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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* missed a Math.sqrt ...UbitUmarov2016-08-011-4/+4
* fix llEdgeOfWorld() for var regions (someone needs to test this betterUbitUmarov2016-07-291-45/+41
* a zero direction vector in llEdgeOfWorld() should return TRUE not FALSE, (SL...UbitUmarov2016-07-281-1/+2
* Add some additional checks to llTransferLindenDollars.Melanie Thielker2016-07-181-2/+20
* dont try to check CanObjectEntry on a attachment in llSetPos()UbitUmarov2016-07-031-1/+1
* add PRIM_OMEGA to llGet(LINK)PrimitiveParams. This will not return same value...UbitUmarov2016-06-261-0/+24
* Mantis #7861. llEdgeOfWorld not working. Two reasons: (1) edge was being fill...Diva Canto2016-06-121-5/+5
* Change requirements for the LL god functions from CanRunConsoleCommand to IsA...Melanie Thielker2016-05-011-2/+2
* Add osRequestURL and osRequestSecureURL with an options list.Melanie Thielker2016-03-161-2/+2
* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-011-5/+11
* fix llLookAt in non-physical caseUbitUmarov2015-11-291-2/+2
* change llLookAt math to master cleaner solution, assuming lAxis2rot does workUbitUmarov2015-11-291-13/+18
* make llAvatarOnLinkSitTarget(0) return UUID.ZeroUbitUmarov2015-11-201-3/+6
* remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this a...UbitUmarov2015-11-201-7/+7
* add LegacySitOffsets handling at LSL apiUbitUmarov2015-11-171-8/+22
* remove unused parameterUbitUmarov2015-11-171-1/+1
* fix llRequestAgentData cache timeoutUbitUmarov2015-11-171-1/+2
* dont abort llDialog if buttons labels are longer than 24bytes, let udp trunca...UbitUmarov2015-11-111-0/+2
* fix/add lldialog and llTextBox message size error checks, aborting if error ...UbitUmarov2015-11-101-2/+11
* fix get/set parameters on avatarsUbitUmarov2015-11-051-39/+38
* reduce some diferences with masterUbitUmarov2015-10-021-256/+260
* put back ip check on llSetContentTypeUbitUmarov2015-10-021-3/+1
* also on another location, plus a bit cleanUbitUmarov2015-10-021-7/+10
* do group SetPos sync as master, script thread does need to wait for it to be...UbitUmarov2015-10-021-3/+1
* change llSetContentType to master version, but removing IP checkUbitUmarov2015-10-021-15/+16
* remove unused method parameter master also removedUbitUmarov2015-10-021-1/+6
* remove a forgotten if that is actually only a statementUbitUmarov2015-10-011-1/+1
* add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-301-12/+5
* bug fix, let ubODE see more than one mesh on cast rayUbitUmarov2015-09-241-14/+1
* replace LSL reference to sog GetLinkedAvatarsUbitUmarov2015-09-211-3/+5
* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-14/+9
* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
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| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* | minor change, add a lock we had at avnUbitUmarov2015-09-061-2/+4
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-1033/+163
* | bad merge?UbitUmarov2015-09-011-769/+3017
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| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-10/+7
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-10/+7
| * | Add WhiteCore's LL Json functionsMelanie Thielker2015-05-261-0/+239
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-11-211-5/+7
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| | * some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-191-5/+7
| * | Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-211-1/+14
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| * dont do recoil on llRezObject called from attachments, as seem to happenUbitUmarov2014-11-181-8/+13
| * n llPushObject if pushed object is a avatar use its rotation, not pusherUbitUmarov2014-11-141-1/+2
| * remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-211-2/+0
| * *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-13/+17
| * it its a default ( internal ) animation return its name in lower caseUbitUmarov2014-09-091-1/+1
| * remove the check animState == anim for same reasonsUbitUmarov2014-09-091-16/+10
| * look for animation on part inventory before default animations, soUbitUmarov2014-09-091-4/+7