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path: root/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs (follow)
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* Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker2008-09-261-1/+72
| | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
* Some script engine interface changesMelanie Thielker2008-09-251-0/+21
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* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-251-3/+3
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* CONVERGENCE!!!!!!Melanie Thielker2008-09-251-0/+5
| | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-5/+20
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker2008-09-241-2/+6
| | | | | | | LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
* Switches the direct event postings in the API file over to the Shared/Melanie Thielker2008-09-231-1/+2
| | | | | | new style of parameter passing, using the IEventReceiver interface.
* Add IEventReceiver to DNE - a consolidation series patchMelanie Thielker2008-09-231-1/+14
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* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-231-1/+1
| | | | | | it was meant to. No functional changes, just better code
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-5/+19
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* Formatting cleanup.Jeff Ames2008-05-161-2/+2
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-7/+5
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-28/+25
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* there was a single instance where the log4net object was notSean Dague2008-03-121-1/+1
| | | | | | static readonly. I suspect this was the cause of mantis #500.
* Step 1 in reorganizing AsyncCommandManagerTedd Hansen2008-02-251-2/+2
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* Fix for error message during startup (shared thread started processing ↵Tedd Hansen2008-02-221-1/+1
| | | | region queue before queue objects were fully operational)
* ScriptEngine works again (startup-nully-error gone)Tedd Hansen2008-02-221-1/+1
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* One more: Async LSL command thread is also shared now.Tedd Hansen2008-02-221-19/+9
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* Minor annoying Exception-bug fixedTedd Hansen2008-02-221-1/+1
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* Now last commit will compile too... The features just keep on coming!Tedd Hansen2008-02-221-2/+2
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* From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen2008-02-221-11/+15
| | | | | | | | * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* bring back some script engine debugging, hoping this will help track down ↵Sean Dague2008-02-181-3/+3
| | | | the randoms segfaults
* Converted logging to use log4net.Jeff Ames2008-02-051-21/+13
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen2008-02-021-6/+6
| | | | one second...
* Added commands to change config file from console:Tedd Hansen2008-02-021-6/+6
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Added load/unload queue size limitTedd Hansen2008-02-021-1/+4
| | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-3/+8
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2008-02-011-2/+9
| | | | | | Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-19/+51
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-011-0/+12
| | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
* Config option to set number of scripts per AppDomainTedd Hansen2008-02-011-1/+1
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* ExperimentalTedd Hansen2008-02-011-0/+6
| | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
* Set eolTedd Hansen2008-01-121-131/+131
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* Added license to new filesTedd Hansen2008-01-121-2/+3
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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-0/+131
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.