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2008-09-26Compiler Connection! One world, one compiler!Melanie Thielker1-509/+0
2008-09-26Yay! Common/ is gone! One API is achieved!Melanie Thielker1-27/+14
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker1-2/+2
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-09-23Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker1-4/+4
code merging and transition to Shared/
2008-09-23Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker1-4/+5
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
2008-09-23Add constants wrapping code from XEngine to DNE. This syncs up the parsersMelanie Thielker1-1/+0
between the engines again. Also, committed r60 in opensim libs with the parser source changes.
2008-08-18Formatting cleanup.Jeff Ames1-2/+0
2008-07-27Use new LSL compiler by default in DotNetEngine and XEngine. Fix issues ↵Mike Mazur1-20/+19
1651, 1339.
2008-07-27Log to console if C# line/column lookup fails.Mike Mazur1-1/+2
2008-07-23Enable LSL <-> C# source location mapping when reporing compiler errors to ↵Mike Mazur1-0/+16
the user in-world. This method is not yet perfect but is an improvement in accuracy over the existing method.
2008-07-23First version of position mapping between LSL <-> C# implemented.Mike Mazur1-3/+2
2008-07-16Mantis#1753. Thank you kindly, Kinoc for a patch that:Charles Krinke1-0/+1
Brings Yield Prolog up to date with sourceforge version 0.9.10 Patched applies to both DotNet and XEngine.
2008-07-04The new llScript-cs parser. Thanks MikeJohan Berntsson1-0/+3
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-2/+2
2008-06-04Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke1-4/+30
This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-5/+5
2008-06-02remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague1-12/+6
to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does.
2008-05-31* Enabled the Yield Prolog Script Enginelbsa711-8/+25
2008-05-16Formatting cleanup.Jeff Ames1-6/+6
2008-05-07* Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey1-4/+7
DEBUG level) rather than Console.Writeline
2008-05-01* Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares1-1/+1
script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
2008-04-30Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares1-0/+2
explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-5/+5
(this took a while to run).
2008-04-20Removed some script engine noise from consoleTedd Hansen1-3/+3
2008-03-30**Big ass update warning**Adam Frisby1-0/+23
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-25Fix a couple more warnings.Jeff Ames1-5/+5
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-24By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen1-3/+3
doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen1-3/+3
commands :)
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-23/+41
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-10Thank you very much, Hashbox for :Charles Krinke1-3/+3
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
2008-02-08* Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby1-3/+2
2008-02-07Maybe VB.Net will compile now... who knows ;)Tedd Hansen1-8/+8
2008-02-07Same VB.Net patch done right.Tedd Hansen1-4/+9
2008-02-07VB.Net compiler might work on Windows now.Tedd Hansen1-1/+1
2008-02-06* Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby1-2/+2
for later removal/replacement.
2008-02-05Converted logging to use log4net.Jeff Ames1-17/+16
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-04* Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.csAdam Frisby1-0/+1
2008-02-04* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby1-2/+19
2008-02-03Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen1-1/+1
working on 1 region. :) Using default warning level on C#/VB compile
2008-02-02Re-enabled AllowedCompilers functionTedd Hansen1-1/+1
Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02Almost forgot to check in:Tedd Hansen1-1/+1
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02Note to self: Next time read debug-files on correct computer. It makes ↵Tedd Hansen1-1/+1
bughunting SO much easier! *jeesh*
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-9/+12
2008-02-02Temporarily disabled AllowedCompilers so all 3 compilers are allowed.Tedd Hansen1-8/+20
Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
2008-02-02Added header/footer of scripts to make C# and VB scripts much easier to write.Tedd Hansen1-8/+46
Added some logging on what is happening during compile.
2008-02-02Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)Tedd Hansen1-3/+3
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-33/+222
OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
2008-01-15* Mother of all commits:Adam Frisby1-1/+1
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.