)
2012-07-25
1
-1
/
+1
*
As per opensim-dev mailing list discussion, extend llGetDetectedType() to ret...
Justin Clark-Casey (justincc)
2012-07-20
1
-5
/
+28
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