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author | Justin Clark-Casey (justincc) | 2010-02-12 23:13:35 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-02-12 23:13:35 +0000 |
commit | 00800c59d35662d65aeb61a17de0d56fa6196509 (patch) | |
tree | 594c2eefcf1806392d6c00cb86cf3b764f1d9f1c /OpenSim/Region/ScriptEngine | |
parent | minor: remove completely commented out and unused class (diff) | |
download | opensim-SC-00800c59d35662d65aeb61a17de0d56fa6196509.zip opensim-SC-00800c59d35662d65aeb61a17de0d56fa6196509.tar.gz opensim-SC-00800c59d35662d65aeb61a17de0d56fa6196509.tar.bz2 opensim-SC-00800c59d35662d65aeb61a17de0d56fa6196509.tar.xz |
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 32 |
2 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs index bf3d335..bcdc7bf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs | |||
@@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
389 | break; | 389 | break; |
390 | case "MinEventDelay": | 390 | case "MinEventDelay": |
391 | double minEventDelay = 0.0; | 391 | double minEventDelay = 0.0; |
392 | double.TryParse(part.InnerText, out minEventDelay); | 392 | double.TryParse(part.InnerText, NumberStyles.Float, Culture.NumberFormatInfo, out minEventDelay); |
393 | instance.MinEventDelay = minEventDelay; | 393 | instance.MinEventDelay = minEventDelay; |
394 | break; | 394 | break; |
395 | } | 395 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index faf9c40..e87b1f4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -72,9 +72,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
72 | return; | 72 | return; |
73 | } | 73 | } |
74 | bool res; | 74 | bool res; |
75 | res = Double.TryParse(tmps[0], out x); | 75 | res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.NumberFormatInfo, out x); |
76 | res = res & Double.TryParse(tmps[1], out y); | 76 | res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.NumberFormatInfo, out y); |
77 | res = res & Double.TryParse(tmps[2], out z); | 77 | res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.NumberFormatInfo, out z); |
78 | } | 78 | } |
79 | 79 | ||
80 | #endregion | 80 | #endregion |
@@ -309,10 +309,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
309 | return; | 309 | return; |
310 | } | 310 | } |
311 | bool res; | 311 | bool res; |
312 | res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.FormatProvider, out x); | 312 | res = Double.TryParse(tmps[0], NumberStyles.Float, Culture.NumberFormatInfo, out x); |
313 | res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.FormatProvider, out y); | 313 | res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.NumberFormatInfo, out y); |
314 | res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.FormatProvider, out z); | 314 | res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.NumberFormatInfo, out z); |
315 | res = res & Double.TryParse(tmps[3], NumberStyles.Float, Culture.FormatProvider, out s); | 315 | res = res & Double.TryParse(tmps[3], NumberStyles.Float, Culture.NumberFormatInfo, out s); |
316 | if (x == 0 && y == 0 && z == 0 && s == 0) | 316 | if (x == 0 && y == 0 && z == 0 && s == 0) |
317 | s = 1; | 317 | s = 1; |
318 | } | 318 | } |
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1015 | double entry; | 1015 | double entry; |
1016 | for (int i = 0; i < Data.Length; i++) | 1016 | for (int i = 0; i < Data.Length; i++) |
1017 | { | 1017 | { |
1018 | if (double.TryParse(Data[i].ToString(), out entry)) | 1018 | if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1019 | { | 1019 | { |
1020 | if (entry < minimum) minimum = entry; | 1020 | if (entry < minimum) minimum = entry; |
1021 | } | 1021 | } |
@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1029 | double entry; | 1029 | double entry; |
1030 | for (int i = 0; i < Data.Length; i++) | 1030 | for (int i = 0; i < Data.Length; i++) |
1031 | { | 1031 | { |
1032 | if (double.TryParse(Data[i].ToString(), out entry)) | 1032 | if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1033 | { | 1033 | { |
1034 | if (entry > maximum) maximum = entry; | 1034 | if (entry > maximum) maximum = entry; |
1035 | } | 1035 | } |
@@ -1048,7 +1048,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1048 | double entry; | 1048 | double entry; |
1049 | for (int i = 0; i < Data.Length; i++) | 1049 | for (int i = 0; i < Data.Length; i++) |
1050 | { | 1050 | { |
1051 | if (double.TryParse(Data[i].ToString(), out entry)) | 1051 | if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1052 | { | 1052 | { |
1053 | count++; | 1053 | count++; |
1054 | } | 1054 | } |
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1062 | double entry; | 1062 | double entry; |
1063 | for (int i = 0; i < src.Data.Length - 1; i++) | 1063 | for (int i = 0; i < src.Data.Length - 1; i++) |
1064 | { | 1064 | { |
1065 | if (double.TryParse(src.Data[i].ToString(), out entry)) | 1065 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1066 | { | 1066 | { |
1067 | ret.Add(entry); | 1067 | ret.Add(entry); |
1068 | } | 1068 | } |
@@ -1076,7 +1076,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1076 | double entry; | 1076 | double entry; |
1077 | for (int i = 0; i < Data.Length; i++) | 1077 | for (int i = 0; i < Data.Length; i++) |
1078 | { | 1078 | { |
1079 | if (double.TryParse(Data[i].ToString(), out entry)) | 1079 | if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1080 | { | 1080 | { |
1081 | sum = sum + entry; | 1081 | sum = sum + entry; |
1082 | } | 1082 | } |
@@ -1090,7 +1090,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1090 | double entry; | 1090 | double entry; |
1091 | for (int i = 0; i < Data.Length; i++) | 1091 | for (int i = 0; i < Data.Length; i++) |
1092 | { | 1092 | { |
1093 | if (double.TryParse(Data[i].ToString(), out entry)) | 1093 | if (double.TryParse(Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1094 | { | 1094 | { |
1095 | sum = sum + Math.Pow(entry, 2); | 1095 | sum = sum + Math.Pow(entry, 2); |
1096 | } | 1096 | } |
@@ -1213,11 +1213,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1213 | { | 1213 | { |
1214 | double a; | 1214 | double a; |
1215 | double b; | 1215 | double b; |
1216 | if (!double.TryParse(x.ToString(), out a)) | 1216 | if (!double.TryParse(x.ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out a)) |
1217 | { | 1217 | { |
1218 | a = 0.0; | 1218 | a = 0.0; |
1219 | } | 1219 | } |
1220 | if (!double.TryParse(y.ToString(), out b)) | 1220 | if (!double.TryParse(y.ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out b)) |
1221 | { | 1221 | { |
1222 | b = 0.0; | 1222 | b = 0.0; |
1223 | } | 1223 | } |
@@ -1857,7 +1857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1857 | else | 1857 | else |
1858 | if (v.EndsWith(".")) | 1858 | if (v.EndsWith(".")) |
1859 | v = v + "0"; | 1859 | v = v + "0"; |
1860 | this.value = double.Parse(v, System.Globalization.NumberStyles.Float, Culture.FormatProvider); | 1860 | this.value = double.Parse(v, System.Globalization.NumberStyles.Float, Culture.NumberFormatInfo); |
1861 | } | 1861 | } |
1862 | 1862 | ||
1863 | #endregion | 1863 | #endregion |