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* If a script is deleted before it gets compiled, don't even bother to tryMelanie2010-06-091-0/+19
| | | | compiling it
* Add a forgotten security check. Make the new functions only work on primsMelanie Thielker2010-06-021-0/+6
| | | | owned by the host prim owner.
* Add two new osFunctions:Melanie Thielker2010-06-025-0/+50
| | | | | list osGetPrimititveParams(key prim, list rules); osSetPrimitiveParams(key prim, list rules);
* Comment and remove JScript support. Mono 2.7Dev and 2.8 no longer include theMelanie2010-06-011-19/+19
| | | | needed libraries
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+1
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* Changes osFunction permissions again. Allow_ with a list of UUIDs now againMelanie Thielker2010-05-301-16/+51
| | | | | | refers to prim OWNERS. A new option set, Creators_, is added to allow selection by script creator. For existing installs, this means no functional change. The warning from my prior commit doesn't apply anymore.
* Changes OSSL Api permissions for the case of UUID list. In 0.6.9, the UUIDsMelanie Thielker2010-05-301-3/+18
| | | | | | | | | | | | | would be the IDs of the prim owners in whose prims these functions would run. This changes it so the UUID is the SCRIPT CREATOR instead. Further, osfunctions limited by uuid will not run if the creator and owner differ and the owner has mod rights on the script. There is still a danger in passing moodifiable scripts to others, as they can insert a harmful function, then remove the mod rights to make it runnable. As before, care needs to be taken, but where it was modable prims that were the risk before, modable scripts are the weak spot now. In cases where prim owner == script creator == script owner, nothing will change.
* Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master2010-05-133-0/+101
| | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
* Return agents when angle is PIMelanie2010-05-101-0/+4
| | | | Fixes Mantis #4703
* Fix a null ref on region crossingMelanie2010-05-101-1/+4
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* More cleaning on presence. Friends online/offline works again.Diva Canto2010-05-081-1/+3
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* Removed a test for a "can't happen" case. ParentGroup is never null anymore.Melanie Thielker2010-05-051-9/+1
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* Add URL_REQUEST_* script constantsMelanie2010-05-031-0/+2
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* Compiler.cs contained method GetCompilerOutput which, apparently,unknown2010-04-281-4/+7
| | | | | | | was not used, but exactly the same path was calculated inline. This patch does some minor refactoring by replacing inline path calculation with GetCompilerOutput. This doesn't actually affect anything, just minor prettifying of the code
* Make the detection cone in attachments face in the direction of the avatar,Melanie2010-04-211-0/+9
| | | | not the relative rotation of the attachment towards the avatar.
* Stopgap measure. Disable the recent script startup changes until I can cure theMelanie2010-04-191-1/+1
| | | | race condition.
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-193-0/+35
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* First attempt at fixing mantis #4641. It's better but there are now some ↵Diva Canto2010-03-313-7/+7
| | | | | | issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
* Add missing licenses. Change relicensed LightShare module to proper BSDMelanie2010-03-312-2/+56
| | | | licensing.
* Adding the LightShare module and scripting API. This code was written byMelanie2010-03-314-0/+651
| | | | TomMeta and was contributed by Meta7.
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-0/+2
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-193-83/+68
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
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* Small consistency changeMelanie2010-03-071-2/+2
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* - supporting llTextBoxunknown2010-03-061-2/+27
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-061-87/+10
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| * refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-2/+3
| | | | | | | | need to rationalize method names later
| * refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-3/+5
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| * Fix LocalPresenceServiceConnector test now that the hardcoded test data has ↵Justin Clark-Casey (justincc)2010-03-051-1/+0
| | | | | | | | | | | | | | | | been removed from Data.Null.NullPresenceData Unfortunately, this meant publicly exposing the underlying service for the connector. The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config. Unfortunately, this would require a lot of work in this case but might be the better way forward.
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-051-1/+0
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| * | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-03-041-81/+2
| | | | | | | | | | | | modules can use it
* | | - implementing server 1.38 functionsunknown2010-03-064-10/+114
| |/ |/| | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Remove a superfluous array creationMelanie2010-03-041-1/+0
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* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-222-33/+33
|\ | | | | | | into presence-refactor
| * Merge branch 'master' into presence-refactorMelanie2010-02-222-33/+33
| |\ | | | | | | | | | This brings presence-refactor up to master again
| | * Formatting cleanup.Jeff Ames2010-02-152-33/+33
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* | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
|/ / | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* | Merge branch 'master' into presence-refactorMelanie2010-02-154-72/+227
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| * Revolution is on the roll again! :)Revolution2010-02-142-55/+210
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-122-17/+17
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* | Merge branch 'master' into presence-refactorMelanie2010-02-083-167/+38
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2010-02-011-2/+2
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| * move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-36/+51
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| * remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-190/+45
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| * Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)2010-02-011-1/+0
| | | | | | | | callers can use it
| * Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-291-1/+6
| | | | | | | | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-6/+3
| | | | | | | | | | | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* | * HGScene is no more.Diva Canto2010-01-301-1/+0
| | | | | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module