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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-2/+2
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen2007-12-301-0/+8
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* * Optimized usingslbsa712007-12-271-2/+7
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen2007-11-011-1/+2
| | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
* * Optimized usingslbsa712007-10-301-20/+18
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* fixing me some line endingsSean Dague2007-09-171-120/+120
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* * fixed script compilationlbsa712007-09-141-113/+113
| | | | | | * reversed //c# - if * rightifyed what's actually converted
* If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen2007-09-131-2/+9
| | | | instead of LSL/C# hybrid. This means no preprocessing before compile.
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-113/+113
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-131-3/+3
| | | | member names to smallcapsy.
* Fixed error on shutdown caused by ThreadAbortException sending message ↵Tedd Hansen2007-08-251-1/+1
| | | | through already disposed logger. Thanks ckrinke
* Script compiler should now show error on correct line number in original ↵Tedd Hansen2007-08-251-1/+2
| | | | LSL-script.
* Removal of script that was unable to compile no longer crashes server.Tedd Hansen2007-08-251-2/+5
| | | | | Displays script compile error messages in-world.
* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-251-0/+8
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-231-1/+0
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* Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of ↵Tedd Hansen2007-08-221-1/+1
| | | | empty objects crash.
* (Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen2007-08-221-16/+28
| | | | fired likewise. Bugfixes coming in next commit.
* Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen2007-08-181-1/+1
| | | | | | | (no security yet). *phew* that only took me 12 hours of coding...
* Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ ↵Tedd Hansen2007-08-181-2/+3
| | | | folder - hopefully solves compile problem on Linux.
* LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2007-08-181-6/+11
| | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
* Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2007-08-181-4/+7
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* Removed RAIL test from startup for now...Tedd Hansen2007-08-171-0/+1
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* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen2007-08-151-0/+7
| | | | and double (instead of float).
* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-1/+1
| | | | now works, but llSay only outputs to server console.
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-121-1/+18
| | | | | Also added C# script support.
* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen2007-08-121-2/+8
| | | | won't have to reference every internal command by object.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-121-2/+7
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-121-3/+3
| | | | | (unknown datatypes, no references)
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be ↵Tedd Hansen2007-08-121-0/+45
MUCH closer to complete LSL support than we were yesterday.